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using render constants from lib, add arg to get_renderer_variables
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1 changed files with 10 additions and 16 deletions
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@ -13,29 +13,23 @@ import pyblish.api
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import colorbleed.maya.lib as lib
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RENDER_ATTRIBUTES = {"vray":
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{"node": "vraySettings",
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"prefix": "fileNamePrefix",
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"padding": "fileNamePadding",
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"ext": "imageFormatStr"},
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"arnold":
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{"node": "defaultRenderGlobals",
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"prefix": "imageFilePrefix",
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"padding": "extensionPadding"}
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}
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def get_renderer_variables():
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def get_renderer_variables(renderlayer=None):
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"""Retrieve the extension which has been set in the VRay settings
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Will return None if the current renderer is not VRay
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For Maya 2016.5 and up the renderSetup creates renderSetupLayer node which
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start with `rs`. Use the actual node name, do NOT use the `nice name`
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Args:
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renderlayer (str): the node name of the renderlayer.
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Returns:
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dict
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"""
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renderer = lib.get_renderer(lib.get_current_renderlayer())
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render_attrs = RENDER_ATTRIBUTES[renderer]
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renderer = lib.get_renderer(renderlayer or lib.get_current_renderlayer())
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render_attrs = lib.RENDER_ATTRS.get(renderer, "default")
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filename_padding = cmds.getAttr("{}.{}".format(render_attrs["node"],
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render_attrs["padding"]))
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@ -94,7 +88,7 @@ class MindbenderSubmitDeadline(pyblish.api.InstancePlugin):
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pass
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# Get the variables depending on the renderer
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render_variables = get_renderer_variables()
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render_variables = get_renderer_variables(renderlayer)
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# following hardcoded "renders/<Scene>/<Scene>_<Layer>/<Layer>"
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output_filename_0 = self.preview_fname(scene,
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instance.name,
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