Containerize audio loading.

This commit is contained in:
Toke Stuart Jepsen 2020-08-26 10:16:20 +01:00
parent b20e653454
commit cdf32eb150

View file

@ -1,6 +1,9 @@
from maya import cmds, mel
import pymel.core as pc
from avalon import api
from avalon.maya.pipeline import containerise
from avalon.maya import lib
class AudioLoader(api.Loader):
@ -24,4 +27,48 @@ class AudioLoader(api.Loader):
displaySound=True
)
return [sound_node]
asset = context["asset"]["name"]
namespace = namespace or lib.unique_namespace(
asset + "_",
prefix="_" if asset[0].isdigit() else "",
suffix="_",
)
return containerise(
name=name,
namespace=namespace,
nodes=[sound_node],
context=context,
loader=self.__class__.__name__
)
def update(self, container, representation):
audio_node = None
for node in pc.PyNode(container["objectName"]).members():
if node.nodeType() == "audio":
audio_node = node
assert audio_node is not None, "Audio node not found."
path = api.get_representation_path(representation)
audio_node.filename.set(path)
cmds.setAttr(
container["objectName"] + ".representation",
str(representation["_id"]),
type="string"
)
def switch(self, container, representation):
self.update(container, representation)
def remove(self, container):
members = cmds.sets(container['objectName'], query=True)
cmds.lockNode(members, lock=False)
cmds.delete([container['objectName']] + members)
# Clean up the namespace
try:
cmds.namespace(removeNamespace=container['namespace'],
deleteNamespaceContent=True)
except RuntimeError:
pass