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feat(nuke): adding update and remove actions
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1 changed files with 111 additions and 0 deletions
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@ -73,3 +73,114 @@ class AlembicCameraLoader(api.Loader):
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context=context,
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loader=self.__class__.__name__,
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data=data_imprint)
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def update(self, container, representation):
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"""
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Called by Scene Inventory when look should be updated to current
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version.
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If any reference edits cannot be applied, eg. shader renamed and
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material not present, reference is unloaded and cleaned.
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All failed edits are highlighted to the user via message box.
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Args:
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container: object that has look to be updated
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representation: (dict): relationship data to get proper
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representation from DB and persisted
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data in .json
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Returns:
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None
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"""
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# Get version from io
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version = io.find_one({
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"type": "version",
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"_id": representation["parent"]
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})
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object_name = container['objectName']
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# get corresponding node
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camera_node = nuke.toNode(object_name)
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# get main variables
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version_data = version.get("data", {})
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vname = version.get("name", None)
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first = version_data.get("frameStart", None)
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last = version_data.get("frameEnd", None)
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fps = version_data.get("fps") or nuke.root()["fps"].getValue()
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# prepare data for imprinting
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# add additional metadata from the version to imprint to Avalon knob
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add_keys = ["source", "author", "fps"]
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data_imprint = {"frameStart": first,
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"frameEnd": last,
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"version": vname,
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"objectName": object_name}
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for k in add_keys:
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data_imprint.update({k: version_data[k]})
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# getting file path
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file = api.get_representation_path(representation).replace("\\", "/")
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with anlib.maintained_selection():
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camera_node = nuke.toNode(object_name)
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camera_node['selected'].setValue(True)
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# collect input output dependencies
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dependencies = camera_node.dependencies()
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dependent = camera_node.dependent()
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camera_node["frame_rate"].setValue(float(fps))
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camera_node["file"].setValue(file)
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# workaround because nuke's bug is
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# not adding animation keys properly
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xpos = camera_node.xpos()
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ypos = camera_node.ypos()
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nuke.nodeCopy("%clipboard%")
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nuke.delete(camera_node)
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nuke.nodePaste("%clipboard%")
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camera_node = nuke.toNode(object_name)
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camera_node.setXYpos(xpos, ypos)
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# link to original input nodes
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for i, input in enumerate(dependencies):
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camera_node.setInput(i, input)
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# link to original output nodes
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for d in dependent:
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index = next((i for i, dpcy in enumerate(
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d.dependencies())
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if camera_node is dpcy), 0)
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d.setInput(index, camera_node)
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# color node by correct color by actual version
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self.node_version_color(version, camera_node)
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self.log.info("udated to version: {}".format(version.get("name")))
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return update_container(camera_node, data_imprint)
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def node_version_color(self, version, node):
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""" Coloring a node by correct color by actual version
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"""
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# get all versions in list
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versions = io.find({
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"type": "version",
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"parent": version["parent"]
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}).distinct('name')
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max_version = max(versions)
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# change color of node
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if version.get("name") not in [max_version]:
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node["tile_color"].setValue(int("0xd88467ff", 16))
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else:
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node["tile_color"].setValue(int(self.node_color, 16))
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def switch(self, container, representation):
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self.update(container, representation)
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def remove(self, container):
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from avalon.nuke import viewer_update_and_undo_stop
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node = nuke.toNode(container['objectName'])
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with viewer_update_and_undo_stop():
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nuke.delete(node)
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