mirror of
https://github.com/ynput/ayon-core.git
synced 2026-01-02 17:04:54 +01:00
Use new import source of Extractor
This commit is contained in:
parent
a515e58196
commit
b61688828e
27 changed files with 76 additions and 76 deletions
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@ -1,12 +1,12 @@
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import os
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import openpype.api
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from maya import cmds
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from openpype.pipeline import publish
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from openpype.hosts.maya.api.lib import maintained_selection
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class ExtractAssStandin(openpype.api.Extractor):
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class ExtractAssStandin(publish.Extractor):
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"""Extract the content of the instance to a ass file
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Things to pay attention to:
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@ -1,14 +1,13 @@
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import os
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import json
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import os
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import openpype.api
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from openpype.pipeline import publish
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from openpype.hosts.maya.api.lib import extract_alembic
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from maya import cmds
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class ExtractAssembly(openpype.api.Extractor):
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class ExtractAssembly(publish.Extractor):
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"""Produce an alembic of just point positions and normals.
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Positions and normals are preserved, but nothing more,
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@ -3,17 +3,17 @@ import contextlib
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from maya import cmds
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import openpype.api
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from openpype.pipeline import publish
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from openpype.hosts.maya.api.lib import maintained_selection
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class ExtractAssProxy(openpype.api.Extractor):
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class ExtractAssProxy(publish.Extractor):
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"""Extract proxy model as Maya Ascii to use as arnold standin
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"""
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order = openpype.api.Extractor.order + 0.2
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order = publish.Extractor.order + 0.2
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label = "Ass Proxy (Maya ASCII)"
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hosts = ["maya"]
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families = ["ass"]
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@ -2,11 +2,11 @@ import os
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from maya import cmds
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import openpype.api
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from openpype.pipeline import publish
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from openpype.hosts.maya.api import lib
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class ExtractCameraAlembic(openpype.api.Extractor):
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class ExtractCameraAlembic(publish.Extractor):
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"""Extract a Camera as Alembic.
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The cameras gets baked to world space by default. Only when the instance's
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@ -5,7 +5,7 @@ import itertools
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from maya import cmds
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import openpype.api
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from openpype.pipeline import publish
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from openpype.hosts.maya.api import lib
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@ -78,7 +78,7 @@ def unlock(plug):
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cmds.disconnectAttr(source, destination)
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class ExtractCameraMayaScene(openpype.api.Extractor):
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class ExtractCameraMayaScene(publish.Extractor):
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"""Extract a Camera as Maya Scene.
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This will create a duplicate of the camera that will be baked *with*
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@ -4,13 +4,13 @@ import os
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from maya import cmds # noqa
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import maya.mel as mel # noqa
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import pyblish.api
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import openpype.api
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from openpype.hosts.maya.api.lib import maintained_selection
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from openpype.pipeline import publish
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from openpype.hosts.maya.api.lib import maintained_selection
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from openpype.hosts.maya.api import fbx
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class ExtractFBX(openpype.api.Extractor):
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class ExtractFBX(publish.Extractor):
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"""Extract FBX from Maya.
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This extracts reproducible FBX exports ignoring any of the
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@ -5,13 +5,11 @@ import json
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from maya import cmds
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from maya.api import OpenMaya as om
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from bson.objectid import ObjectId
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from openpype.pipeline import legacy_io
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import openpype.api
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from openpype.client import get_representation_by_id
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from openpype.pipeline import legacy_io, publish
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class ExtractLayout(openpype.api.Extractor):
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class ExtractLayout(publish.Extractor):
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"""Extract a layout."""
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label = "Extract Layout"
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@ -30,6 +28,8 @@ class ExtractLayout(openpype.api.Extractor):
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instance.data["representations"] = []
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json_data = []
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# TODO representation queries can be refactored to be faster
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project_name = legacy_io.active_project()
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for asset in cmds.sets(str(instance), query=True):
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# Find the container
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@ -43,11 +43,11 @@ class ExtractLayout(openpype.api.Extractor):
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representation_id = cmds.getAttr(f"{container}.representation")
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representation = legacy_io.find_one(
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{
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"type": "representation",
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"_id": ObjectId(representation_id)
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}, projection={"parent": True, "context.family": True})
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representation = get_representation_by_id(
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project_name,
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representation_id,
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fields=["parent", "context.family"]
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)
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self.log.info(representation)
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@ -102,9 +102,10 @@ class ExtractLayout(openpype.api.Extractor):
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for i in range(0, len(t_matrix_list), row_length):
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t_matrix.append(t_matrix_list[i:i + row_length])
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json_element["transform_matrix"] = []
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for row in t_matrix:
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json_element["transform_matrix"].append(list(row))
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json_element["transform_matrix"] = [
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list(row)
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for row in t_matrix
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]
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basis_list = [
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1, 0, 0, 0,
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@ -13,8 +13,8 @@ from maya import cmds # noqa
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import pyblish.api
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import openpype.api
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from openpype.pipeline import legacy_io
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from openpype.lib import source_hash
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from openpype.pipeline import legacy_io, publish
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from openpype.hosts.maya.api import lib
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# Modes for transfer
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@ -161,7 +161,7 @@ def no_workspace_dir():
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os.rmdir(fake_workspace_dir)
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class ExtractLook(openpype.api.Extractor):
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class ExtractLook(publish.Extractor):
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"""Extract Look (Maya Scene + JSON)
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Only extracts the sets (shadingEngines and alike) alongside a .json file
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@ -505,7 +505,7 @@ class ExtractLook(openpype.api.Extractor):
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args = []
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if do_maketx:
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args.append("maketx")
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texture_hash = openpype.api.source_hash(filepath, *args)
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texture_hash = source_hash(filepath, *args)
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# If source has been published before with the same settings,
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# then don't reprocess but hardlink from the original
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@ -4,12 +4,11 @@ import os
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from maya import cmds
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import openpype.api
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from openpype.hosts.maya.api.lib import maintained_selection
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from openpype.pipeline import AVALON_CONTAINER_ID
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from openpype.pipeline import AVALON_CONTAINER_ID, publish
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class ExtractMayaSceneRaw(openpype.api.Extractor):
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class ExtractMayaSceneRaw(publish.Extractor):
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"""Extract as Maya Scene (raw).
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This will preserve all references, construction history, etc.
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@ -4,11 +4,11 @@ import os
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from maya import cmds
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import openpype.api
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from openpype.pipeline import publish
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from openpype.hosts.maya.api import lib
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class ExtractModel(openpype.api.Extractor):
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class ExtractModel(publish.Extractor):
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"""Extract as Model (Maya Scene).
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Only extracts contents based on the original "setMembers" data to ensure
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@ -2,11 +2,11 @@ import os
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from maya import cmds
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import openpype.api
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from openpype.pipeline import publish
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from openpype.hosts.maya.api.lib import maintained_selection
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class ExtractMultiverseLook(openpype.api.Extractor):
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class ExtractMultiverseLook(publish.Extractor):
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"""Extractor for Multiverse USD look data.
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This will extract:
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@ -3,11 +3,11 @@ import six
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from maya import cmds
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import openpype.api
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from openpype.pipeline import publish
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from openpype.hosts.maya.api.lib import maintained_selection
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class ExtractMultiverseUsd(openpype.api.Extractor):
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class ExtractMultiverseUsd(publish.Extractor):
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"""Extractor for Multiverse USD Asset data.
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This will extract settings for a Multiverse Write Asset operation:
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@ -2,11 +2,11 @@ import os
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from maya import cmds
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import openpype.api
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from openpype.pipeline import publish
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from openpype.hosts.maya.api.lib import maintained_selection
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class ExtractMultiverseUsdComposition(openpype.api.Extractor):
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class ExtractMultiverseUsdComposition(publish.Extractor):
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"""Extractor of Multiverse USD Composition data.
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This will extract settings for a Multiverse Write Composition operation:
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import os
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import openpype.api
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from openpype.pipeline import publish
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from openpype.hosts.maya.api.lib import maintained_selection
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from maya import cmds
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class ExtractMultiverseUsdOverride(openpype.api.Extractor):
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class ExtractMultiverseUsdOverride(publish.Extractor):
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"""Extractor for Multiverse USD Override data.
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This will extract settings for a Multiverse Write Override operation:
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@ -1,18 +1,16 @@
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import os
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import glob
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import contextlib
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import clique
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import capture
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from openpype.pipeline import publish
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from openpype.hosts.maya.api import lib
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import openpype.api
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from maya import cmds
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import pymel.core as pm
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class ExtractPlayblast(openpype.api.Extractor):
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class ExtractPlayblast(publish.Extractor):
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"""Extract viewport playblast.
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Takes review camera and creates review Quicktime video based on viewport
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@ -2,7 +2,7 @@ import os
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from maya import cmds
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import openpype.api
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from openpype.pipeline import publish
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from openpype.hosts.maya.api.lib import (
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extract_alembic,
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suspended_refresh,
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@ -11,7 +11,7 @@ from openpype.hosts.maya.api.lib import (
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)
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class ExtractAlembic(openpype.api.Extractor):
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class ExtractAlembic(publish.Extractor):
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"""Produce an alembic of just point positions and normals.
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Positions and normals, uvs, creases are preserved, but nothing more,
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@ -4,11 +4,11 @@ import os
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from maya import cmds
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import openpype.api
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from openpype.pipeline import publish
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from openpype.hosts.maya.api.lib import maintained_selection
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class ExtractRedshiftProxy(openpype.api.Extractor):
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class ExtractRedshiftProxy(publish.Extractor):
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"""Extract the content of the instance to a redshift proxy file."""
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label = "Redshift Proxy (.rs)"
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import json
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import os
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import openpype.api
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import json
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import maya.app.renderSetup.model.renderSetup as renderSetup
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from openpype.pipeline import publish
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class ExtractRenderSetup(openpype.api.Extractor):
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class ExtractRenderSetup(publish.Extractor):
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"""
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Produce renderSetup template file
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@ -4,11 +4,11 @@ import os
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from maya import cmds
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import openpype.api
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from openpype.pipeline import publish
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from openpype.hosts.maya.api.lib import maintained_selection
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class ExtractRig(openpype.api.Extractor):
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class ExtractRig(publish.Extractor):
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"""Extract rig as Maya Scene."""
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label = "Extract Rig (Maya Scene)"
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@ -3,14 +3,14 @@ import glob
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import capture
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from openpype.pipeline import publish
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from openpype.hosts.maya.api import lib
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import openpype.api
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from maya import cmds
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import pymel.core as pm
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class ExtractThumbnail(openpype.api.Extractor):
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class ExtractThumbnail(publish.Extractor):
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"""Extract viewport thumbnail.
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Takes review camera and creates a thumbnail based on viewport
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@ -6,7 +6,8 @@ from contextlib import contextmanager
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from maya import cmds # noqa
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import pyblish.api
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import openpype.api
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from openpype.pipeline import publish
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from openpype.hosts.maya.api import fbx
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@ -20,7 +21,7 @@ def renamed(original_name, renamed_name):
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cmds.rename(renamed_name, original_name)
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class ExtractUnrealSkeletalMesh(openpype.api.Extractor):
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class ExtractUnrealSkeletalMesh(publish.Extractor):
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"""Extract Unreal Skeletal Mesh as FBX from Maya. """
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order = pyblish.api.ExtractorOrder - 0.1
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@ -5,7 +5,8 @@ import os
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from maya import cmds # noqa
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import pyblish.api
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import openpype.api
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from openpype.pipeline import publish
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from openpype.hosts.maya.api.lib import (
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parent_nodes,
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maintained_selection
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@ -13,7 +14,7 @@ from openpype.hosts.maya.api.lib import (
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from openpype.hosts.maya.api import fbx
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class ExtractUnrealStaticMesh(openpype.api.Extractor):
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class ExtractUnrealStaticMesh(publish.Extractor):
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"""Extract Unreal Static Mesh as FBX from Maya. """
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order = pyblish.api.ExtractorOrder - 0.1
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@ -2,11 +2,11 @@ import os
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from maya import cmds
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import openpype.api
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from openpype.pipeline import publish
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from openpype.hosts.maya.api.lib import maintained_selection
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class ExtractVRayProxy(openpype.api.Extractor):
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class ExtractVRayProxy(publish.Extractor):
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"""Extract the content of the instance to a vrmesh file
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Things to pay attention to:
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@ -3,14 +3,14 @@
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import os
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import re
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import openpype.api
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from openpype.pipeline import publish
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from openpype.hosts.maya.api.render_setup_tools import export_in_rs_layer
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from openpype.hosts.maya.api.lib import maintained_selection
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from maya import cmds
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class ExtractVrayscene(openpype.api.Extractor):
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class ExtractVrayscene(publish.Extractor):
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"""Extractor for vrscene."""
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label = "VRay Scene (.vrscene)"
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@ -2,14 +2,14 @@ import os
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from maya import cmds
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import openpype.api
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from openpype.pipeline import publish
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from openpype.hosts.maya.api.lib import (
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suspended_refresh,
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maintained_selection
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)
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class ExtractXgenCache(openpype.api.Extractor):
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class ExtractXgenCache(publish.Extractor):
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"""Produce an alembic of just xgen interactive groom
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"""
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@ -3,10 +3,10 @@ import json
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from maya import cmds
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import openpype.api
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from openpype.pipeline import publish
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class ExtractYetiCache(openpype.api.Extractor):
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class ExtractYetiCache(publish.Extractor):
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"""Producing Yeti cache files using scene time range.
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This will extract Yeti cache file sequence and fur settings.
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@ -7,7 +7,7 @@ import contextlib
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from maya import cmds
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import openpype.api
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from openpype.pipeline import publish
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from openpype.hosts.maya.api import lib
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@ -90,7 +90,7 @@ def yetigraph_attribute_values(assumed_destination, resources):
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pass
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class ExtractYetiRig(openpype.api.Extractor):
|
||||
class ExtractYetiRig(publish.Extractor):
|
||||
"""Extract the Yeti rig to a Maya Scene and write the Yeti rig data."""
|
||||
|
||||
label = "Extract Yeti Rig"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue