match maya render mask in houdini

This commit is contained in:
Mustafa-Zarkash 2023-09-06 21:37:20 +03:00
parent 1c667f91f9
commit d2140c3619
4 changed files with 126 additions and 34 deletions

View file

@ -649,3 +649,56 @@ def get_color_management_preferences():
"display": hou.Color.ocio_defaultDisplay(),
"view": hou.Color.ocio_defaultView()
}
def get_current_asset_doc():
"""Get asset document of the current asset. """
project_name = get_current_project_name()
asset_name = get_current_asset_name()
asset_doc = get_asset_by_name(project_name, asset_name)
return asset_doc
def get_resolution_from_data(doc):
if not doc or "data" not in doc:
print("Entered document is not valid. \"{}\"".format(str(doc)))
return None
resolution_width = doc["data"].get("resolutionWidth")
resolution_height = doc["data"].get("resolutionHeight")
# Make sure both width and height are set
if resolution_width is None or resolution_height is None:
print("No resolution information found for \"{}\"".format(doc["name"]))
return None
return int(resolution_width), int(resolution_height)
def set_camera_resolution(camera, asset_doc=None):
"""Apply resolution to camera from asset document of the publish"""
if not asset_doc:
asset_doc = get_current_asset_doc()
resolution = get_resolution_from_data(asset_doc)
if resolution:
print("Setting camera resolution: {} -> {}x{}".format(
camera.name(), resolution[0], resolution[1]
))
camera.parm("resx").set(resolution[0])
camera.parm("resy").set(resolution[1])
def get_camera_from_container(container):
"""Get camera from container node. """
cameras = container.recursiveGlob("*",
filter=hou.nodeTypeFilter.ObjCamera,
include_subnets=False)
assert len(cameras) == 1, "Camera instance must have only one camera"
return cameras[0]

View file

@ -14,6 +14,7 @@ import pyblish.api
from openpype.pipeline import (
register_creator_plugin_path,
register_loader_plugin_path,
register_inventory_action_path,
AVALON_CONTAINER_ID,
)
from openpype.pipeline.load import any_outdated_containers
@ -55,6 +56,7 @@ class HoudiniHost(HostBase, IWorkfileHost, ILoadHost, IPublishHost):
pyblish.api.register_plugin_path(PUBLISH_PATH)
register_loader_plugin_path(LOAD_PATH)
register_creator_plugin_path(CREATE_PATH)
register_inventory_action_path(INVENTORY_PATH)
log.info("Installing callbacks ... ")
# register_event_callback("init", on_init)

View file

@ -0,0 +1,24 @@
from openpype.pipeline import InventoryAction
from openpype.hosts.houdini.api.lib import (
get_camera_from_container,
set_camera_resolution
)
class SetAssetResolution(InventoryAction):
label = "Set Asset Resolution"
icon = "desktop"
color = "orange"
@staticmethod
def is_compatible(container):
print(container)
return (
container.get("loader") == "CameraLoader"
)
def process(self, containers):
for container in containers:
node = container["node"]
camera = get_camera_from_container(node)
set_camera_resolution(camera)

View file

@ -4,6 +4,13 @@ from openpype.pipeline import (
)
from openpype.hosts.houdini.api import pipeline
from openpype.hosts.houdini.api.lib import (
set_camera_resolution,
get_camera_from_container
)
import hou
ARCHIVE_EXPRESSION = ('__import__("_alembic_hom_extensions")'
'.alembicGetCameraDict')
@ -25,7 +32,15 @@ def transfer_non_default_values(src, dest, ignore=None):
channel expression and ignore certain Parm types.
"""
import hou
ignore_types = {
hou.parmTemplateType.Toggle,
hou.parmTemplateType.Menu,
hou.parmTemplateType.Button,
hou.parmTemplateType.FolderSet,
hou.parmTemplateType.Separator,
hou.parmTemplateType.Label,
}
src.updateParmStates()
@ -62,14 +77,6 @@ def transfer_non_default_values(src, dest, ignore=None):
continue
# Ignore folders, separators, etc.
ignore_types = {
hou.parmTemplateType.Toggle,
hou.parmTemplateType.Menu,
hou.parmTemplateType.Button,
hou.parmTemplateType.FolderSet,
hou.parmTemplateType.Separator,
hou.parmTemplateType.Label,
}
if parm.parmTemplate().type() in ignore_types:
continue
@ -90,13 +97,8 @@ class CameraLoader(load.LoaderPlugin):
def load(self, context, name=None, namespace=None, data=None):
import os
import hou
# Format file name, Houdini only wants forward slashes
file_path = self.filepath_from_context(context)
file_path = os.path.normpath(file_path)
file_path = file_path.replace("\\", "/")
file_path = self.fname.replace("\\", "/")
# Get the root node
obj = hou.node("/obj")
@ -106,19 +108,21 @@ class CameraLoader(load.LoaderPlugin):
node_name = "{}_{}".format(namespace, name) if namespace else name
# Create a archive node
container = self.create_and_connect(obj, "alembicarchive", node_name)
node = self.create_and_connect(obj, "alembicarchive", node_name)
# TODO: add FPS of project / asset
container.setParms({"fileName": file_path,
"channelRef": True})
node.setParms({"fileName": file_path, "channelRef": True})
# Apply some magic
container.parm("buildHierarchy").pressButton()
container.moveToGoodPosition()
node.parm("buildHierarchy").pressButton()
node.moveToGoodPosition()
# Create an alembic xform node
nodes = [container]
nodes = [node]
camera = get_camera_from_container(node)
self._match_maya_render_mask(camera)
set_camera_resolution(camera, asset_doc=context["asset"])
self[:] = nodes
return pipeline.containerise(node_name,
@ -143,14 +147,14 @@ class CameraLoader(load.LoaderPlugin):
# Store the cam temporarily next to the Alembic Archive
# so that we can preserve parm values the user set on it
# after build hierarchy was triggered.
old_camera = self._get_camera(node)
old_camera = get_camera_from_container(node)
temp_camera = old_camera.copyTo(node.parent())
# Rebuild
node.parm("buildHierarchy").pressButton()
# Apply values to the new camera
new_camera = self._get_camera(node)
new_camera = get_camera_from_container(node)
transfer_non_default_values(temp_camera,
new_camera,
# The hidden uniform scale attribute
@ -158,6 +162,9 @@ class CameraLoader(load.LoaderPlugin):
# "icon_scale" just skip that completely
ignore={"scale"})
self._match_maya_render_mask(new_camera)
set_camera_resolution(new_camera)
temp_camera.destroy()
def remove(self, container):
@ -165,15 +172,6 @@ class CameraLoader(load.LoaderPlugin):
node = container["node"]
node.destroy()
def _get_camera(self, node):
import hou
cameras = node.recursiveGlob("*",
filter=hou.nodeTypeFilter.ObjCamera,
include_subnets=False)
assert len(cameras) == 1, "Camera instance must have only one camera"
return cameras[0]
def create_and_connect(self, node, node_type, name=None):
"""Create a node within a node which and connect it to the input
@ -194,5 +192,20 @@ class CameraLoader(load.LoaderPlugin):
new_node.moveToGoodPosition()
return new_node
def switch(self, container, representation):
self.update(container, representation)
def _match_maya_render_mask(self, camera):
"""Workaround to match Maya render mask in Houdini"""
# print("Setting match maya render mask ")
parm = camera.parm("aperture")
expression = parm.expression()
expression = expression.replace("return ", "aperture = ")
expression += """
# Match maya render mask (logic from Houdini's own FBX importer)
node = hou.pwd()
resx = node.evalParm('resx')
resy = node.evalParm('resy')
aspect = node.evalParm('aspect')
aperture *= min(1, (resx / resy * aspect) / 1.5)
return aperture
"""
parm.setExpression(expression, language=hou.exprLanguage.Python)