diff --git a/openpype/hosts/maya/plugins/load/load_audio.py b/openpype/hosts/maya/plugins/load/load_audio.py index ecf98303d2..a8a878d49d 100644 --- a/openpype/hosts/maya/plugins/load/load_audio.py +++ b/openpype/hosts/maya/plugins/load/load_audio.py @@ -1,12 +1,6 @@ from maya import cmds, mel -from openpype.client import ( - get_asset_by_id, - get_subset_by_id, - get_version_by_id, -) from openpype.pipeline import ( - get_current_project_name, load, get_representation_path, ) @@ -67,7 +61,26 @@ class AudioLoader(load.LoaderPlugin): activate_sound = current_sound == audio_node path = get_representation_path(representation) - cmds.setAttr("{}.filename".format(audio_node), path, type="string") + + cmds.sound( + audio_node, + edit=True, + file=path + ) + + # The source start + end does not automatically update itself to the + # length of thew new audio file, even though maya does do that when + # when creating a new audio node. So to update we compute it manually. + # This would however override any source start and source end a user + # might have done on the original audio node after load. + audio_frame_count = cmds.getAttr("{}.frameCount".format(audio_node)) + audio_sample_rate = cmds.getAttr("{}.sampleRate".format(audio_node)) + duration_in_seconds = audio_frame_count / audio_sample_rate + fps = mel.eval('currentTimeUnitToFPS()') # workfile FPS + source_start = 0 + source_end = (duration_in_seconds * fps) + cmds.setAttr("{}.sourceStart".format(audio_node), source_start) + cmds.setAttr("{}.sourceEnd".format(audio_node), source_end) if activate_sound: # maya by default deactivates it from timeline on file change @@ -84,26 +97,6 @@ class AudioLoader(load.LoaderPlugin): type="string" ) - # Set frame range. - project_name = get_current_project_name() - version = get_version_by_id( - project_name, representation["parent"], fields=["parent"] - ) - subset = get_subset_by_id( - project_name, version["parent"], fields=["parent"] - ) - asset = get_asset_by_id( - project_name, - subset["parent"], - fields=["parent", "data.frameStart", "data.frameEnd"] - ) - - source_start = 1 - asset["data"]["frameStart"] - source_end = asset["data"]["frameEnd"] - - cmds.setAttr("{}.sourceStart".format(audio_node), source_start) - cmds.setAttr("{}.sourceEnd".format(audio_node), source_end) - def switch(self, container, representation): self.update(container, representation)