diff --git a/client/ayon_core/hosts/maya/plugins/publish/validate_model_name.py b/client/ayon_core/hosts/maya/plugins/publish/validate_model_name.py deleted file mode 100644 index 0d27965971..0000000000 --- a/client/ayon_core/hosts/maya/plugins/publish/validate_model_name.py +++ /dev/null @@ -1,153 +0,0 @@ -# -*- coding: utf-8 -*- -"""Validate model nodes names.""" -import os -import platform -import re - -import pyblish.api -from maya import cmds - -import ayon_core.hosts.maya.api.action -from ayon_core.pipeline.publish import ( - OptionalPyblishPluginMixin, - PublishValidationError, - ValidateContentsOrder, -) - - -class ValidateModelName(pyblish.api.InstancePlugin, - OptionalPyblishPluginMixin): - """Validate name of model - - starts with (somename)_###_(materialID)_GEO - materialID must be present in list - padding number doesn't have limit - - """ - optional = True - order = ValidateContentsOrder - hosts = ["maya"] - families = ["model"] - label = "Model Name" - actions = [ayon_core.hosts.maya.api.action.SelectInvalidAction] - - material_file = { - "windows": None, - "darwin": None, - "linux": None, - } - - @classmethod - def get_invalid(cls, instance): - """Get invalid nodes.""" - - def is_group(group_name): - """Find out if supplied transform is group or not.""" - try: - children = cmds.listRelatives(group_name, children=True) - for child in children: - if not cmds.ls(child, transforms=True): - return False - return True - except Exception: - return False - - invalid = [] - content_instance = instance.data.get("setMembers", None) - if not content_instance: - cls.log.error("Instance has no nodes!") - return True - pass - - # validate top level group name - assemblies = cmds.ls(content_instance, assemblies=True, long=True) - if len(assemblies) != 1: - cls.log.error("Must have exactly one top group") - return assemblies or True - top_group = assemblies[0] - regex = cls.top_level_regex - r = re.compile(regex) - m = r.match(top_group) - project_name = instance.context.data["projectName"] - current_asset_name = instance.context.data["asset"] - if m is None: - cls.log.error("invalid name on: {}".format(top_group)) - cls.log.error("name doesn't match regex {}".format(regex)) - invalid.append(top_group) - else: - if "asset" in r.groupindex: - if m.group("asset") != current_asset_name: - cls.log.error("Invalid asset name in top level group.") - return top_group - if "subset" in r.groupindex: - if m.group("subset") != instance.data.get("subset"): - cls.log.error("Invalid subset name in top level group.") - return top_group - if "project" in r.groupindex: - if m.group("project") != project_name: - cls.log.error("Invalid project name in top level group.") - return top_group - - descendants = cmds.listRelatives(content_instance, - allDescendents=True, - fullPath=True) or [] - - descendants = cmds.ls(descendants, noIntermediate=True, long=True) - trns = cmds.ls(descendants, long=False, type='transform') - - # filter out groups - filtered = [node for node in trns if not is_group(node)] - - # load shader list file as utf-8 - shaders = [] - material_file = cls.material_file[platform.system().lower()] - if material_file: - if os.path.isfile(material_file): - shader_file = open(material_file, "r") - shaders = shader_file.readlines() - shader_file.close() - else: - cls.log.error("Missing shader name definition file.") - return True - - # strip line endings from list - shaders = [s.rstrip() for s in shaders if s.rstrip()] - - # compile regex for testing names - regex = cls.regex - r = re.compile(regex) - - for obj in filtered: - cls.log.debug("testing: {}".format(obj)) - m = r.match(obj) - if m is None: - cls.log.error("invalid name on: {}".format(obj)) - invalid.append(obj) - else: - # if we have shader files and shader named group is in - # regex, test this group against names in shader file - if "shader" in r.groupindex and shaders: - try: - if not m.group('shader') in shaders: - cls.log.error( - "invalid materialID on: {0} ({1})".format( - obj, m.group('shader'))) - invalid.append(obj) - except IndexError: - # shader named group doesn't match - cls.log.error( - "shader group doesn't match: {}".format(obj)) - invalid.append(obj) - - return invalid - - def process(self, instance): - """Plugin entry point.""" - if not self.is_active(instance.data): - return - - invalid = self.get_invalid(instance) - - if invalid: - raise PublishValidationError( - "Model naming is invalid. See the log.")