Merge branch 'develop' of https://github.com/ynput/ayon-core into chore/houdini_remove_legacy_creator

This commit is contained in:
Roy Nieterau 2024-06-24 15:43:38 +02:00
commit d7cd8aecbf
7 changed files with 39 additions and 20 deletions

View file

@ -92,7 +92,7 @@ class AEPlaceholderPlugin(PlaceholderPlugin):
return None, None
def _collect_scene_placeholders(self):
"""" Cache placeholder data to shared data.
"""Cache placeholder data to shared data.
Returns:
(list) of dicts
"""

View file

@ -83,7 +83,7 @@ class ExtractThumbnail(plugin.BlenderExtractor):
instance.data["representations"].append(representation)
def _fix_output_path(self, filepath):
""""Workaround to return correct filepath.
"""Workaround to return correct filepath.
To workaround this we just glob.glob() for any file extensions and
assume the latest modified file is the correct file and return it.

View file

@ -9,11 +9,16 @@ class CreateSetDress(plugin.MayaCreator):
label = "Set Dress"
product_type = "setdress"
icon = "cubes"
exactSetMembersOnly = True
shader = True
default_variants = ["Main", "Anim"]
def get_instance_attr_defs(self):
return [
BoolDef("exactSetMembersOnly",
label="Exact Set Members Only",
default=True)
default=self.exactSetMembersOnly),
BoolDef("shader",
label="Include shader",
default=self.shader)
]

View file

@ -1,11 +1,11 @@
# -*- coding: utf-8 -*-
"""Extract data as Maya scene (raw)."""
import os
import contextlib
from ayon_core.lib import BoolDef
from ayon_core.pipeline import AVALON_CONTAINER_ID, AYON_CONTAINER_ID
from ayon_core.pipeline.publish import AYONPyblishPluginMixin
from ayon_maya.api.lib import maintained_selection
from ayon_maya.api.lib import maintained_selection, shader
from ayon_maya.api import plugin
from maya import cmds
@ -88,17 +88,21 @@ class ExtractMayaSceneRaw(plugin.MayaExtractorPlugin, AYONPyblishPluginMixin):
)
with maintained_selection():
cmds.select(selection, noExpand=True)
cmds.file(path,
force=True,
typ="mayaAscii" if self.scene_type == "ma" else "mayaBinary", # noqa: E501
exportSelected=True,
preserveReferences=attribute_values[
"preserve_references"
],
constructionHistory=True,
shader=True,
constraints=True,
expressions=True)
with contextlib.ExitStack() as stack:
if not instance.data.get("shader", True):
# Fix bug where export without shader may import the geometry 'green'
# due to the lack of any shader on import.
stack.enter_context(shader(selection, shadingEngine="initialShadingGroup"))
cmds.file(path,
force=True,
typ="mayaAscii" if self.scene_type == "ma" else "mayaBinary",
exportSelected=True,
preserveReferences=attribute_values["preserve_references"],
constructionHistory=True,
shader=instance.data.get("shader", True),
constraints=True,
expressions=True)
if "representations" not in instance.data:
instance.data["representations"] = []

View file

@ -1,3 +1,3 @@
# -*- coding: utf-8 -*-
"""Package declaring AYON addon 'maya' version."""
__version__ = "0.2.6"
__version__ = "0.2.7"

View file

@ -1,6 +1,6 @@
name = "maya"
title = "Maya"
version = "0.2.6"
version = "0.2.7"
client_dir = "ayon_maya"
ayon_required_addons = {

View file

@ -124,6 +124,14 @@ class CreateVrayProxyModel(BaseSettingsModel):
default_factory=list, title="Default Products")
class CreateSetDressModel(BaseSettingsModel):
enabled: bool = SettingsField(True)
exactSetMembersOnly: bool = SettingsField(title="Exact Set Members Only")
shader: bool = SettingsField(title="Include shader")
default_variants: list[str] = SettingsField(
default_factory=list, title="Default Products")
class CreateMultishotLayout(BasicCreatorModel):
shotParent: str = SettingsField(title="Shot Parent Folder")
groupLoadedAssets: bool = SettingsField(title="Group Loaded Assets")
@ -217,8 +225,8 @@ class CreatorsModel(BaseSettingsModel):
default_factory=BasicCreatorModel,
title="Create Rig"
)
CreateSetDress: BasicCreatorModel = SettingsField(
default_factory=BasicCreatorModel,
CreateSetDress: CreateSetDressModel = SettingsField(
default_factory=CreateSetDressModel,
title="Create Set Dress"
)
CreateVrayProxy: CreateVrayProxyModel = SettingsField(
@ -396,6 +404,8 @@ DEFAULT_CREATORS_SETTINGS = {
},
"CreateSetDress": {
"enabled": True,
"exactSetMembersOnly": True,
"shader": True,
"default_variants": [
"Main",
"Anim"