Merge pull request #263 from BigRoy/chore/houdini_remove_id_logic

Houdini: Remove legacy unused id logic
This commit is contained in:
Ondřej Samohel 2024-03-27 12:10:06 +01:00 committed by GitHub
commit db3243e340
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2 changed files with 0 additions and 83 deletions

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@ -3,7 +3,6 @@ import sys
import os
import errno
import re
import uuid
import logging
import json
from contextlib import contextmanager
@ -44,84 +43,6 @@ def get_folder_fps(folder_entity=None):
return folder_entity["attrib"]["fps"]
def set_id(node, unique_id, overwrite=False):
exists = node.parm("id")
if not exists:
imprint(node, {"id": unique_id})
if not exists and overwrite:
node.setParm("id", unique_id)
def get_id(node):
"""Get the `cbId` attribute of the given node.
Args:
node (hou.Node): the name of the node to retrieve the attribute from
Returns:
str: cbId attribute of the node.
"""
if node is not None:
return node.parm("id")
def generate_ids(nodes, folder_id=None):
"""Returns new unique ids for the given nodes.
Note: This does not assign the new ids, it only generates the values.
To assign new ids using this method:
>>> nodes = ["a", "b", "c"]
>>> for node, id in generate_ids(nodes):
>>> set_id(node, id)
To also override any existing values (and assign regenerated ids):
>>> nodes = ["a", "b", "c"]
>>> for node, id in generate_ids(nodes):
>>> set_id(node, id, overwrite=True)
Args:
nodes (list): List of nodes.
folder_id (str): Folder id . Use current folder id if is ``None``.
Returns:
list: A list of (node, id) tuples.
"""
if folder_id is None:
project_name = get_current_project_name()
folder_path = get_current_folder_path()
# Get folder id of current context folder
folder_entity = ayon_api.get_folder_by_path(
project_name, folder_path, fields={"id"}
)
if not folder_entity:
raise ValueError("No current folder is set.")
folder_id = folder_entity["id"]
node_ids = []
for node in nodes:
_, uid = str(uuid.uuid4()).rsplit("-", 1)
unique_id = "{}:{}".format(folder_id, uid)
node_ids.append((node, unique_id))
return node_ids
def get_id_required_nodes():
valid_types = ["geometry"]
nodes = {n for n in hou.node("/out").children() if
n.type().name() in valid_types}
return list(nodes)
def get_output_parameter(node):
"""Return the render output parameter of the given node

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@ -298,10 +298,6 @@ def on_save():
# update houdini vars
lib.update_houdini_vars_context_dialog()
nodes = lib.get_id_required_nodes()
for node, new_id in lib.generate_ids(nodes):
lib.set_id(node, new_id, overwrite=False)
def _show_outdated_content_popup():
# Get main window