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Fix finding ARMATURE objects in asset group Collection
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parent
478afb7f48
commit
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1 changed files with 25 additions and 6 deletions
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@ -33,8 +33,27 @@ class ExtractAnimationFBX(
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asset_group = instance.data["transientData"]["instance_node"]
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armature = [
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obj for obj in asset_group.children if obj.type == 'ARMATURE'][0]
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# Get objects in this collection (but not in children collections)
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# and for those objects include the children hierarchy
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# TODO: Would it make more sense for the Collect Instance collector
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# to also always retrieve all the children?
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objects = set(asset_group.objects)
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for obj in list(objects):
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objects.update(obj.children_recursive)
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# Find all armatures among the objects, assume to find only one
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armatures = [obj for obj in objects if obj.type == "ARMATURE"]
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if not armatures:
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raise RuntimeError(
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f"Unable to find ARMATURE in collection: "
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f"{asset_group.name}"
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)
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elif len(armatures) > 1:
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self.log.warning(
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"Found more than one ARMATURE, using "
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f"only first of: {armatures}"
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)
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armature = armatures[0]
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object_action_pairs = []
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original_actions = []
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@ -43,9 +62,6 @@ class ExtractAnimationFBX(
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ending_frames = []
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# For each armature, we make a copy of the current action
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curr_action = None
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copy_action = None
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if armature.animation_data and armature.animation_data.action:
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curr_action = armature.animation_data.action
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copy_action = curr_action.copy()
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@ -55,7 +71,10 @@ class ExtractAnimationFBX(
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starting_frames.append(curr_frame_range[0])
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ending_frames.append(curr_frame_range[1])
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else:
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self.log.info("Object has no animation.")
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self.log.info(
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f"Armature '{armature.name}' has no animation, "
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f"skipping FBX animation extraction for {instance}."
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)
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return
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asset_group_name = asset_group.name
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