remove print & hound

This commit is contained in:
Kayla Man 2023-09-14 16:32:04 +08:00
parent 559021b5f6
commit cad715ad01

View file

@ -52,7 +52,6 @@ class MaxSceneLoader(load.LoaderPlugin):
path = get_representation_path(representation)
node_name = container["instance_node"]
print(node_name)
node = rt.getNodeByName(node_name)
namespace, _ = get_namespace(node_name)
# delete the old container with attribute
@ -61,7 +60,6 @@ class MaxSceneLoader(load.LoaderPlugin):
node_list = get_previous_loaded_object(node)
rt.select(node_list)
prev_max_objects = rt.GetCurrentSelection()
print(f"{node_list}")
transform_data = object_transform_set(prev_max_objects)
for prev_max_obj in prev_max_objects:
@ -76,7 +74,7 @@ class MaxSceneLoader(load.LoaderPlugin):
max_objects = []
for max_obj, obj_name in zip(current_max_objects,
current_max_object_names):
current_max_object_names):
max_obj.name = f"{namespace}:{obj_name}"
max_objects.append(max_obj)
max_transform = f"{max_obj.name}.transform"