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make sure the texture only loaded when the texture is being enabled
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parent
3fd9d47a38
commit
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4 changed files with 13 additions and 13 deletions
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@ -227,19 +227,19 @@ def render_capture_preset(preset):
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)
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preset = copy.deepcopy(preset)
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# not supported by `capture` so we pop it off of the preset
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reload_textures = preset["viewport_options"].pop("reloadTextures", True)
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reload_textures = preset["viewport_options"].get("loadTextures")
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panel = preset.pop("panel")
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with ExitStack() as stack:
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stack.enter_context(maintained_time())
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stack.enter_context(panel_camera(panel, preset["camera"]))
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stack.enter_context(viewport_default_options(panel, preset))
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if preset["viewport_options"].get("textures"):
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if reload_textures:
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# Force immediate texture loading when to ensure
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# all textures have loaded before the playblast starts
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stack.enter_context(material_loading_mode("immediate"))
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if reload_textures:
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# Regenerate all UDIM tiles previews
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reload_all_udim_tile_previews()
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stack.enter_context(material_loading_mode(mode="immediate"))
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# Regenerate all UDIM tiles previews
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reload_all_udim_tile_previews()
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preset["viewport_options"].pop("loadTextures")
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path = capture.capture(log=self.log, **preset)
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return path
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