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add texture resolution setting when loading mesh to set up project in substance painter
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parent
1ece2defc9
commit
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1 changed files with 26 additions and 17 deletions
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@ -2,6 +2,7 @@ from ayon_core.pipeline import (
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load,
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get_representation_path,
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)
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from ayon_core.lib import BoolDef, EnumDef
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from ayon_core.pipeline.load import LoadError
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from ayon_core.hosts.substancepainter.api.pipeline import (
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imprint_container,
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@ -11,7 +12,6 @@ from ayon_core.hosts.substancepainter.api.pipeline import (
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from ayon_core.hosts.substancepainter.api.lib import prompt_new_file_with_mesh
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import substance_painter.project
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import qargparse
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class SubstanceLoadProjectMesh(load.LoaderPlugin):
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@ -25,26 +25,35 @@ class SubstanceLoadProjectMesh(load.LoaderPlugin):
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icon = "code-fork"
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color = "orange"
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options = [
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qargparse.Boolean(
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"preserve_strokes",
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default=True,
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help="Preserve strokes positions on mesh.\n"
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"(only relevant when loading into existing project)"
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),
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qargparse.Boolean(
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"import_cameras",
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default=True,
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help="Import cameras from the mesh file."
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)
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]
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@classmethod
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def get_options(cls, contexts):
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return [
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BoolDef("preserve_strokes",
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default=True,
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label="Preserve Strokes",
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tooltip=("Preserve strokes positions on mesh.\n"
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"(only relevant when loading into "
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"existing project)")),
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BoolDef("import_cameras",
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default=True,
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label="Import Cameras",
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tooltip="Import cameras from the mesh file."
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),
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EnumDef("texture_resolution",
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items=[128, 256, 512, 1024, 2048, 4096],
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default=1024,
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label="Texture Resolution",
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tooltip="Set texture resolution for the project")
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]
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def load(self, context, name, namespace, data):
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def load(self, context, name, namespace, options=None):
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# Get user inputs
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import_cameras = data.get("import_cameras", True)
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preserve_strokes = data.get("preserve_strokes", True)
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import_cameras = options.get("import_cameras", True)
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preserve_strokes = options.get("preserve_strokes", True)
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texture_resolution = options.get("texture_resolution", 1024)
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sp_settings = substance_painter.project.Settings(
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default_texture_resolution=texture_resolution,
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import_cameras=import_cameras
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)
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if not substance_painter.project.is_open():
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