From db777ee3f46254fc17939357c8fae9f6c98aaff5 Mon Sep 17 00:00:00 2001 From: Simone Barbieri Date: Tue, 13 Apr 2021 10:12:26 +0100 Subject: [PATCH] Added new validator for Object Mode for objects in the scene --- .../plugins/publish/validate_object_mode.py | 36 +++++++++++++++++++ 1 file changed, 36 insertions(+) create mode 100644 openpype/hosts/blender/plugins/publish/validate_object_mode.py diff --git a/openpype/hosts/blender/plugins/publish/validate_object_mode.py b/openpype/hosts/blender/plugins/publish/validate_object_mode.py new file mode 100644 index 0000000000..97456a581e --- /dev/null +++ b/openpype/hosts/blender/plugins/publish/validate_object_mode.py @@ -0,0 +1,36 @@ +from typing import List + +import bpy + +import pyblish.api +import openpype.hosts.blender.api.action + + +class ValidateObjectIsInObjectMode(pyblish.api.InstancePlugin): + """Validate that the current object is in Object Mode.""" + + order = pyblish.api.ValidatorOrder - 0.01 + hosts = ["blender"] + families = ["model", "rig"] + category = "geometry" + label = "Object is in Object Mode" + actions = [openpype.hosts.blender.api.action.SelectInvalidAction] + optional = True + + @classmethod + def get_invalid(cls, instance) -> List: + invalid = [] + for obj in [obj for obj in instance]: + try: + if obj.type == 'MESH' or obj.type == 'ARMATURE': + # Check if the object is in object mode. + if not obj.mode == 'OBJECT': + invalid.append(obj) + except: + continue + return invalid + + def process(self, instance): + invalid = self.get_invalid(instance) + if invalid: + raise RuntimeError(f"Object found in instance is not in Object Mode: {invalid}")