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Implement Reset Frame Range for Houdini
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2 changed files with 42 additions and 0 deletions
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@ -542,3 +542,37 @@ def maintained_selection():
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if previous_selection:
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for node in previous_selection:
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node.setSelected(on=True)
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def reset_framerange():
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"""Set frame range to current asset"""
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asset_name = api.Session["AVALON_ASSET"]
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asset = io.find_one({"name": asset_name, "type": "asset"})
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frame_start = asset["data"].get("frameStart")
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frame_end = asset["data"].get("frameEnd")
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# Backwards compatibility
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if frame_start is None or frame_end is None:
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frame_start = asset["data"].get("edit_in")
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frame_end = asset["data"].get("edit_out")
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if frame_start is None or frame_end is None:
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log.warning("No edit information found for %s" % asset_name)
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return
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handles = asset["data"].get("handles") or 0
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handle_start = asset["data"].get("handleStart")
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if handle_start is None:
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handle_start = handles
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handle_end = asset["data"].get("handleEnd")
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if handle_end is None:
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handle_end = handles
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frame_start -= int(handle_start)
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frame_end += int(handle_end)
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hou.playbar.setFrameRange(frame_start, frame_end)
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hou.playbar.setPlaybackRange(frame_start, frame_end)
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hou.setFrame(frame_start)
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@ -66,6 +66,14 @@ host_tools.show_workfiles(parent)
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]]></scriptCode>
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</scriptItem>
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<scriptItem id="reset_frame_range">
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<label>Reset Frame Range</label>
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<scriptCode><![CDATA[
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import openpype.hosts.houdini.api.lib
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openpype.hosts.houdini.api.lib.reset_framerange()
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]]></scriptCode>
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</scriptItem>
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<separatorItem/>
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<scriptItem id="experimental_tools">
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<label>Experimental tools...</label>
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