feat(nuke): adding update and remove actions

This commit is contained in:
Jakub Jezek 2020-10-05 13:28:04 +02:00
parent 922ec77ea6
commit b6388d3784
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@ -73,3 +73,114 @@ class AlembicCameraLoader(api.Loader):
context=context,
loader=self.__class__.__name__,
data=data_imprint)
def update(self, container, representation):
"""
Called by Scene Inventory when look should be updated to current
version.
If any reference edits cannot be applied, eg. shader renamed and
material not present, reference is unloaded and cleaned.
All failed edits are highlighted to the user via message box.
Args:
container: object that has look to be updated
representation: (dict): relationship data to get proper
representation from DB and persisted
data in .json
Returns:
None
"""
# Get version from io
version = io.find_one({
"type": "version",
"_id": representation["parent"]
})
object_name = container['objectName']
# get corresponding node
camera_node = nuke.toNode(object_name)
# get main variables
version_data = version.get("data", {})
vname = version.get("name", None)
first = version_data.get("frameStart", None)
last = version_data.get("frameEnd", None)
fps = version_data.get("fps") or nuke.root()["fps"].getValue()
# prepare data for imprinting
# add additional metadata from the version to imprint to Avalon knob
add_keys = ["source", "author", "fps"]
data_imprint = {"frameStart": first,
"frameEnd": last,
"version": vname,
"objectName": object_name}
for k in add_keys:
data_imprint.update({k: version_data[k]})
# getting file path
file = api.get_representation_path(representation).replace("\\", "/")
with anlib.maintained_selection():
camera_node = nuke.toNode(object_name)
camera_node['selected'].setValue(True)
# collect input output dependencies
dependencies = camera_node.dependencies()
dependent = camera_node.dependent()
camera_node["frame_rate"].setValue(float(fps))
camera_node["file"].setValue(file)
# workaround because nuke's bug is
# not adding animation keys properly
xpos = camera_node.xpos()
ypos = camera_node.ypos()
nuke.nodeCopy("%clipboard%")
nuke.delete(camera_node)
nuke.nodePaste("%clipboard%")
camera_node = nuke.toNode(object_name)
camera_node.setXYpos(xpos, ypos)
# link to original input nodes
for i, input in enumerate(dependencies):
camera_node.setInput(i, input)
# link to original output nodes
for d in dependent:
index = next((i for i, dpcy in enumerate(
d.dependencies())
if camera_node is dpcy), 0)
d.setInput(index, camera_node)
# color node by correct color by actual version
self.node_version_color(version, camera_node)
self.log.info("udated to version: {}".format(version.get("name")))
return update_container(camera_node, data_imprint)
def node_version_color(self, version, node):
""" Coloring a node by correct color by actual version
"""
# get all versions in list
versions = io.find({
"type": "version",
"parent": version["parent"]
}).distinct('name')
max_version = max(versions)
# change color of node
if version.get("name") not in [max_version]:
node["tile_color"].setValue(int("0xd88467ff", 16))
else:
node["tile_color"].setValue(int(self.node_color, 16))
def switch(self, container, representation):
self.update(container, representation)
def remove(self, container):
from avalon.nuke import viewer_update_and_undo_stop
node = nuke.toNode(container['objectName'])
with viewer_update_and_undo_stop():
nuke.delete(node)