diff --git a/.github/ISSUE_TEMPLATE/bug_report.yml b/.github/ISSUE_TEMPLATE/bug_report.yml index 54a4ee6ac0..0036e121b7 100644 --- a/.github/ISSUE_TEMPLATE/bug_report.yml +++ b/.github/ISSUE_TEMPLATE/bug_report.yml @@ -35,6 +35,7 @@ body: label: Version description: What version are you running? Look to OpenPype Tray options: + - 3.15.9-nightly.2 - 3.15.9-nightly.1 - 3.15.8 - 3.15.8-nightly.3 @@ -134,7 +135,6 @@ body: - 3.14.2 - 3.14.2-nightly.5 - 3.14.2-nightly.4 - - 3.14.2-nightly.3 validations: required: true - type: dropdown diff --git a/openpype/hosts/unreal/addon.py b/openpype/hosts/unreal/addon.py index 1119b5c16c..ed23950b35 100644 --- a/openpype/hosts/unreal/addon.py +++ b/openpype/hosts/unreal/addon.py @@ -1,5 +1,7 @@ import os +import re from openpype.modules import IHostAddon, OpenPypeModule +from openpype.widgets.message_window import Window UNREAL_ROOT_DIR = os.path.dirname(os.path.abspath(__file__)) @@ -19,6 +21,20 @@ class UnrealAddon(OpenPypeModule, IHostAddon): from .lib import get_compatible_integration + pattern = re.compile(r'^\d+-\d+$') + + if not pattern.match(app.name): + msg = ( + "Unreal application key in the settings must be in format" + "'5-0' or '5-1'" + ) + Window( + parent=None, + title="Unreal application name format", + message=msg, + level="critical") + raise ValueError(msg) + ue_version = app.name.replace("-", ".") unreal_plugin_path = os.path.join( UNREAL_ROOT_DIR, "integration", "UE_{}".format(ue_version), "Ayon" diff --git a/openpype/hosts/unreal/ue_workers.py b/openpype/hosts/unreal/ue_workers.py index e7a690ac9c..2b7e1375e6 100644 --- a/openpype/hosts/unreal/ue_workers.py +++ b/openpype/hosts/unreal/ue_workers.py @@ -6,6 +6,8 @@ import subprocess from distutils import dir_util from pathlib import Path from typing import List, Union +import tempfile +from distutils.dir_util import copy_tree import openpype.hosts.unreal.lib as ue_lib @@ -90,9 +92,20 @@ class UEProjectGenerationWorker(QtCore.QObject): ("Generating a new UE project ... 1 out of " f"{stage_count}")) + # Need to copy the commandlet project to a temporary folder where + # users don't need admin rights to write to. + cmdlet_tmp = tempfile.TemporaryDirectory() + cmdlet_filename = cmdlet_project.name + cmdlet_dir = cmdlet_project.parent.as_posix() + cmdlet_tmp_name = Path(cmdlet_tmp.name) + cmdlet_tmp_file = cmdlet_tmp_name.joinpath(cmdlet_filename) + copy_tree( + cmdlet_dir, + cmdlet_tmp_name.as_posix()) + commandlet_cmd = [ f"{ue_editor_exe.as_posix()}", - f"{cmdlet_project.as_posix()}", + f"{cmdlet_tmp_file.as_posix()}", "-run=AyonGenerateProject", f"{project_file.resolve().as_posix()}", ] @@ -111,6 +124,8 @@ class UEProjectGenerationWorker(QtCore.QObject): gen_process.stdout.close() return_code = gen_process.wait() + cmdlet_tmp.cleanup() + if return_code and return_code != 0: msg = ( f"Failed to generate {self.project_name} " diff --git a/openpype/settings/defaults/project_settings/unreal.json b/openpype/settings/defaults/project_settings/unreal.json index 737a17d289..92bdb468ba 100644 --- a/openpype/settings/defaults/project_settings/unreal.json +++ b/openpype/settings/defaults/project_settings/unreal.json @@ -15,6 +15,6 @@ "preroll_frames": 0, "render_format": "png", "project_setup": { - "dev_mode": true + "dev_mode": false } } diff --git a/website/docs/project_settings/settings_project_global.md b/website/docs/project_settings/settings_project_global.md index c17f707830..7bd24a5773 100644 --- a/website/docs/project_settings/settings_project_global.md +++ b/website/docs/project_settings/settings_project_global.md @@ -63,7 +63,7 @@ Example here describes use case for creation of new color coded review of png im ![global_oiio_transcode](assets/global_oiio_transcode.png) Another use case is to transcode in Maya only `beauty` render layers and use collected `Display` and `View` colorspaces from DCC. -![global_oiio_transcode_in_Maya](assets/global_oiio_transcode.png)n +![global_oiio_transcode_in_Maya](assets/global_oiio_transcode2.png) ## Profile filters