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Remove some unused functions
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1 changed files with 0 additions and 147 deletions
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@ -286,153 +286,6 @@ def pairwise(iterable):
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return itertools.izip(a, a)
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def unique(name):
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assert isinstance(name, string_types), "`name` must be string"
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while cmds.objExists(name):
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matches = re.findall(r"\d+$", name)
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if matches:
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match = matches[-1]
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name = name.rstrip(match)
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number = int(match) + 1
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else:
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number = 1
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name = name + str(number)
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return name
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def uv_from_element(element):
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"""Return the UV coordinate of given 'element'
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Supports components, meshes, nurbs.
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"""
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supported = ["mesh", "nurbsSurface"]
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uv = [0.5, 0.5]
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if "." not in element:
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type = cmds.nodeType(element)
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if type == "transform":
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geometry_shape = cmds.listRelatives(element, shapes=True)
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if len(geometry_shape) >= 1:
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geometry_shape = geometry_shape[0]
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else:
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return
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elif type in supported:
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geometry_shape = element
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else:
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cmds.error("Could not do what you wanted..")
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return
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else:
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# If it is indeed a component - get the current Mesh
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try:
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parent = element.split(".", 1)[0]
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# Maya is funny in that when the transform of the shape
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# of the component element has children, the name returned
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# by that elementection is the shape. Otherwise, it is
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# the transform. So lets see what type we're dealing with here.
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if cmds.nodeType(parent) in supported:
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geometry_shape = parent
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else:
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geometry_shape = cmds.listRelatives(parent, shapes=1)[0]
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if not geometry_shape:
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cmds.error("Skipping %s: Could not find shape." % element)
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return
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if len(cmds.ls(geometry_shape)) > 1:
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cmds.warning("Multiple shapes with identical "
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"names found. This might not work")
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except TypeError as e:
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cmds.warning("Skipping %s: Didn't find a shape "
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"for component elementection. %s" % (element, e))
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return
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try:
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type = cmds.nodeType(geometry_shape)
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if type == "nurbsSurface":
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# If a surfacePoint is elementected on a nurbs surface
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root, u, v = element.rsplit("[", 2)
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uv = [float(u[:-1]), float(v[:-1])]
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if type == "mesh":
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# -----------
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# Average the U and V values
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# ===========
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uvs = cmds.polyListComponentConversion(element, toUV=1)
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if not uvs:
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cmds.warning("Couldn't derive any UV's from "
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"component, reverting to default U and V")
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raise TypeError
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# Flatten list of Uv's as sometimes it returns
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# neighbors like this [2:3] instead of [2], [3]
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flattened = []
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for uv in uvs:
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flattened.extend(cmds.ls(uv, flatten=True))
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uvs = flattened
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sumU = 0
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sumV = 0
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for uv in uvs:
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try:
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u, v = cmds.polyEditUV(uv, query=True)
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except Exception:
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cmds.warning("Couldn't find any UV coordinated, "
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"reverting to default U and V")
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raise TypeError
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sumU += u
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sumV += v
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averagedU = sumU / len(uvs)
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averagedV = sumV / len(uvs)
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uv = [averagedU, averagedV]
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except TypeError:
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pass
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return uv
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def shape_from_element(element):
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"""Return shape of given 'element'
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Supports components, meshes, and surfaces
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"""
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try:
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# Get either shape or transform, based on element-type
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node = cmds.ls(element, objectsOnly=True)[0]
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except Exception:
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cmds.warning("Could not find node in %s" % element)
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return None
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if cmds.nodeType(node) == 'transform':
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try:
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return cmds.listRelatives(node, shapes=True)[0]
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except Exception:
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cmds.warning("Could not find shape in %s" % element)
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return None
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else:
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return node
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def export_alembic(nodes,
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file,
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frame_range=None,
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