mirror of
https://github.com/ynput/ayon-core.git
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Merge branch 'release/2.14.0' into feature/698-after-effects-publish-to-deadline
This commit is contained in:
commit
b8513051de
11 changed files with 101 additions and 16 deletions
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@ -1,7 +1,8 @@
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pr-wo-labels=False
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exclude-labels=duplicate,question,invalid,wontfix,weekly-digest
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author=False
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unreleased=False
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unreleased=True
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since-tag=2.11.0
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release-branch=master
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enhancement-label=**Enhancements:**
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issues=False
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68
CHANGELOG.md
68
CHANGELOG.md
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@ -1,5 +1,69 @@
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# Changelog
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## [2.13.6](https://github.com/pypeclub/pype/tree/2.13.6) (2020-11-15)
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[Full Changelog](https://github.com/pypeclub/pype/compare/2.13.5...2.13.6)
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**Fixed bugs:**
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- Maya workfile version wasn't syncing with renders properly [\#711](https://github.com/pypeclub/pype/pull/711)
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- Maya: Fix for publishing multiple cameras with review from the same scene [\#710](https://github.com/pypeclub/pype/pull/710)
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## [2.13.5](https://github.com/pypeclub/pype/tree/2.13.5) (2020-11-12)
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[Full Changelog](https://github.com/pypeclub/pype/compare/2.13.4...2.13.5)
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**Enhancements:**
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- 3.0 lib refactor [\#664](https://github.com/pypeclub/pype/issues/664)
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**Fixed bugs:**
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- Wrong thumbnail file was picked when publishing sequence in standalone publisher [\#703](https://github.com/pypeclub/pype/pull/703)
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- Fix: Burnin data pass and FFmpeg tool check [\#701](https://github.com/pypeclub/pype/pull/701)
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## [2.13.4](https://github.com/pypeclub/pype/tree/2.13.4) (2020-11-09)
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[Full Changelog](https://github.com/pypeclub/pype/compare/2.13.3...2.13.4)
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**Enhancements:**
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- AfterEffects integration with Websocket [\#663](https://github.com/pypeclub/pype/issues/663)
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**Fixed bugs:**
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- Photoshop uhiding hidden layers [\#688](https://github.com/pypeclub/pype/issues/688)
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- \#688 - Fix publishing hidden layers [\#692](https://github.com/pypeclub/pype/pull/692)
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**Closed issues:**
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- Nuke Favorite directories "shot dir" "project dir" - not working [\#684](https://github.com/pypeclub/pype/issues/684)
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**Merged pull requests:**
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- Nuke Favorite directories "shot dir" "project dir" - not working \#684 [\#685](https://github.com/pypeclub/pype/pull/685)
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## [2.13.3](https://github.com/pypeclub/pype/tree/2.13.3) (2020-11-03)
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[Full Changelog](https://github.com/pypeclub/pype/compare/2.13.2...2.13.3)
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**Enhancements:**
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- TV paint base integration [\#612](https://github.com/pypeclub/pype/issues/612)
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**Fixed bugs:**
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- Fix ffmpeg executable path with spaces [\#680](https://github.com/pypeclub/pype/pull/680)
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- Hotfix: Added default version number [\#679](https://github.com/pypeclub/pype/pull/679)
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## [2.13.2](https://github.com/pypeclub/pype/tree/2.13.2) (2020-10-28)
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[Full Changelog](https://github.com/pypeclub/pype/compare/2.13.1...2.13.2)
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**Fixed bugs:**
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- Nuke: wrong conditions when fixing legacy write nodes [\#665](https://github.com/pypeclub/pype/pull/665)
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## [2.13.1](https://github.com/pypeclub/pype/tree/2.13.1) (2020-10-23)
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[Full Changelog](https://github.com/pypeclub/pype/compare/2.13.0...2.13.1)
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@ -12,6 +76,7 @@
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- Layer name is not propagating to metadata in Photoshop [\#654](https://github.com/pypeclub/pype/issues/654)
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- Loader in Photoshop fails with "can't set attribute" [\#650](https://github.com/pypeclub/pype/issues/650)
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- Nuke Load mp4 wrong frame range [\#661](https://github.com/pypeclub/pype/issues/661)
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- Hiero: Review video file adding one frame to the end [\#659](https://github.com/pypeclub/pype/issues/659)
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## [2.13.0](https://github.com/pypeclub/pype/tree/2.13.0) (2020-10-18)
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@ -60,7 +125,6 @@
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**Merged pull requests:**
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- Audio file existence check [\#614](https://github.com/pypeclub/pype/pull/614)
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- Avalon module without Qt [\#581](https://github.com/pypeclub/pype/pull/581)
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- Ftrack module without Qt [\#577](https://github.com/pypeclub/pype/pull/577)
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@ -135,6 +199,7 @@
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**Merged pull requests:**
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- Audio file existence check [\#614](https://github.com/pypeclub/pype/pull/614)
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- NKS small fixes [\#587](https://github.com/pypeclub/pype/pull/587)
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- Standalone publisher editorial plugins interfering [\#580](https://github.com/pypeclub/pype/pull/580)
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@ -185,7 +250,6 @@
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**Fixed bugs:**
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- Maya: Fix tile order for Draft Tile Assembler [\#511](https://github.com/pypeclub/pype/pull/511)
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- NukeStudio: Fix comment tag collection and integration. [\#508](https://github.com/pypeclub/pype/pull/508)
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- Remove extra dash [\#501](https://github.com/pypeclub/pype/pull/501)
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- Fix: strip dot from repre names in single frame renders [\#498](https://github.com/pypeclub/pype/pull/498)
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- Better handling of destination during integrating [\#485](https://github.com/pypeclub/pype/pull/485)
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@ -90,7 +90,8 @@ class IntegrateAssetNew(pyblish.api.InstancePlugin):
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"harmony.template",
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"harmony.palette",
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"editorial",
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"background"
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"background",
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"camerarig"
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]
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exclude_families = ["clip"]
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db_representation_context_keys = [
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@ -5,7 +5,7 @@ from pype.hosts.maya import lib
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class CreateCamera(avalon.maya.Creator):
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"""Single baked camera"""
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name = "cameraDefault"
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name = "cameraMain"
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label = "Camera"
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family = "camera"
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icon = "video-camera"
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@ -22,3 +22,13 @@ class CreateCamera(avalon.maya.Creator):
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# Bake to world space by default, when this is False it will also
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# include the parent hierarchy in the baked results
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self.data['bakeToWorldSpace'] = True
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class CreateCameraRig(avalon.maya.Creator):
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"""Complex hierarchy with camera."""
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name = "camerarigMain"
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label = "Camera Rig"
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family = "camerarig"
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icon = "video-camera"
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defaults = ['Main']
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@ -15,7 +15,8 @@ class ReferenceLoader(pype.hosts.maya.plugin.ReferenceLoader):
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"setdress",
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"layout",
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"camera",
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"rig"]
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"rig",
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"camerarig"]
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representations = ["ma", "abc", "fbx", "mb"]
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tool_names = ["loader"]
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@ -39,20 +39,20 @@ class VRayProxyLoader(api.Loader):
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with lib.maintained_selection():
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cmds.namespace(addNamespace=namespace)
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with namespaced(namespace, new=False):
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nodes = self.create_vray_proxy(name,
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nodes, group_node = self.create_vray_proxy(name,
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filename=self.fname)
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self[:] = nodes
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if not nodes:
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return
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# colour the group node
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presets = config.get_presets(project=os.environ['AVALON_PROJECT'])
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colors = presets['plugins']['maya']['load']['colors']
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c = colors.get(family)
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if c is not None:
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cmds.setAttr("{0}_{1}.useOutlinerColor".format(name, "GRP"), 1)
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cmds.setAttr("{0}_{1}.outlinerColor".format(name, "GRP"),
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cmds.setAttr("{0}.useOutlinerColor".format(group_node), 1)
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cmds.setAttr("{0}.outlinerColor".format(group_node),
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c[0], c[1], c[2])
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return containerise(
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cmds.refresh()
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cmds.setAttr("{}.geomType".format(vray_mesh), 2)
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return nodes
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return nodes, group_node
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hosts = ["maya"]
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families = ["mayaAscii",
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"setdress",
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"layout"]
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"layout",
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"camerarig"]
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scene_type = "ma"
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def process(self, instance):
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@ -22,7 +22,7 @@ class CollectInstanceData(pyblish.api.InstancePlugin):
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hosts = ["standalonepublisher"]
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def process(self, instance):
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fps = instance.data["assetEntity"]["data"]["fps"]
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fps = instance.context.data["fps"]
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instance.data.update({
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"fps": fps
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})
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@ -49,6 +49,14 @@ class ProjectBar(QtWidgets.QWidget):
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def set_project(self, project_name):
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index = self.project_combobox.findText(project_name)
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if index < 0:
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# Try refresh combobox model
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self.project_combobox.blockSignals(True)
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self.model.refresh()
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self.project_combobox.blockSignals(False)
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index = self.project_combobox.findText(project_name)
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if index >= 0:
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self.project_combobox.setCurrentIndex(index)
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@ -207,7 +207,7 @@ class AssetsPanel(QtWidgets.QWidget):
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self.assets_widget.refresh()
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# Force asset change callback to ensure tasks are correctly reset
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tools_lib.schedule(self.on_asset_changed, 0.05, channel="assets")
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self.assets_widget.refreshed.connect(self.on_asset_changed)
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def on_asset_changed(self):
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"""Callback on asset selection changed
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@ -375,7 +375,6 @@ class LauncherWindow(QtWidgets.QDialog):
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def on_project_clicked(self, project_name):
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self.dbcon.Session["AVALON_PROJECT"] = project_name
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# Refresh projects
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self.asset_panel.project_bar.refresh()
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self.asset_panel.set_project(project_name)
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self.set_page(1)
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self.refresh_actions()
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@ -1 +1 @@
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__version__ = "2.13.6"
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__version__ = "2.14.0-rc"
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