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Merge pull request #5560 from ynput/enhancement/remove-ass-export-script
Chore: Removed Ass export script
This commit is contained in:
commit
c08190ccf5
3 changed files with 0 additions and 225 deletions
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@ -334,12 +334,6 @@ class MayaSubmitDeadline(abstract_submit_deadline.AbstractSubmitDeadline,
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payload = self._get_vray_render_payload(payload_data)
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elif "assscene" in instance.data["families"]:
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self.log.debug("Submitting Arnold .ass standalone render..")
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ass_export_payload = self._get_arnold_export_payload(payload_data)
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export_job = self.submit(ass_export_payload)
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payload = self._get_arnold_render_payload(payload_data)
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else:
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self.log.debug("Submitting MayaBatch render..")
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payload = self._get_maya_payload(payload_data)
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@ -635,53 +629,6 @@ class MayaSubmitDeadline(abstract_submit_deadline.AbstractSubmitDeadline,
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return job_info, attr.asdict(plugin_info)
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def _get_arnold_export_payload(self, data):
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try:
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from openpype.scripts import export_maya_ass_job
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except Exception:
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raise AssertionError(
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"Expected module 'export_maya_ass_job' to be available")
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module_path = export_maya_ass_job.__file__
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if module_path.endswith(".pyc"):
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module_path = module_path[: -len(".pyc")] + ".py"
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script = os.path.normpath(module_path)
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job_info = copy.deepcopy(self.job_info)
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job_info.Name = self._job_info_label("Export")
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# Force a single frame Python job
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job_info.Plugin = "Python"
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job_info.Frames = 1
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renderlayer = self._instance.data["setMembers"]
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# add required env vars for the export script
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envs = {
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"AVALON_APP_NAME": os.environ.get("AVALON_APP_NAME"),
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"OPENPYPE_ASS_EXPORT_RENDER_LAYER": renderlayer,
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"OPENPYPE_ASS_EXPORT_SCENE_FILE": self.scene_path,
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"OPENPYPE_ASS_EXPORT_OUTPUT": job_info.OutputFilename[0],
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"OPENPYPE_ASS_EXPORT_START": int(self._instance.data["frameStartHandle"]), # noqa
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"OPENPYPE_ASS_EXPORT_END": int(self._instance.data["frameEndHandle"]), # noqa
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"OPENPYPE_ASS_EXPORT_STEP": 1
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}
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for key, value in envs.items():
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if not value:
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continue
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job_info.EnvironmentKeyValue[key] = value
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plugin_info = PythonPluginInfo(
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ScriptFile=script,
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Version="3.6",
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Arguments="",
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SingleFrameOnly="True"
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)
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return job_info, attr.asdict(plugin_info)
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def _get_vray_render_payload(self, data):
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# Job Info
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@ -1,105 +0,0 @@
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"""This module is used for command line exporting of ASS files.
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WARNING:
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This need to be rewriten to be able use it in Pype 3!
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"""
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import os
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import argparse
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import logging
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import subprocess
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import platform
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try:
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from shutil import which
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except ImportError:
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# we are in python < 3.3
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def which(command):
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path = os.getenv('PATH')
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for p in path.split(os.path.pathsep):
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p = os.path.join(p, command)
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if os.path.exists(p) and os.access(p, os.X_OK):
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return p
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handler = logging.basicConfig()
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log = logging.getLogger("Publish Image Sequences")
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log.setLevel(logging.DEBUG)
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error_format = "Failed {plugin.__name__}: {error} -- {error.traceback}"
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def __main__():
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parser = argparse.ArgumentParser()
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parser.add_argument("--paths",
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nargs="*",
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default=[],
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help="The filepaths to publish. This can be a "
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"directory or a path to a .json publish "
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"configuration.")
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parser.add_argument("--gui",
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default=False,
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action="store_true",
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help="Whether to run Pyblish in GUI mode.")
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parser.add_argument("--pype", help="Pype root")
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kwargs, args = parser.parse_known_args()
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print("Running pype ...")
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auto_pype_root = os.path.dirname(os.path.abspath(__file__))
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auto_pype_root = os.path.abspath(auto_pype_root + "../../../../..")
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auto_pype_root = os.environ.get('OPENPYPE_SETUP_PATH') or auto_pype_root
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if os.environ.get('OPENPYPE_SETUP_PATH'):
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print("Got Pype location from environment: {}".format(
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os.environ.get('OPENPYPE_SETUP_PATH')))
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pype_command = "openpype.ps1"
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if platform.system().lower() == "linux":
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pype_command = "pype"
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elif platform.system().lower() == "windows":
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pype_command = "openpype.bat"
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if kwargs.pype:
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pype_root = kwargs.pype
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else:
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# test if pype.bat / pype is in the PATH
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# if it is, which() will return its path and we use that.
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# if not, we use auto_pype_root path. Caveat of that one is
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# that it can be UNC path and that will not work on windows.
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pype_path = which(pype_command)
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if pype_path:
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pype_root = os.path.dirname(pype_path)
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else:
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pype_root = auto_pype_root
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print("Set pype root to: {}".format(pype_root))
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print("Paths: {}".format(kwargs.paths or [os.getcwd()]))
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# paths = kwargs.paths or [os.environ.get("OPENPYPE_METADATA_FILE")] or [os.getcwd()] # noqa
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mayabatch = os.environ.get("AVALON_APP_NAME").replace("maya", "mayabatch")
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args = [
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os.path.join(pype_root, pype_command),
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"launch",
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"--app",
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mayabatch,
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"-script",
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os.path.join(pype_root, "repos", "pype",
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"pype", "scripts", "export_maya_ass_sequence.mel")
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]
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print("Pype command: {}".format(" ".join(args)))
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# Forcing forwaring the environment because environment inheritance does
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# not always work.
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# Cast all values in environment to str to be safe
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env = {k: str(v) for k, v in os.environ.items()}
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exit_code = subprocess.call(args, env=env)
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if exit_code != 0:
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raise RuntimeError("Publishing failed.")
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if __name__ == '__main__':
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__main__()
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@ -1,67 +0,0 @@
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/*
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Script to export specified layer as ass files.
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Attributes:
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scene_file (str): Name of the scene to load.
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start (int): Start frame.
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end (int): End frame.
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step (int): Step size.
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output_path (str): File output path.
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render_layer (str): Name of render layer.
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*/
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$scene_file=`getenv "OPENPYPE_ASS_EXPORT_SCENE_FILE"`;
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$step=`getenv "OPENPYPE_ASS_EXPORT_STEP"`;
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$start=`getenv "OPENPYPE_ASS_EXPORT_START"`;
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$end=`getenv "OPENPYPE_ASS_EXPORT_END"`;
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$file_path=`getenv "OPENPYPE_ASS_EXPORT_OUTPUT"`;
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$render_layer = `getenv "OPENPYPE_ASS_EXPORT_RENDER_LAYER"`;
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print("*** ASS Export Plugin\n");
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if ($scene_file == "") {
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print("!!! cannot determine scene file\n");
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quit -a -ex -1;
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}
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if ($step == "") {
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print("!!! cannot determine step size\n");
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quit -a -ex -1;
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}
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if ($start == "") {
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print("!!! cannot determine start frame\n");
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quit -a -ex -1;
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}
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if ($end == "") {
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print("!!! cannot determine end frame\n");
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quit -a -ex -1;
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}
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if ($file_path == "") {
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print("!!! cannot determine output file\n");
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quit -a -ex -1;
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}
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if ($render_layer == "") {
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print("!!! cannot determine render layer\n");
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quit -a -ex -1;
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}
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print(">>> Opening Scene [ " + $scene_file + " ]\n");
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// open scene
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file -o -f $scene_file;
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// switch to render layer
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print(">>> Switching layer [ "+ $render_layer + " ]\n");
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editRenderLayerGlobals -currentRenderLayer $render_layer;
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// export
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print(">>> Exporting to [ " + $file_path + " ]\n");
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arnoldExportAss -mask 255 -sl 1 -ll 1 -bb 1 -sf $start -se $end -b -fs $step;
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print("--- Done\n");
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