From d774eab62603a8356ed55b6c74255332b6c675ee Mon Sep 17 00:00:00 2001 From: Jakub Jezek Date: Thu, 9 Feb 2023 15:08:18 +0100 Subject: [PATCH] end line added --- website/docs/admin_settings_system.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/website/docs/admin_settings_system.md b/website/docs/admin_settings_system.md index 6a17844755..c39cac61f5 100644 --- a/website/docs/admin_settings_system.md +++ b/website/docs/admin_settings_system.md @@ -176,4 +176,4 @@ In the image before you can see that we set most of the environment variables in In this example MTOA will automatically will the `MAYA_VERSION`(which is set by Maya Application environment) and `MTOA_VERSION` into the `MTOA` variable. We then use the `MTOA` to set all the other variables needed for it to function within Maya. ![tools](assets/settings/tools_01.png) -All of the tools defined in here can then be assigned to projects. You can also change the tools versions on any project level all the way down to individual asset or shot overrides. So if you just need to upgrade you render plugin for a single shot, while not risking the incompatibilities on the rest of the project, it is possible. \ No newline at end of file +All of the tools defined in here can then be assigned to projects. You can also change the tools versions on any project level all the way down to individual asset or shot overrides. So if you just need to upgrade you render plugin for a single shot, while not risking the incompatibilities on the rest of the project, it is possible.