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🐛 fix unicode encoding hash in tile rendering
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1 changed files with 3 additions and 1 deletions
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@ -710,7 +710,9 @@ class MayaSubmitDeadline(pyblish.api.InstancePlugin):
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new_payload["JobInfo"].update(tiles_data["JobInfo"])
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new_payload["PluginInfo"].update(tiles_data["PluginInfo"])
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job_hash = hashlib.sha256("{}_{}".format(file_index, file))
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self.log.info("hashing {} - {}".format(file_index, file))
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job_hash = hashlib.sha256(
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("{}_{}".format(file_index, file)).encode("utf-8"))
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frame_jobs[frame] = job_hash.hexdigest()
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new_payload["JobInfo"]["ExtraInfo0"] = job_hash.hexdigest()
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new_payload["JobInfo"]["ExtraInfo1"] = file
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