cosmetics

This commit is contained in:
aardschok 2017-10-11 14:28:45 +02:00
parent 5fc5c26e6e
commit d9bfbaea98

View file

@ -805,8 +805,7 @@ def assign_look_by_version(nodes, version_id):
log.info("Loading lookdev for the first time..")
# Define namespace
assetname = shader_file['context']['asset']
ns_assetname = "{}_".format(assetname)
ns_assetname = "{}_".format(shader_file['context']['asset'])
namespace = maya.unique_namespace(ns_assetname,
format="%03d",
suffix="_look")
@ -822,8 +821,7 @@ def assign_look_by_version(nodes, version_id):
# give along a fake "context" with only `representation`
# because `maya.containerise` only used that key anyway
context = {"representation": shader_file}
subset_name = shader_file["context"]["subset"]
maya.containerise(name=subset_name,
maya.containerise(name=shader_file["context"]["subset"],
namespace=namespace,
nodes=shader_nodes,
context=context)
@ -1025,7 +1023,7 @@ def get_related_sets(node):
return sets
def get_container_transfroms(container, members=None, root=False):
def get_container_transforms(container, members=None, root=False):
"""Retrieve the root node of the container content
When a container is created through a Loader the content
@ -1037,7 +1035,7 @@ def get_container_transfroms(container, members=None, root=False):
members (list): optional and convenience argument
Returns:
root (str): highest node in hierarchy
root (list / str): highest node in hierarchy
"""
if not members: