fixed fbx settings

This commit is contained in:
Ondrej Samohel 2022-03-10 23:45:40 +01:00
parent 592c95b1a6
commit bc596899f5
No known key found for this signature in database
GPG key ID: 02376E18990A97C6
4 changed files with 7 additions and 14 deletions

View file

@ -84,10 +84,10 @@ class FBXExtractor:
return {
"cameras": False,
"smoothingGroups": False,
"smoothingGroups": True,
"hardEdges": False,
"tangents": False,
"smoothMesh": False,
"smoothMesh": True,
"instances": False,
"bakeComplexAnimation": True,
"bakeComplexStart": start_frame,
@ -101,7 +101,7 @@ class FBXExtractor:
"skins": True,
"constraints": False,
"lights": True,
"embeddedTextures": True,
"embeddedTextures": False,
"inputConnections": True,
"upAxis": "y",
"triangulate": False

View file

@ -13,11 +13,6 @@ class CollectUnrealSkeletalMesh(pyblish.api.InstancePlugin):
families = ["skeletalMesh"]
def process(self, instance):
# set fbx overrides on instance
instance.data["smoothingGroups"] = True
instance.data["smoothMesh"] = True
instance.data["triangulate"] = True
frame = cmds.currentTime(query=True)
instance.data["frameStart"] = frame
instance.data["frameEnd"] = frame

View file

@ -44,11 +44,6 @@ class CollectUnrealStaticMesh(pyblish.api.InstancePlugin):
self.log.info("collisions: {}".format(
pformat(instance.data.get("collisionMembers"))))
# set fbx overrides on instance
instance.data["smoothingGroups"] = True
instance.data["smoothMesh"] = True
instance.data["triangulate"] = True
frame = cmds.currentTime(query=True)
instance.data["frameStart"] = frame
instance.data["frameEnd"] = frame

View file

@ -53,7 +53,10 @@ class CollectResourcesPath(pyblish.api.InstancePlugin):
"textures",
"action",
"background",
"effect"
"effect",
"staticMesh",
"skeletalMesh"
]
def process(self, instance):