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https://github.com/ynput/ayon-core.git
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Remove non-working LOPs USD output processors
- These do not show up in recent Houdini versions - The recent output processor API is very different and processors should be registered differently - These are non-functional in current OpenPype code
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4 changed files with 0 additions and 247 deletions
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@ -71,10 +71,6 @@ class HoudiniHost(HostBase, IWorkfileHost, ILoadHost, IPublishHost):
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)
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self._has_been_setup = True
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# add houdini vendor packages
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hou_pythonpath = os.path.join(HOUDINI_HOST_DIR, "vendor")
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sys.path.append(hou_pythonpath)
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# Set asset settings for the empty scene directly after launch of
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# Houdini so it initializes into the correct scene FPS,
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@ -1 +0,0 @@
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__path__ = __import__('pkgutil').extend_path(__path__, __name__)
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@ -1,152 +0,0 @@
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import os
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import hou
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import husdoutputprocessors.base as base
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import colorbleed.usdlib as usdlib
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from openpype.client import get_asset_by_name
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from openpype.pipeline import Anatomy, get_current_project_name
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class AvalonURIOutputProcessor(base.OutputProcessorBase):
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"""Process Avalon URIs into their full path equivalents.
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"""
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_parameters = None
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_param_prefix = 'avalonurioutputprocessor_'
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_parms = {
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"use_publish_paths": _param_prefix + "use_publish_paths"
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}
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def __init__(self):
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""" There is only one object of each output processor class that is
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ever created in a Houdini session. Therefore be very careful
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about what data gets put in this object.
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"""
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self._use_publish_paths = False
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self._cache = dict()
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def displayName(self):
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return 'Avalon URI Output Processor'
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def parameters(self):
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if not self._parameters:
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parameters = hou.ParmTemplateGroup()
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use_publish_path = hou.ToggleParmTemplate(
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name=self._parms["use_publish_paths"],
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label='Resolve Reference paths to publish paths',
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default_value=False,
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help=("When enabled any paths for Layers, References or "
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"Payloads are resolved to published master versions.\n"
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"This is usually only used by the publishing pipeline, "
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"but can be used for testing too."))
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parameters.append(use_publish_path)
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self._parameters = parameters.asDialogScript()
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return self._parameters
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def beginSave(self, config_node, t):
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parm = self._parms["use_publish_paths"]
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self._use_publish_paths = config_node.parm(parm).evalAtTime(t)
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self._cache.clear()
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def endSave(self):
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self._use_publish_paths = None
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self._cache.clear()
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def processAsset(self,
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asset_path,
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asset_path_for_save,
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referencing_layer_path,
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asset_is_layer,
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for_save):
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"""
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Args:
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asset_path (str): The incoming file path you want to alter or not.
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asset_path_for_save (bool): Whether the current path is a
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referenced path in the USD file. When True, return the path
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you want inside USD file.
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referencing_layer_path (str): ???
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asset_is_layer (bool): Whether this asset is a USD layer file.
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If this is False, the asset is something else (for example,
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a texture or volume file).
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for_save (bool): Whether the asset path is for a file to be saved
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out. If so, then return actual written filepath.
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Returns:
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The refactored asset path.
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"""
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# Retrieve from cache if this query occurred before (optimization)
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cache_key = (asset_path, asset_path_for_save, asset_is_layer, for_save)
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if cache_key in self._cache:
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return self._cache[cache_key]
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relative_template = "{asset}_{subset}.{ext}"
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uri_data = usdlib.parse_avalon_uri(asset_path)
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if uri_data:
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if for_save:
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# Set save output path to a relative path so other
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# processors can potentially manage it easily?
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path = relative_template.format(**uri_data)
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print("Avalon URI Resolver: %s -> %s" % (asset_path, path))
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self._cache[cache_key] = path
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return path
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if self._use_publish_paths:
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# Resolve to an Avalon published asset for embedded paths
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path = self._get_usd_master_path(**uri_data)
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else:
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path = relative_template.format(**uri_data)
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print("Avalon URI Resolver: %s -> %s" % (asset_path, path))
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self._cache[cache_key] = path
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return path
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self._cache[cache_key] = asset_path
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return asset_path
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def _get_usd_master_path(self,
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asset,
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subset,
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ext):
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"""Get the filepath for a .usd file of a subset.
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This will return the path to an unversioned master file generated by
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`usd_master_file.py`.
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"""
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PROJECT = get_current_project_name()
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anatomy = Anatomy(PROJECT)
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asset_doc = get_asset_by_name(PROJECT, asset)
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if not asset_doc:
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raise RuntimeError("Invalid asset name: '%s'" % asset)
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template_obj = anatomy.templates_obj["publish"]["path"]
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path = template_obj.format_strict({
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"project": PROJECT,
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"asset": asset_doc["name"],
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"subset": subset,
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"representation": ext,
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"version": 0 # stub version zero
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})
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# Remove the version folder
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subset_folder = os.path.dirname(os.path.dirname(path))
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master_folder = os.path.join(subset_folder, "master")
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fname = "{0}.{1}".format(subset, ext)
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return os.path.join(master_folder, fname).replace("\\", "/")
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output_processor = AvalonURIOutputProcessor()
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def usdOutputProcessor():
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return output_processor
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@ -1,90 +0,0 @@
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import hou
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import husdoutputprocessors.base as base
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import os
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class StagingDirOutputProcessor(base.OutputProcessorBase):
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"""Output all USD Rop file nodes into the Staging Directory
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Ignore any folders and paths set in the Configured Layers
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and USD Rop node, just take the filename and save into a
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single directory.
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"""
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theParameters = None
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parameter_prefix = "stagingdiroutputprocessor_"
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stagingdir_parm_name = parameter_prefix + "stagingDir"
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def __init__(self):
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self.staging_dir = None
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def displayName(self):
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return 'StagingDir Output Processor'
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def parameters(self):
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if not self.theParameters:
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parameters = hou.ParmTemplateGroup()
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rootdirparm = hou.StringParmTemplate(
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self.stagingdir_parm_name,
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'Staging Directory', 1,
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string_type=hou.stringParmType.FileReference,
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file_type=hou.fileType.Directory
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)
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parameters.append(rootdirparm)
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self.theParameters = parameters.asDialogScript()
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return self.theParameters
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def beginSave(self, config_node, t):
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# Use the Root Directory parameter if it is set.
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root_dir_parm = config_node.parm(self.stagingdir_parm_name)
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if root_dir_parm:
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self.staging_dir = root_dir_parm.evalAtTime(t)
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if not self.staging_dir:
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out_file_parm = config_node.parm('lopoutput')
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if out_file_parm:
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self.staging_dir = out_file_parm.evalAtTime(t)
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if self.staging_dir:
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(self.staging_dir, filename) = os.path.split(self.staging_dir)
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def endSave(self):
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self.staging_dir = None
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def processAsset(self, asset_path,
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asset_path_for_save,
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referencing_layer_path,
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asset_is_layer,
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for_save):
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"""
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Args:
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asset_path (str): The incoming file path you want to alter or not.
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asset_path_for_save (bool): Whether the current path is a
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referenced path in the USD file. When True, return the path
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you want inside USD file.
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referencing_layer_path (str): ???
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asset_is_layer (bool): Whether this asset is a USD layer file.
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If this is False, the asset is something else (for example,
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a texture or volume file).
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for_save (bool): Whether the asset path is for a file to be saved
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out. If so, then return actual written filepath.
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Returns:
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The refactored asset path.
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"""
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# Treat save paths as being relative to the output path.
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if for_save and self.staging_dir:
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# Whenever we're processing a Save Path make sure to
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# resolve it to the Staging Directory
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filename = os.path.basename(asset_path)
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return os.path.join(self.staging_dir, filename)
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return asset_path
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output_processor = StagingDirOutputProcessor()
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def usdOutputProcessor():
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return output_processor
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