diff --git a/openpype/hosts/unreal/plugins/load/load_camera.py b/openpype/hosts/unreal/plugins/load/load_camera.py index feab531aaa..2d29319fc7 100644 --- a/openpype/hosts/unreal/plugins/load/load_camera.py +++ b/openpype/hosts/unreal/plugins/load/load_camera.py @@ -24,11 +24,6 @@ class CameraLoader(api.Loader): return asset_doc.get("data") def _set_sequence_hierarchy(self, seq_i, seq_j, data_i, data_j): - if data_i: - seq_i.set_display_rate(unreal.FrameRate(data_i.get("fps"), 1.0)) - seq_i.set_playback_start(data_i.get("frameStart")) - seq_i.set_playback_end(data_i.get("frameEnd") + 1) - tracks = seq_i.get_master_tracks() track = None for t in tracks: @@ -140,6 +135,33 @@ class CameraLoader(api.Loader): asset_class=unreal.LevelSequence, factory=unreal.LevelSequenceFactoryNew() ) + + asset_data = io.find_one({ + "type": "asset", + "name": h.split('/')[-1] + }) + + id = asset_data.get('_id') + + start_frames = [] + end_frames = [] + + elements = list( + io.find({"type": "asset", "data.visualParent": id})) + for e in elements: + start_frames.append(e.get('data').get('clipIn')) + end_frames.append(e.get('data').get('clipOut')) + + elements.extend(io.find({ + "type": "asset", + "data.visualParent": e.get('_id') + })) + + scene.set_display_rate( + unreal.FrameRate(asset_data.get('data').get("fps"), 1.0)) + scene.set_playback_start(min(start_frames)) + scene.set_playback_end(max(end_frames)) + sequences.append(scene) else: for e in existing_sequences: diff --git a/openpype/hosts/unreal/plugins/load/load_layout.py b/openpype/hosts/unreal/plugins/load/load_layout.py index a7d5a5841f..a36bd6663a 100644 --- a/openpype/hosts/unreal/plugins/load/load_layout.py +++ b/openpype/hosts/unreal/plugins/load/load_layout.py @@ -1,4 +1,4 @@ -import os +import os, sys import json from pathlib import Path @@ -84,12 +84,6 @@ class LayoutLoader(api.Loader): return asset_doc.get("data") def _set_sequence_hierarchy(self, seq_i, seq_j, data_i, data_j, map_paths): - # Set data for the parent sequence - if data_i: - seq_i.set_display_rate(unreal.FrameRate(data_i.get("fps"), 1.0)) - seq_i.set_playback_start(data_i.get("frameStart")) - seq_i.set_playback_end(data_i.get("frameEnd") + 1) - # Get existing sequencer tracks or create them if they don't exist tracks = seq_i.get_master_tracks() subscene_track = None @@ -547,6 +541,33 @@ class LayoutLoader(api.Loader): asset_class=unreal.LevelSequence, factory=unreal.LevelSequenceFactoryNew() ) + + asset_data = io.find_one({ + "type": "asset", + "name": h.split('/')[-1] + }) + + id = asset_data.get('_id') + + start_frames = [] + end_frames = [] + + elements = list( + io.find({"type": "asset", "data.visualParent": id})) + for e in elements: + start_frames.append(e.get('data').get('clipIn')) + end_frames.append(e.get('data').get('clipOut')) + + elements.extend(io.find({ + "type": "asset", + "data.visualParent": e.get('_id') + })) + + scene.set_display_rate( + unreal.FrameRate(asset_data.get('data').get("fps"), 1.0)) + scene.set_playback_start(min(start_frames)) + scene.set_playback_end(max(end_frames)) + sequences.append(scene) else: for e in existing_sequences: