diff --git a/website/docs/artist_hosts_tvpaint.md b/website/docs/artist_hosts_tvpaint.md index 3e1fd6339b..a8a6cee5f8 100644 --- a/website/docs/artist_hosts_tvpaint.md +++ b/website/docs/artist_hosts_tvpaint.md @@ -42,7 +42,7 @@ You can start your work. In TVPaint you can find the Tools in OpenPype menu extension. The OpenPype Tools menu should be available in your work area. However, sometimes it happens that the Tools menu is hidden. You can display the extension panel by going to `Windows -> Plugins -> OpenPype`. ## Create & Publish -As you might already know, to be able to publish, you have to mark what should be published. The marking part is called **Create**. In TVPaint you can create and publish **[Reviews](#review)**, **[Workfile](#workfile)**, **[Render Layers](#render-layer)** and **[Render Passes](#render-pass)**. +To be able to publish, you have to mark what should be published. The marking part is called **Create**. In TVPaint you can create and publish **[Reviews](#review)**, **[Workfile](#workfile)**, **[Render Layers](#render-layer)** and **[Render Passes](#render-pass)**. :::important TVPaint integration tries to not guess what you want to publish from the scene. Therefore, you should tell what you want to publish. @@ -74,7 +74,7 @@ Render Layer bakes all the animation layers of one particular color group togeth - or select a layer of a particular color and set combobox to **<Use selection>** - Hit `Create` button -You have just created Render Layer. Now choose any amount of animation layers that need to be rendered together and assign them the color group. +After creating a RenderLayer, choose any amount of animation layers that need to be rendered together and assign them the color group. You can change `variant` later in **Publish** tab. @@ -107,20 +107,20 @@ The timeline's animation layer can be marked by the color you pick from your Col Render Passes are smaller individual elements of a [Render Layer](artist_hosts_tvpaint.md#render-layer). A `character` render layer might consist of multiple render passes such as `Line`, `Color` and `Shadow`. -Render Passes are specific because they have to belong to a particular Render Layer. You have to select to which Render Layer the pass belongs. Try to refresh if you don't see demanded Render Layer in the options. +Render Passes are specific because they have to belong to a particular Render Layer. You have to select to which Render Layer the pass belongs. Try to refresh if you don't see a specific Render Layer in the options.