Remove "lambert1" assignment, because our models are published with lambert1 applied there's no need to force assign it. This also fixes the "green" shader issue that appears sometimes.

This commit is contained in:
Roy Nieterau 2017-06-29 12:57:33 +02:00
parent 09e5f99723
commit ce77f611dc

View file

@ -27,10 +27,6 @@ class ModelLoader(api.Loader):
groupName="{}:{}".format(namespace, name)
)
# Assign default shader to meshes
meshes = cmds.ls(nodes, type="mesh")
cmds.sets(meshes, forceElement="initialShadingGroup")
self[:] = nodes