mirror of
https://github.com/ynput/ayon-core.git
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Merge pull request #18 from pypeclub/feature/PYPE-616_blender-rig
Pype Blender Integration
This commit is contained in:
commit
dd113ff178
17 changed files with 1476 additions and 183 deletions
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@ -10,14 +10,43 @@ from avalon import api
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VALID_EXTENSIONS = [".blend"]
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def model_name(asset: str, subset: str, namespace: Optional[str] = None) -> str:
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"""Return a consistent name for a model asset."""
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def asset_name(
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asset: str, subset: str, namespace: Optional[str] = None
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) -> str:
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"""Return a consistent name for an asset."""
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name = f"{asset}_{subset}"
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if namespace:
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name = f"{namespace}:{name}"
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return name
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def create_blender_context(active: Optional[bpy.types.Object] = None,
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selected: Optional[bpy.types.Object] = None,):
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"""Create a new Blender context. If an object is passed as
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parameter, it is set as selected and active.
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"""
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if not isinstance(selected, list):
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selected = [selected]
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for win in bpy.context.window_manager.windows:
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for area in win.screen.areas:
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if area.type == 'VIEW_3D':
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for region in area.regions:
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if region.type == 'WINDOW':
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override_context = {
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'window': win,
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'screen': win.screen,
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'area': area,
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'region': region,
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'scene': bpy.context.scene,
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'active_object': active,
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'selected_objects': selected
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}
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return override_context
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raise Exception("Could not create a custom Blender context.")
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class AssetLoader(api.Loader):
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"""A basic AssetLoader for Blender
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@ -67,7 +96,8 @@ class AssetLoader(api.Loader):
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assert obj.library, f"'{obj.name}' is not linked."
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libraries.add(obj.library)
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assert len(libraries) == 1, "'{container.name}' contains objects from more then 1 library."
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assert len(
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libraries) == 1, "'{container.name}' contains objects from more then 1 library."
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return list(libraries)[0]
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@ -122,7 +152,7 @@ class AssetLoader(api.Loader):
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asset = context["asset"]["name"]
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subset = context["subset"]["name"]
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instance_name = model_name(asset, subset, namespace)
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instance_name = asset_name(asset, subset, namespace)
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return self._get_instance_collection(instance_name, nodes)
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40
pype/plugins/blender/create/create_action.py
Normal file
40
pype/plugins/blender/create/create_action.py
Normal file
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@ -0,0 +1,40 @@
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"""Create an animation asset."""
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import bpy
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from avalon import api
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from avalon.blender import Creator, lib
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import pype.blender.plugin
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class CreateAction(Creator):
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"""Action output for character rigs"""
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name = "actionMain"
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label = "Action"
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family = "action"
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icon = "male"
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def process(self):
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asset = self.data["asset"]
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subset = self.data["subset"]
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name = pype.blender.plugin.asset_name(asset, subset)
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collection = bpy.data.collections.new(name=name)
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bpy.context.scene.collection.children.link(collection)
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self.data['task'] = api.Session.get('AVALON_TASK')
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lib.imprint(collection, self.data)
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if (self.options or {}).get("useSelection"):
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for obj in lib.get_selection():
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if (obj.animation_data is not None
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and obj.animation_data.action is not None):
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empty_obj = bpy.data.objects.new(name=name,
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object_data=None)
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empty_obj.animation_data_create()
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empty_obj.animation_data.action = obj.animation_data.action
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empty_obj.animation_data.action.name = name
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collection.objects.link(empty_obj)
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return collection
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52
pype/plugins/blender/create/create_animation.py
Normal file
52
pype/plugins/blender/create/create_animation.py
Normal file
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@ -0,0 +1,52 @@
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"""Create an animation asset."""
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import bpy
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from avalon import api
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from avalon.blender import Creator, lib
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import pype.blender.plugin
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class CreateAnimation(Creator):
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"""Animation output for character rigs"""
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name = "animationMain"
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label = "Animation"
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family = "animation"
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icon = "male"
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def process(self):
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asset = self.data["asset"]
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subset = self.data["subset"]
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name = pype.blender.plugin.asset_name(asset, subset)
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collection = bpy.data.collections.new(name=name)
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bpy.context.scene.collection.children.link(collection)
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self.data['task'] = api.Session.get('AVALON_TASK')
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lib.imprint(collection, self.data)
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# Add the rig object and all the children meshes to
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# a set and link them all at the end to avoid duplicates.
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# Blender crashes if trying to link an object that is already linked.
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# This links automatically the children meshes if they were not
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# selected, and doesn't link them twice if they, insted,
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# were manually selected by the user.
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objects_to_link = set()
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if (self.options or {}).get("useSelection"):
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for obj in lib.get_selection():
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objects_to_link.add(obj)
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if obj.type == 'ARMATURE':
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for subobj in obj.children:
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objects_to_link.add(subobj)
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for obj in objects_to_link:
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collection.objects.link(obj)
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return collection
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@ -4,6 +4,7 @@ import bpy
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from avalon import api
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from avalon.blender import Creator, lib
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import pype.blender.plugin
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class CreateModel(Creator):
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@ -15,11 +16,10 @@ class CreateModel(Creator):
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icon = "cube"
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def process(self):
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import pype.blender
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asset = self.data["asset"]
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subset = self.data["subset"]
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name = pype.blender.plugin.model_name(asset, subset)
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name = pype.blender.plugin.asset_name(asset, subset)
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collection = bpy.data.collections.new(name=name)
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bpy.context.scene.collection.children.link(collection)
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self.data['task'] = api.Session.get('AVALON_TASK')
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52
pype/plugins/blender/create/create_rig.py
Normal file
52
pype/plugins/blender/create/create_rig.py
Normal file
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@ -0,0 +1,52 @@
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"""Create a rig asset."""
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import bpy
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from avalon import api
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from avalon.blender import Creator, lib
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import pype.blender.plugin
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class CreateRig(Creator):
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"""Artist-friendly rig with controls to direct motion"""
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name = "rigMain"
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label = "Rig"
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family = "rig"
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icon = "wheelchair"
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def process(self):
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asset = self.data["asset"]
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subset = self.data["subset"]
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name = pype.blender.plugin.asset_name(asset, subset)
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collection = bpy.data.collections.new(name=name)
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bpy.context.scene.collection.children.link(collection)
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self.data['task'] = api.Session.get('AVALON_TASK')
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lib.imprint(collection, self.data)
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# Add the rig object and all the children meshes to
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# a set and link them all at the end to avoid duplicates.
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# Blender crashes if trying to link an object that is already linked.
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# This links automatically the children meshes if they were not
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# selected, and doesn't link them twice if they, insted,
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# were manually selected by the user.
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objects_to_link = set()
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if (self.options or {}).get("useSelection"):
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for obj in lib.get_selection():
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objects_to_link.add(obj)
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if obj.type == 'ARMATURE':
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for subobj in obj.children:
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objects_to_link.add(subobj)
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for obj in objects_to_link:
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collection.objects.link(obj)
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return collection
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304
pype/plugins/blender/load/load_action.py
Normal file
304
pype/plugins/blender/load/load_action.py
Normal file
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@ -0,0 +1,304 @@
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"""Load an action in Blender."""
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import logging
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from pathlib import Path
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from pprint import pformat
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from typing import Dict, List, Optional
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from avalon import api, blender
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import bpy
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import pype.blender.plugin
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logger = logging.getLogger("pype").getChild("blender").getChild("load_action")
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class BlendActionLoader(pype.blender.plugin.AssetLoader):
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"""Load action from a .blend file.
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Warning:
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Loading the same asset more then once is not properly supported at the
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moment.
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"""
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families = ["action"]
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representations = ["blend"]
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label = "Link Action"
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icon = "code-fork"
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color = "orange"
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def process_asset(
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self, context: dict, name: str, namespace: Optional[str] = None,
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options: Optional[Dict] = None
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) -> Optional[List]:
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"""
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Arguments:
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name: Use pre-defined name
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namespace: Use pre-defined namespace
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context: Full parenthood of representation to load
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options: Additional settings dictionary
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"""
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libpath = self.fname
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asset = context["asset"]["name"]
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subset = context["subset"]["name"]
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lib_container = pype.blender.plugin.asset_name(asset, subset)
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container_name = pype.blender.plugin.asset_name(
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asset, subset, namespace
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)
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container = bpy.data.collections.new(lib_container)
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container.name = container_name
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blender.pipeline.containerise_existing(
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container,
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name,
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namespace,
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context,
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self.__class__.__name__,
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)
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container_metadata = container.get(
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blender.pipeline.AVALON_PROPERTY)
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container_metadata["libpath"] = libpath
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container_metadata["lib_container"] = lib_container
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relative = bpy.context.preferences.filepaths.use_relative_paths
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with bpy.data.libraries.load(
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libpath, link=True, relative=relative
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) as (_, data_to):
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data_to.collections = [lib_container]
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collection = bpy.context.scene.collection
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collection.children.link(bpy.data.collections[lib_container])
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animation_container = collection.children[lib_container].make_local()
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objects_list = []
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# Link meshes first, then armatures.
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# The armature is unparented for all the non-local meshes,
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# when it is made local.
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for obj in animation_container.objects:
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obj = obj.make_local()
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anim_data = obj.animation_data
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if anim_data is not None and anim_data.action is not None:
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anim_data.action.make_local()
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if not obj.get(blender.pipeline.AVALON_PROPERTY):
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obj[blender.pipeline.AVALON_PROPERTY] = dict()
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avalon_info = obj[blender.pipeline.AVALON_PROPERTY]
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avalon_info.update({"container_name": container_name})
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objects_list.append(obj)
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animation_container.pop(blender.pipeline.AVALON_PROPERTY)
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# Save the list of objects in the metadata container
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container_metadata["objects"] = objects_list
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bpy.ops.object.select_all(action='DESELECT')
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nodes = list(container.objects)
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nodes.append(container)
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self[:] = nodes
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return nodes
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def update(self, container: Dict, representation: Dict):
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"""Update the loaded asset.
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This will remove all objects of the current collection, load the new
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ones and add them to the collection.
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If the objects of the collection are used in another collection they
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will not be removed, only unlinked. Normally this should not be the
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case though.
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Warning:
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No nested collections are supported at the moment!
|
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"""
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collection = bpy.data.collections.get(
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container["objectName"]
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)
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libpath = Path(api.get_representation_path(representation))
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extension = libpath.suffix.lower()
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logger.info(
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"Container: %s\nRepresentation: %s",
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pformat(container, indent=2),
|
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pformat(representation, indent=2),
|
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)
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assert collection, (
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f"The asset is not loaded: {container['objectName']}"
|
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)
|
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assert not (collection.children), (
|
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"Nested collections are not supported."
|
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)
|
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assert libpath, (
|
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"No existing library file found for {container['objectName']}"
|
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)
|
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assert libpath.is_file(), (
|
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f"The file doesn't exist: {libpath}"
|
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)
|
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assert extension in pype.blender.plugin.VALID_EXTENSIONS, (
|
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f"Unsupported file: {libpath}"
|
||||
)
|
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collection_metadata = collection.get(
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blender.pipeline.AVALON_PROPERTY)
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collection_libpath = collection_metadata["libpath"]
|
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normalized_collection_libpath = (
|
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str(Path(bpy.path.abspath(collection_libpath)).resolve())
|
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)
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normalized_libpath = (
|
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str(Path(bpy.path.abspath(str(libpath))).resolve())
|
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)
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logger.debug(
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"normalized_collection_libpath:\n %s\nnormalized_libpath:\n %s",
|
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normalized_collection_libpath,
|
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normalized_libpath,
|
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)
|
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if normalized_collection_libpath == normalized_libpath:
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logger.info("Library already loaded, not updating...")
|
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return
|
||||
|
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strips = []
|
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|
||||
for obj in collection_metadata["objects"]:
|
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|
||||
# Get all the strips that use the action
|
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arm_objs = [
|
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arm for arm in bpy.data.objects if arm.type == 'ARMATURE']
|
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|
||||
for armature_obj in arm_objs:
|
||||
|
||||
if armature_obj.animation_data is not None:
|
||||
|
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for track in armature_obj.animation_data.nla_tracks:
|
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|
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for strip in track.strips:
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|
||||
if strip.action == obj.animation_data.action:
|
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|
||||
strips.append(strip)
|
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|
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bpy.data.actions.remove(obj.animation_data.action)
|
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bpy.data.objects.remove(obj)
|
||||
|
||||
lib_container = collection_metadata["lib_container"]
|
||||
|
||||
bpy.data.collections.remove(bpy.data.collections[lib_container])
|
||||
|
||||
relative = bpy.context.preferences.filepaths.use_relative_paths
|
||||
with bpy.data.libraries.load(
|
||||
str(libpath), link=True, relative=relative
|
||||
) as (_, data_to):
|
||||
data_to.collections = [lib_container]
|
||||
|
||||
scene = bpy.context.scene
|
||||
|
||||
scene.collection.children.link(bpy.data.collections[lib_container])
|
||||
|
||||
anim_container = scene.collection.children[lib_container].make_local()
|
||||
|
||||
objects_list = []
|
||||
|
||||
# Link meshes first, then armatures.
|
||||
# The armature is unparented for all the non-local meshes,
|
||||
# when it is made local.
|
||||
for obj in anim_container.objects:
|
||||
|
||||
obj = obj.make_local()
|
||||
|
||||
anim_data = obj.animation_data
|
||||
|
||||
if anim_data is not None and anim_data.action is not None:
|
||||
|
||||
anim_data.action.make_local()
|
||||
|
||||
for strip in strips:
|
||||
|
||||
strip.action = anim_data.action
|
||||
strip.action_frame_end = anim_data.action.frame_range[1]
|
||||
|
||||
if not obj.get(blender.pipeline.AVALON_PROPERTY):
|
||||
|
||||
obj[blender.pipeline.AVALON_PROPERTY] = dict()
|
||||
|
||||
avalon_info = obj[blender.pipeline.AVALON_PROPERTY]
|
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avalon_info.update({"container_name": collection.name})
|
||||
|
||||
objects_list.append(obj)
|
||||
|
||||
anim_container.pop(blender.pipeline.AVALON_PROPERTY)
|
||||
|
||||
# Save the list of objects in the metadata container
|
||||
collection_metadata["objects"] = objects_list
|
||||
collection_metadata["libpath"] = str(libpath)
|
||||
collection_metadata["representation"] = str(representation["_id"])
|
||||
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
|
||||
def remove(self, container: Dict) -> bool:
|
||||
"""Remove an existing container from a Blender scene.
|
||||
|
||||
Arguments:
|
||||
container (avalon-core:container-1.0): Container to remove,
|
||||
from `host.ls()`.
|
||||
|
||||
Returns:
|
||||
bool: Whether the container was deleted.
|
||||
|
||||
Warning:
|
||||
No nested collections are supported at the moment!
|
||||
"""
|
||||
|
||||
collection = bpy.data.collections.get(
|
||||
container["objectName"]
|
||||
)
|
||||
if not collection:
|
||||
return False
|
||||
assert not (collection.children), (
|
||||
"Nested collections are not supported."
|
||||
)
|
||||
|
||||
collection_metadata = collection.get(
|
||||
blender.pipeline.AVALON_PROPERTY)
|
||||
objects = collection_metadata["objects"]
|
||||
lib_container = collection_metadata["lib_container"]
|
||||
|
||||
for obj in objects:
|
||||
|
||||
# Get all the strips that use the action
|
||||
arm_objs = [
|
||||
arm for arm in bpy.data.objects if arm.type == 'ARMATURE']
|
||||
|
||||
for armature_obj in arm_objs:
|
||||
|
||||
if armature_obj.animation_data is not None:
|
||||
|
||||
for track in armature_obj.animation_data.nla_tracks:
|
||||
|
||||
for strip in track.strips:
|
||||
|
||||
if strip.action == obj.animation_data.action:
|
||||
|
||||
track.strips.remove(strip)
|
||||
|
||||
bpy.data.actions.remove(obj.animation_data.action)
|
||||
bpy.data.objects.remove(obj)
|
||||
|
||||
bpy.data.collections.remove(bpy.data.collections[lib_container])
|
||||
bpy.data.collections.remove(collection)
|
||||
|
||||
return True
|
||||
256
pype/plugins/blender/load/load_animation.py
Normal file
256
pype/plugins/blender/load/load_animation.py
Normal file
|
|
@ -0,0 +1,256 @@
|
|||
"""Load an animation in Blender."""
|
||||
|
||||
import logging
|
||||
from pathlib import Path
|
||||
from pprint import pformat
|
||||
from typing import Dict, List, Optional
|
||||
|
||||
from avalon import api, blender
|
||||
import bpy
|
||||
import pype.blender.plugin
|
||||
|
||||
|
||||
logger = logging.getLogger("pype").getChild(
|
||||
"blender").getChild("load_animation")
|
||||
|
||||
|
||||
class BlendAnimationLoader(pype.blender.plugin.AssetLoader):
|
||||
"""Load animations from a .blend file.
|
||||
|
||||
Warning:
|
||||
Loading the same asset more then once is not properly supported at the
|
||||
moment.
|
||||
"""
|
||||
|
||||
families = ["animation"]
|
||||
representations = ["blend"]
|
||||
|
||||
label = "Link Animation"
|
||||
icon = "code-fork"
|
||||
color = "orange"
|
||||
|
||||
@staticmethod
|
||||
def _remove(self, objects, lib_container):
|
||||
|
||||
for obj in objects:
|
||||
|
||||
if obj.type == 'ARMATURE':
|
||||
bpy.data.armatures.remove(obj.data)
|
||||
elif obj.type == 'MESH':
|
||||
bpy.data.meshes.remove(obj.data)
|
||||
|
||||
bpy.data.collections.remove(bpy.data.collections[lib_container])
|
||||
|
||||
@staticmethod
|
||||
def _process(self, libpath, lib_container, container_name):
|
||||
|
||||
relative = bpy.context.preferences.filepaths.use_relative_paths
|
||||
with bpy.data.libraries.load(
|
||||
libpath, link=True, relative=relative
|
||||
) as (_, data_to):
|
||||
data_to.collections = [lib_container]
|
||||
|
||||
scene = bpy.context.scene
|
||||
|
||||
scene.collection.children.link(bpy.data.collections[lib_container])
|
||||
|
||||
anim_container = scene.collection.children[lib_container].make_local()
|
||||
|
||||
meshes = [obj for obj in anim_container.objects if obj.type == 'MESH']
|
||||
armatures = [
|
||||
obj for obj in anim_container.objects if obj.type == 'ARMATURE']
|
||||
|
||||
# Should check if there is only an armature?
|
||||
|
||||
objects_list = []
|
||||
|
||||
# Link meshes first, then armatures.
|
||||
# The armature is unparented for all the non-local meshes,
|
||||
# when it is made local.
|
||||
for obj in meshes + armatures:
|
||||
|
||||
obj = obj.make_local()
|
||||
|
||||
obj.data.make_local()
|
||||
|
||||
anim_data = obj.animation_data
|
||||
|
||||
if anim_data is not None and anim_data.action is not None:
|
||||
|
||||
anim_data.action.make_local()
|
||||
|
||||
if not obj.get(blender.pipeline.AVALON_PROPERTY):
|
||||
|
||||
obj[blender.pipeline.AVALON_PROPERTY] = dict()
|
||||
|
||||
avalon_info = obj[blender.pipeline.AVALON_PROPERTY]
|
||||
avalon_info.update({"container_name": container_name})
|
||||
|
||||
objects_list.append(obj)
|
||||
|
||||
anim_container.pop(blender.pipeline.AVALON_PROPERTY)
|
||||
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
|
||||
return objects_list
|
||||
|
||||
def process_asset(
|
||||
self, context: dict, name: str, namespace: Optional[str] = None,
|
||||
options: Optional[Dict] = None
|
||||
) -> Optional[List]:
|
||||
"""
|
||||
Arguments:
|
||||
name: Use pre-defined name
|
||||
namespace: Use pre-defined namespace
|
||||
context: Full parenthood of representation to load
|
||||
options: Additional settings dictionary
|
||||
"""
|
||||
|
||||
libpath = self.fname
|
||||
asset = context["asset"]["name"]
|
||||
subset = context["subset"]["name"]
|
||||
lib_container = pype.blender.plugin.asset_name(asset, subset)
|
||||
container_name = pype.blender.plugin.asset_name(
|
||||
asset, subset, namespace
|
||||
)
|
||||
|
||||
container = bpy.data.collections.new(lib_container)
|
||||
container.name = container_name
|
||||
blender.pipeline.containerise_existing(
|
||||
container,
|
||||
name,
|
||||
namespace,
|
||||
context,
|
||||
self.__class__.__name__,
|
||||
)
|
||||
|
||||
container_metadata = container.get(
|
||||
blender.pipeline.AVALON_PROPERTY)
|
||||
|
||||
container_metadata["libpath"] = libpath
|
||||
container_metadata["lib_container"] = lib_container
|
||||
|
||||
objects_list = self._process(
|
||||
self, libpath, lib_container, container_name)
|
||||
|
||||
# Save the list of objects in the metadata container
|
||||
container_metadata["objects"] = objects_list
|
||||
|
||||
nodes = list(container.objects)
|
||||
nodes.append(container)
|
||||
self[:] = nodes
|
||||
return nodes
|
||||
|
||||
def update(self, container: Dict, representation: Dict):
|
||||
"""Update the loaded asset.
|
||||
|
||||
This will remove all objects of the current collection, load the new
|
||||
ones and add them to the collection.
|
||||
If the objects of the collection are used in another collection they
|
||||
will not be removed, only unlinked. Normally this should not be the
|
||||
case though.
|
||||
|
||||
Warning:
|
||||
No nested collections are supported at the moment!
|
||||
"""
|
||||
|
||||
collection = bpy.data.collections.get(
|
||||
container["objectName"]
|
||||
)
|
||||
|
||||
libpath = Path(api.get_representation_path(representation))
|
||||
extension = libpath.suffix.lower()
|
||||
|
||||
logger.info(
|
||||
"Container: %s\nRepresentation: %s",
|
||||
pformat(container, indent=2),
|
||||
pformat(representation, indent=2),
|
||||
)
|
||||
|
||||
assert collection, (
|
||||
f"The asset is not loaded: {container['objectName']}"
|
||||
)
|
||||
assert not (collection.children), (
|
||||
"Nested collections are not supported."
|
||||
)
|
||||
assert libpath, (
|
||||
"No existing library file found for {container['objectName']}"
|
||||
)
|
||||
assert libpath.is_file(), (
|
||||
f"The file doesn't exist: {libpath}"
|
||||
)
|
||||
assert extension in pype.blender.plugin.VALID_EXTENSIONS, (
|
||||
f"Unsupported file: {libpath}"
|
||||
)
|
||||
|
||||
collection_metadata = collection.get(
|
||||
blender.pipeline.AVALON_PROPERTY)
|
||||
|
||||
collection_libpath = collection_metadata["libpath"]
|
||||
normalized_collection_libpath = (
|
||||
str(Path(bpy.path.abspath(collection_libpath)).resolve())
|
||||
)
|
||||
normalized_libpath = (
|
||||
str(Path(bpy.path.abspath(str(libpath))).resolve())
|
||||
)
|
||||
logger.debug(
|
||||
"normalized_collection_libpath:\n %s\nnormalized_libpath:\n %s",
|
||||
normalized_collection_libpath,
|
||||
normalized_libpath,
|
||||
)
|
||||
if normalized_collection_libpath == normalized_libpath:
|
||||
logger.info("Library already loaded, not updating...")
|
||||
return
|
||||
|
||||
objects = collection_metadata["objects"]
|
||||
lib_container = collection_metadata["lib_container"]
|
||||
|
||||
# Get the armature of the rig
|
||||
armatures = [obj for obj in objects if obj.type == 'ARMATURE']
|
||||
assert(len(armatures) == 1)
|
||||
|
||||
self._remove(self, objects, lib_container)
|
||||
|
||||
objects_list = self._process(
|
||||
self, str(libpath), lib_container, collection.name)
|
||||
|
||||
# Save the list of objects in the metadata container
|
||||
collection_metadata["objects"] = objects_list
|
||||
collection_metadata["libpath"] = str(libpath)
|
||||
collection_metadata["representation"] = str(representation["_id"])
|
||||
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
|
||||
def remove(self, container: Dict) -> bool:
|
||||
"""Remove an existing container from a Blender scene.
|
||||
|
||||
Arguments:
|
||||
container (avalon-core:container-1.0): Container to remove,
|
||||
from `host.ls()`.
|
||||
|
||||
Returns:
|
||||
bool: Whether the container was deleted.
|
||||
|
||||
Warning:
|
||||
No nested collections are supported at the moment!
|
||||
"""
|
||||
|
||||
collection = bpy.data.collections.get(
|
||||
container["objectName"]
|
||||
)
|
||||
if not collection:
|
||||
return False
|
||||
assert not (collection.children), (
|
||||
"Nested collections are not supported."
|
||||
)
|
||||
|
||||
collection_metadata = collection.get(
|
||||
blender.pipeline.AVALON_PROPERTY)
|
||||
objects = collection_metadata["objects"]
|
||||
lib_container = collection_metadata["lib_container"]
|
||||
|
||||
self._remove(self, objects, lib_container)
|
||||
|
||||
bpy.data.collections.remove(collection)
|
||||
|
||||
return True
|
||||
|
|
@ -5,15 +5,14 @@ from pathlib import Path
|
|||
from pprint import pformat
|
||||
from typing import Dict, List, Optional
|
||||
|
||||
import avalon.blender.pipeline
|
||||
from avalon import api, blender
|
||||
import bpy
|
||||
import pype.blender
|
||||
from avalon import api
|
||||
import pype.blender.plugin
|
||||
|
||||
logger = logging.getLogger("pype").getChild("blender").getChild("load_model")
|
||||
|
||||
|
||||
class BlendModelLoader(pype.blender.AssetLoader):
|
||||
class BlendModelLoader(pype.blender.plugin.AssetLoader):
|
||||
"""Load models from a .blend file.
|
||||
|
||||
Because they come from a .blend file we can simply link the collection that
|
||||
|
|
@ -32,34 +31,55 @@ class BlendModelLoader(pype.blender.AssetLoader):
|
|||
color = "orange"
|
||||
|
||||
@staticmethod
|
||||
def _get_lib_collection(name: str, libpath: Path) -> Optional[bpy.types.Collection]:
|
||||
"""Find the collection(s) with name, loaded from libpath.
|
||||
def _remove(self, objects, lib_container):
|
||||
|
||||
Note:
|
||||
It is assumed that only 1 matching collection is found.
|
||||
"""
|
||||
for collection in bpy.data.collections:
|
||||
if collection.name != name:
|
||||
continue
|
||||
if collection.library is None:
|
||||
continue
|
||||
if not collection.library.filepath:
|
||||
continue
|
||||
collection_lib_path = str(Path(bpy.path.abspath(collection.library.filepath)).resolve())
|
||||
normalized_libpath = str(Path(bpy.path.abspath(str(libpath))).resolve())
|
||||
if collection_lib_path == normalized_libpath:
|
||||
return collection
|
||||
return None
|
||||
for obj in objects:
|
||||
|
||||
bpy.data.meshes.remove(obj.data)
|
||||
|
||||
bpy.data.collections.remove(bpy.data.collections[lib_container])
|
||||
|
||||
@staticmethod
|
||||
def _collection_contains_object(
|
||||
collection: bpy.types.Collection, object: bpy.types.Object
|
||||
) -> bool:
|
||||
"""Check if the collection contains the object."""
|
||||
for obj in collection.objects:
|
||||
if obj == object:
|
||||
return True
|
||||
return False
|
||||
def _process(self, libpath, lib_container, container_name):
|
||||
|
||||
relative = bpy.context.preferences.filepaths.use_relative_paths
|
||||
with bpy.data.libraries.load(
|
||||
libpath, link=True, relative=relative
|
||||
) as (_, data_to):
|
||||
data_to.collections = [lib_container]
|
||||
|
||||
scene = bpy.context.scene
|
||||
|
||||
scene.collection.children.link(bpy.data.collections[lib_container])
|
||||
|
||||
model_container = scene.collection.children[lib_container].make_local()
|
||||
|
||||
objects_list = []
|
||||
|
||||
for obj in model_container.objects:
|
||||
|
||||
obj = obj.make_local()
|
||||
|
||||
obj.data.make_local()
|
||||
|
||||
for material_slot in obj.material_slots:
|
||||
|
||||
material_slot.material.make_local()
|
||||
|
||||
if not obj.get(blender.pipeline.AVALON_PROPERTY):
|
||||
|
||||
obj[blender.pipeline.AVALON_PROPERTY] = dict()
|
||||
|
||||
avalon_info = obj[blender.pipeline.AVALON_PROPERTY]
|
||||
avalon_info.update({"container_name": container_name})
|
||||
|
||||
objects_list.append(obj)
|
||||
|
||||
model_container.pop(blender.pipeline.AVALON_PROPERTY)
|
||||
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
|
||||
return objects_list
|
||||
|
||||
def process_asset(
|
||||
self, context: dict, name: str, namespace: Optional[str] = None,
|
||||
|
|
@ -76,42 +96,35 @@ class BlendModelLoader(pype.blender.AssetLoader):
|
|||
libpath = self.fname
|
||||
asset = context["asset"]["name"]
|
||||
subset = context["subset"]["name"]
|
||||
lib_container = pype.blender.plugin.model_name(asset, subset)
|
||||
container_name = pype.blender.plugin.model_name(
|
||||
lib_container = pype.blender.plugin.asset_name(asset, subset)
|
||||
container_name = pype.blender.plugin.asset_name(
|
||||
asset, subset, namespace
|
||||
)
|
||||
relative = bpy.context.preferences.filepaths.use_relative_paths
|
||||
|
||||
with bpy.data.libraries.load(
|
||||
libpath, link=True, relative=relative
|
||||
) as (_, data_to):
|
||||
data_to.collections = [lib_container]
|
||||
|
||||
scene = bpy.context.scene
|
||||
instance_empty = bpy.data.objects.new(
|
||||
container_name, None
|
||||
)
|
||||
if not instance_empty.get("avalon"):
|
||||
instance_empty["avalon"] = dict()
|
||||
avalon_info = instance_empty["avalon"]
|
||||
avalon_info.update({"container_name": container_name})
|
||||
scene.collection.objects.link(instance_empty)
|
||||
instance_empty.instance_type = 'COLLECTION'
|
||||
container = bpy.data.collections[lib_container]
|
||||
container.name = container_name
|
||||
instance_empty.instance_collection = container
|
||||
container.make_local()
|
||||
avalon.blender.pipeline.containerise_existing(
|
||||
container,
|
||||
collection = bpy.data.collections.new(lib_container)
|
||||
collection.name = container_name
|
||||
blender.pipeline.containerise_existing(
|
||||
collection,
|
||||
name,
|
||||
namespace,
|
||||
context,
|
||||
self.__class__.__name__,
|
||||
)
|
||||
|
||||
nodes = list(container.objects)
|
||||
nodes.append(container)
|
||||
nodes.append(instance_empty)
|
||||
container_metadata = collection.get(
|
||||
blender.pipeline.AVALON_PROPERTY)
|
||||
|
||||
container_metadata["libpath"] = libpath
|
||||
container_metadata["lib_container"] = lib_container
|
||||
|
||||
objects_list = self._process(
|
||||
self, libpath, lib_container, container_name)
|
||||
|
||||
# Save the list of objects in the metadata container
|
||||
container_metadata["objects"] = objects_list
|
||||
|
||||
nodes = list(collection.objects)
|
||||
nodes.append(collection)
|
||||
self[:] = nodes
|
||||
return nodes
|
||||
|
||||
|
|
@ -154,9 +167,13 @@ class BlendModelLoader(pype.blender.AssetLoader):
|
|||
assert extension in pype.blender.plugin.VALID_EXTENSIONS, (
|
||||
f"Unsupported file: {libpath}"
|
||||
)
|
||||
collection_libpath = (
|
||||
self._get_library_from_container(collection).filepath
|
||||
)
|
||||
|
||||
collection_metadata = collection.get(
|
||||
blender.pipeline.AVALON_PROPERTY)
|
||||
collection_libpath = collection_metadata["libpath"]
|
||||
objects = collection_metadata["objects"]
|
||||
lib_container = collection_metadata["lib_container"]
|
||||
|
||||
normalized_collection_libpath = (
|
||||
str(Path(bpy.path.abspath(collection_libpath)).resolve())
|
||||
)
|
||||
|
|
@ -171,58 +188,16 @@ class BlendModelLoader(pype.blender.AssetLoader):
|
|||
if normalized_collection_libpath == normalized_libpath:
|
||||
logger.info("Library already loaded, not updating...")
|
||||
return
|
||||
# Let Blender's garbage collection take care of removing the library
|
||||
# itself after removing the objects.
|
||||
objects_to_remove = set()
|
||||
collection_objects = list()
|
||||
collection_objects[:] = collection.objects
|
||||
for obj in collection_objects:
|
||||
# Unlink every object
|
||||
collection.objects.unlink(obj)
|
||||
remove_obj = True
|
||||
for coll in [
|
||||
coll for coll in bpy.data.collections
|
||||
if coll != collection
|
||||
]:
|
||||
if (
|
||||
coll.objects and
|
||||
self._collection_contains_object(coll, obj)
|
||||
):
|
||||
remove_obj = False
|
||||
if remove_obj:
|
||||
objects_to_remove.add(obj)
|
||||
|
||||
for obj in objects_to_remove:
|
||||
# Only delete objects that are not used elsewhere
|
||||
bpy.data.objects.remove(obj)
|
||||
self._remove(self, objects, lib_container)
|
||||
|
||||
instance_empties = [
|
||||
obj for obj in collection.users_dupli_group
|
||||
if obj.name in collection.name
|
||||
]
|
||||
if instance_empties:
|
||||
instance_empty = instance_empties[0]
|
||||
container_name = instance_empty["avalon"]["container_name"]
|
||||
objects_list = self._process(
|
||||
self, str(libpath), lib_container, collection.name)
|
||||
|
||||
relative = bpy.context.preferences.filepaths.use_relative_paths
|
||||
with bpy.data.libraries.load(
|
||||
str(libpath), link=True, relative=relative
|
||||
) as (_, data_to):
|
||||
data_to.collections = [container_name]
|
||||
|
||||
new_collection = self._get_lib_collection(container_name, libpath)
|
||||
if new_collection is None:
|
||||
raise ValueError(
|
||||
"A matching collection '{container_name}' "
|
||||
"should have been found in: {libpath}"
|
||||
)
|
||||
|
||||
for obj in new_collection.objects:
|
||||
collection.objects.link(obj)
|
||||
bpy.data.collections.remove(new_collection)
|
||||
# Update the representation on the collection
|
||||
avalon_prop = collection[avalon.blender.pipeline.AVALON_PROPERTY]
|
||||
avalon_prop["representation"] = str(representation["_id"])
|
||||
# Save the list of objects in the metadata container
|
||||
collection_metadata["objects"] = objects_list
|
||||
collection_metadata["libpath"] = str(libpath)
|
||||
collection_metadata["representation"] = str(representation["_id"])
|
||||
|
||||
def remove(self, container: Dict) -> bool:
|
||||
"""Remove an existing container from a Blender scene.
|
||||
|
|
@ -245,16 +220,20 @@ class BlendModelLoader(pype.blender.AssetLoader):
|
|||
assert not (collection.children), (
|
||||
"Nested collections are not supported."
|
||||
)
|
||||
instance_parents = list(collection.users_dupli_group)
|
||||
instance_objects = list(collection.objects)
|
||||
for obj in instance_objects + instance_parents:
|
||||
bpy.data.objects.remove(obj)
|
||||
|
||||
collection_metadata = collection.get(
|
||||
blender.pipeline.AVALON_PROPERTY)
|
||||
objects = collection_metadata["objects"]
|
||||
lib_container = collection_metadata["lib_container"]
|
||||
|
||||
self._remove(self, objects, lib_container)
|
||||
|
||||
bpy.data.collections.remove(collection)
|
||||
|
||||
return True
|
||||
|
||||
|
||||
class CacheModelLoader(pype.blender.AssetLoader):
|
||||
class CacheModelLoader(pype.blender.plugin.AssetLoader):
|
||||
"""Load cache models.
|
||||
|
||||
Stores the imported asset in a collection named after the asset.
|
||||
|
|
@ -281,7 +260,8 @@ class CacheModelLoader(pype.blender.AssetLoader):
|
|||
context: Full parenthood of representation to load
|
||||
options: Additional settings dictionary
|
||||
"""
|
||||
raise NotImplementedError("Loading of Alembic files is not yet implemented.")
|
||||
raise NotImplementedError(
|
||||
"Loading of Alembic files is not yet implemented.")
|
||||
# TODO (jasper): implement Alembic import.
|
||||
|
||||
libpath = self.fname
|
||||
|
|
@ -289,7 +269,7 @@ class CacheModelLoader(pype.blender.AssetLoader):
|
|||
subset = context["subset"]["name"]
|
||||
# TODO (jasper): evaluate use of namespace which is 'alien' to Blender.
|
||||
lib_container = container_name = (
|
||||
pype.blender.plugin.model_name(asset, subset, namespace)
|
||||
pype.blender.plugin.asset_name(asset, subset, namespace)
|
||||
)
|
||||
relative = bpy.context.preferences.filepaths.use_relative_paths
|
||||
|
||||
|
|
|
|||
256
pype/plugins/blender/load/load_rig.py
Normal file
256
pype/plugins/blender/load/load_rig.py
Normal file
|
|
@ -0,0 +1,256 @@
|
|||
"""Load a rig asset in Blender."""
|
||||
|
||||
import logging
|
||||
from pathlib import Path
|
||||
from pprint import pformat
|
||||
from typing import Dict, List, Optional
|
||||
|
||||
from avalon import api, blender
|
||||
import bpy
|
||||
import pype.blender.plugin
|
||||
|
||||
logger = logging.getLogger("pype").getChild("blender").getChild("load_model")
|
||||
|
||||
|
||||
class BlendRigLoader(pype.blender.plugin.AssetLoader):
|
||||
"""Load rigs from a .blend file.
|
||||
|
||||
Because they come from a .blend file we can simply link the collection that
|
||||
contains the model. There is no further need to 'containerise' it.
|
||||
|
||||
Warning:
|
||||
Loading the same asset more then once is not properly supported at the
|
||||
moment.
|
||||
"""
|
||||
|
||||
families = ["rig"]
|
||||
representations = ["blend"]
|
||||
|
||||
label = "Link Rig"
|
||||
icon = "code-fork"
|
||||
color = "orange"
|
||||
|
||||
@staticmethod
|
||||
def _remove(self, objects, lib_container):
|
||||
|
||||
for obj in objects:
|
||||
|
||||
if obj.type == 'ARMATURE':
|
||||
bpy.data.armatures.remove(obj.data)
|
||||
elif obj.type == 'MESH':
|
||||
bpy.data.meshes.remove(obj.data)
|
||||
|
||||
bpy.data.collections.remove(bpy.data.collections[lib_container])
|
||||
|
||||
@staticmethod
|
||||
def _process(self, libpath, lib_container, container_name, action):
|
||||
|
||||
relative = bpy.context.preferences.filepaths.use_relative_paths
|
||||
with bpy.data.libraries.load(
|
||||
libpath, link=True, relative=relative
|
||||
) as (_, data_to):
|
||||
data_to.collections = [lib_container]
|
||||
|
||||
scene = bpy.context.scene
|
||||
|
||||
scene.collection.children.link(bpy.data.collections[lib_container])
|
||||
|
||||
rig_container = scene.collection.children[lib_container].make_local()
|
||||
|
||||
meshes = [obj for obj in rig_container.objects if obj.type == 'MESH']
|
||||
armatures = [
|
||||
obj for obj in rig_container.objects if obj.type == 'ARMATURE']
|
||||
|
||||
objects_list = []
|
||||
|
||||
assert(len(armatures) == 1)
|
||||
|
||||
# Link meshes first, then armatures.
|
||||
# The armature is unparented for all the non-local meshes,
|
||||
# when it is made local.
|
||||
for obj in meshes + armatures:
|
||||
|
||||
obj = obj.make_local()
|
||||
|
||||
obj.data.make_local()
|
||||
|
||||
if not obj.get(blender.pipeline.AVALON_PROPERTY):
|
||||
|
||||
obj[blender.pipeline.AVALON_PROPERTY] = dict()
|
||||
|
||||
avalon_info = obj[blender.pipeline.AVALON_PROPERTY]
|
||||
avalon_info.update({"container_name": container_name})
|
||||
|
||||
if obj.type == 'ARMATURE' and action is not None:
|
||||
|
||||
obj.animation_data.action = action
|
||||
|
||||
objects_list.append(obj)
|
||||
|
||||
rig_container.pop(blender.pipeline.AVALON_PROPERTY)
|
||||
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
|
||||
return objects_list
|
||||
|
||||
def process_asset(
|
||||
self, context: dict, name: str, namespace: Optional[str] = None,
|
||||
options: Optional[Dict] = None
|
||||
) -> Optional[List]:
|
||||
"""
|
||||
Arguments:
|
||||
name: Use pre-defined name
|
||||
namespace: Use pre-defined namespace
|
||||
context: Full parenthood of representation to load
|
||||
options: Additional settings dictionary
|
||||
"""
|
||||
|
||||
libpath = self.fname
|
||||
asset = context["asset"]["name"]
|
||||
subset = context["subset"]["name"]
|
||||
lib_container = pype.blender.plugin.asset_name(asset, subset)
|
||||
container_name = pype.blender.plugin.asset_name(
|
||||
asset, subset, namespace
|
||||
)
|
||||
|
||||
container = bpy.data.collections.new(lib_container)
|
||||
container.name = container_name
|
||||
blender.pipeline.containerise_existing(
|
||||
container,
|
||||
name,
|
||||
namespace,
|
||||
context,
|
||||
self.__class__.__name__,
|
||||
)
|
||||
|
||||
container_metadata = container.get(
|
||||
blender.pipeline.AVALON_PROPERTY)
|
||||
|
||||
container_metadata["libpath"] = libpath
|
||||
container_metadata["lib_container"] = lib_container
|
||||
|
||||
objects_list = self._process(
|
||||
self, libpath, lib_container, container_name, None)
|
||||
|
||||
# Save the list of objects in the metadata container
|
||||
container_metadata["objects"] = objects_list
|
||||
|
||||
nodes = list(container.objects)
|
||||
nodes.append(container)
|
||||
self[:] = nodes
|
||||
return nodes
|
||||
|
||||
def update(self, container: Dict, representation: Dict):
|
||||
"""Update the loaded asset.
|
||||
|
||||
This will remove all objects of the current collection, load the new
|
||||
ones and add them to the collection.
|
||||
If the objects of the collection are used in another collection they
|
||||
will not be removed, only unlinked. Normally this should not be the
|
||||
case though.
|
||||
|
||||
Warning:
|
||||
No nested collections are supported at the moment!
|
||||
"""
|
||||
|
||||
collection = bpy.data.collections.get(
|
||||
container["objectName"]
|
||||
)
|
||||
|
||||
libpath = Path(api.get_representation_path(representation))
|
||||
extension = libpath.suffix.lower()
|
||||
|
||||
logger.info(
|
||||
"Container: %s\nRepresentation: %s",
|
||||
pformat(container, indent=2),
|
||||
pformat(representation, indent=2),
|
||||
)
|
||||
|
||||
assert collection, (
|
||||
f"The asset is not loaded: {container['objectName']}"
|
||||
)
|
||||
assert not (collection.children), (
|
||||
"Nested collections are not supported."
|
||||
)
|
||||
assert libpath, (
|
||||
"No existing library file found for {container['objectName']}"
|
||||
)
|
||||
assert libpath.is_file(), (
|
||||
f"The file doesn't exist: {libpath}"
|
||||
)
|
||||
assert extension in pype.blender.plugin.VALID_EXTENSIONS, (
|
||||
f"Unsupported file: {libpath}"
|
||||
)
|
||||
|
||||
collection_metadata = collection.get(
|
||||
blender.pipeline.AVALON_PROPERTY)
|
||||
collection_libpath = collection_metadata["libpath"]
|
||||
objects = collection_metadata["objects"]
|
||||
lib_container = collection_metadata["lib_container"]
|
||||
|
||||
normalized_collection_libpath = (
|
||||
str(Path(bpy.path.abspath(collection_libpath)).resolve())
|
||||
)
|
||||
normalized_libpath = (
|
||||
str(Path(bpy.path.abspath(str(libpath))).resolve())
|
||||
)
|
||||
logger.debug(
|
||||
"normalized_collection_libpath:\n %s\nnormalized_libpath:\n %s",
|
||||
normalized_collection_libpath,
|
||||
normalized_libpath,
|
||||
)
|
||||
if normalized_collection_libpath == normalized_libpath:
|
||||
logger.info("Library already loaded, not updating...")
|
||||
return
|
||||
|
||||
# Get the armature of the rig
|
||||
armatures = [obj for obj in objects if obj.type == 'ARMATURE']
|
||||
assert(len(armatures) == 1)
|
||||
|
||||
action = armatures[0].animation_data.action
|
||||
|
||||
self._remove(self, objects, lib_container)
|
||||
|
||||
objects_list = self._process(
|
||||
self, str(libpath), lib_container, collection.name, action)
|
||||
|
||||
# Save the list of objects in the metadata container
|
||||
collection_metadata["objects"] = objects_list
|
||||
collection_metadata["libpath"] = str(libpath)
|
||||
collection_metadata["representation"] = str(representation["_id"])
|
||||
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
|
||||
def remove(self, container: Dict) -> bool:
|
||||
"""Remove an existing container from a Blender scene.
|
||||
|
||||
Arguments:
|
||||
container (avalon-core:container-1.0): Container to remove,
|
||||
from `host.ls()`.
|
||||
|
||||
Returns:
|
||||
bool: Whether the container was deleted.
|
||||
|
||||
Warning:
|
||||
No nested collections are supported at the moment!
|
||||
"""
|
||||
|
||||
collection = bpy.data.collections.get(
|
||||
container["objectName"]
|
||||
)
|
||||
if not collection:
|
||||
return False
|
||||
assert not (collection.children), (
|
||||
"Nested collections are not supported."
|
||||
)
|
||||
|
||||
collection_metadata = collection.get(
|
||||
blender.pipeline.AVALON_PROPERTY)
|
||||
objects = collection_metadata["objects"]
|
||||
lib_container = collection_metadata["lib_container"]
|
||||
|
||||
self._remove(self, objects, lib_container)
|
||||
|
||||
bpy.data.collections.remove(collection)
|
||||
|
||||
return True
|
||||
|
|
@ -14,3 +14,6 @@ class CollectBlenderCurrentFile(pyblish.api.ContextPlugin):
|
|||
"""Inject the current working file"""
|
||||
current_file = bpy.data.filepath
|
||||
context.data['currentFile'] = current_file
|
||||
|
||||
assert current_file != '', "Current file is empty. " \
|
||||
"Save the file before continuing."
|
||||
|
|
|
|||
|
|
@ -1,22 +1,21 @@
|
|||
import typing
|
||||
from typing import Generator
|
||||
|
||||
import bpy
|
||||
import json
|
||||
|
||||
import avalon.api
|
||||
import pyblish.api
|
||||
from avalon.blender.pipeline import AVALON_PROPERTY
|
||||
|
||||
|
||||
class CollectModel(pyblish.api.ContextPlugin):
|
||||
class CollectInstances(pyblish.api.ContextPlugin):
|
||||
"""Collect the data of a model."""
|
||||
|
||||
hosts = ["blender"]
|
||||
label = "Collect Model"
|
||||
label = "Collect Instances"
|
||||
order = pyblish.api.CollectorOrder
|
||||
|
||||
@staticmethod
|
||||
def get_model_collections() -> Generator:
|
||||
def get_collections() -> Generator:
|
||||
"""Return all 'model' collections.
|
||||
|
||||
Check if the family is 'model' and if it doesn't have the
|
||||
|
|
@ -25,13 +24,13 @@ class CollectModel(pyblish.api.ContextPlugin):
|
|||
"""
|
||||
for collection in bpy.data.collections:
|
||||
avalon_prop = collection.get(AVALON_PROPERTY) or dict()
|
||||
if (avalon_prop.get('family') == 'model'
|
||||
and not avalon_prop.get('representation')):
|
||||
if avalon_prop.get('id') == 'pyblish.avalon.instance':
|
||||
yield collection
|
||||
|
||||
def process(self, context):
|
||||
"""Collect the models from the current Blender scene."""
|
||||
collections = self.get_model_collections()
|
||||
collections = self.get_collections()
|
||||
|
||||
for collection in collections:
|
||||
avalon_prop = collection[AVALON_PROPERTY]
|
||||
asset = avalon_prop['asset']
|
||||
|
|
@ -50,4 +49,6 @@ class CollectModel(pyblish.api.ContextPlugin):
|
|||
members = list(collection.objects)
|
||||
members.append(collection)
|
||||
instance[:] = members
|
||||
self.log.debug(instance.data)
|
||||
self.log.debug(json.dumps(instance.data, indent=4))
|
||||
for obj in instance:
|
||||
self.log.debug(obj)
|
||||
95
pype/plugins/blender/publish/extract_abc.py
Normal file
95
pype/plugins/blender/publish/extract_abc.py
Normal file
|
|
@ -0,0 +1,95 @@
|
|||
import os
|
||||
|
||||
import pype.api
|
||||
import pype.blender.plugin
|
||||
|
||||
import bpy
|
||||
|
||||
|
||||
class ExtractABC(pype.api.Extractor):
|
||||
"""Extract as ABC."""
|
||||
|
||||
label = "Extract ABC"
|
||||
hosts = ["blender"]
|
||||
families = ["model"]
|
||||
optional = True
|
||||
|
||||
def process(self, instance):
|
||||
# Define extract output file path
|
||||
|
||||
stagingdir = self.staging_dir(instance)
|
||||
filename = f"{instance.name}.fbx"
|
||||
filepath = os.path.join(stagingdir, filename)
|
||||
|
||||
context = bpy.context
|
||||
scene = context.scene
|
||||
view_layer = context.view_layer
|
||||
|
||||
# Perform extraction
|
||||
self.log.info("Performing extraction..")
|
||||
|
||||
collections = [
|
||||
obj for obj in instance if type(obj) is bpy.types.Collection]
|
||||
|
||||
assert len(collections) == 1, "There should be one and only one " \
|
||||
"collection collected for this asset"
|
||||
|
||||
old_active_layer_collection = view_layer.active_layer_collection
|
||||
|
||||
layers = view_layer.layer_collection.children
|
||||
|
||||
# Get the layer collection from the collection we need to export.
|
||||
# This is needed because in Blender you can only set the active
|
||||
# collection with the layer collection, and there is no way to get
|
||||
# the layer collection from the collection
|
||||
# (but there is the vice versa).
|
||||
layer_collections = [
|
||||
layer for layer in layers if layer.collection == collections[0]]
|
||||
|
||||
assert len(layer_collections) == 1
|
||||
|
||||
view_layer.active_layer_collection = layer_collections[0]
|
||||
|
||||
old_scale = scene.unit_settings.scale_length
|
||||
|
||||
selected = list()
|
||||
|
||||
for obj in instance:
|
||||
try:
|
||||
obj.select_set(True)
|
||||
selected.append(obj)
|
||||
except:
|
||||
continue
|
||||
|
||||
new_context = pype.blender.plugin.create_blender_context(active=selected[0], selected=selected)
|
||||
|
||||
# We set the scale of the scene for the export
|
||||
scene.unit_settings.scale_length = 0.01
|
||||
|
||||
self.log.info(new_context)
|
||||
|
||||
# We export the abc
|
||||
bpy.ops.wm.alembic_export(
|
||||
new_context,
|
||||
filepath=filepath,
|
||||
start=1,
|
||||
end=1
|
||||
)
|
||||
|
||||
view_layer.active_layer_collection = old_active_layer_collection
|
||||
|
||||
scene.unit_settings.scale_length = old_scale
|
||||
|
||||
if "representations" not in instance.data:
|
||||
instance.data["representations"] = []
|
||||
|
||||
representation = {
|
||||
'name': 'abc',
|
||||
'ext': 'abc',
|
||||
'files': filename,
|
||||
"stagingDir": stagingdir,
|
||||
}
|
||||
instance.data["representations"].append(representation)
|
||||
|
||||
self.log.info("Extracted instance '%s' to: %s",
|
||||
instance.name, representation)
|
||||
|
|
@ -1,47 +1,47 @@
|
|||
import os
|
||||
import avalon.blender.workio
|
||||
|
||||
import pype.api
|
||||
|
||||
|
||||
class ExtractModel(pype.api.Extractor):
|
||||
"""Extract as model."""
|
||||
|
||||
label = "Model"
|
||||
hosts = ["blender"]
|
||||
families = ["model"]
|
||||
optional = True
|
||||
|
||||
def process(self, instance):
|
||||
# Define extract output file path
|
||||
|
||||
stagingdir = self.staging_dir(instance)
|
||||
filename = f"{instance.name}.blend"
|
||||
filepath = os.path.join(stagingdir, filename)
|
||||
|
||||
# Perform extraction
|
||||
self.log.info("Performing extraction..")
|
||||
|
||||
# Just save the file to a temporary location. At least for now it's no
|
||||
# problem to have (possibly) extra stuff in the file.
|
||||
avalon.blender.workio.save_file(filepath, copy=True)
|
||||
#
|
||||
# # Store reference for integration
|
||||
# if "files" not in instance.data:
|
||||
# instance.data["files"] = list()
|
||||
#
|
||||
# # instance.data["files"].append(filename)
|
||||
|
||||
if "representations" not in instance.data:
|
||||
instance.data["representations"] = []
|
||||
|
||||
representation = {
|
||||
'name': 'blend',
|
||||
'ext': 'blend',
|
||||
'files': filename,
|
||||
"stagingDir": stagingdir,
|
||||
}
|
||||
instance.data["representations"].append(representation)
|
||||
|
||||
|
||||
self.log.info("Extracted instance '%s' to: %s", instance.name, representation)
|
||||
import os
|
||||
import avalon.blender.workio
|
||||
|
||||
import pype.api
|
||||
|
||||
|
||||
class ExtractBlend(pype.api.Extractor):
|
||||
"""Extract a blend file."""
|
||||
|
||||
label = "Extract Blend"
|
||||
hosts = ["blender"]
|
||||
families = ["animation", "model", "rig", "action"]
|
||||
optional = True
|
||||
|
||||
def process(self, instance):
|
||||
# Define extract output file path
|
||||
|
||||
stagingdir = self.staging_dir(instance)
|
||||
filename = f"{instance.name}.blend"
|
||||
filepath = os.path.join(stagingdir, filename)
|
||||
|
||||
# Perform extraction
|
||||
self.log.info("Performing extraction..")
|
||||
|
||||
# Just save the file to a temporary location. At least for now it's no
|
||||
# problem to have (possibly) extra stuff in the file.
|
||||
avalon.blender.workio.save_file(filepath, copy=True)
|
||||
#
|
||||
# # Store reference for integration
|
||||
# if "files" not in instance.data:
|
||||
# instance.data["files"] = list()
|
||||
#
|
||||
# # instance.data["files"].append(filename)
|
||||
|
||||
if "representations" not in instance.data:
|
||||
instance.data["representations"] = []
|
||||
|
||||
representation = {
|
||||
'name': 'blend',
|
||||
'ext': 'blend',
|
||||
'files': filename,
|
||||
"stagingDir": stagingdir,
|
||||
}
|
||||
instance.data["representations"].append(representation)
|
||||
|
||||
self.log.info("Extracted instance '%s' to: %s",
|
||||
instance.name, representation)
|
||||
81
pype/plugins/blender/publish/extract_fbx.py
Normal file
81
pype/plugins/blender/publish/extract_fbx.py
Normal file
|
|
@ -0,0 +1,81 @@
|
|||
import os
|
||||
|
||||
import pype.api
|
||||
|
||||
import bpy
|
||||
|
||||
|
||||
class ExtractFBX(pype.api.Extractor):
|
||||
"""Extract as FBX."""
|
||||
|
||||
label = "Extract FBX"
|
||||
hosts = ["blender"]
|
||||
families = ["model", "rig"]
|
||||
optional = True
|
||||
|
||||
def process(self, instance):
|
||||
# Define extract output file path
|
||||
|
||||
stagingdir = self.staging_dir(instance)
|
||||
filename = f"{instance.name}.fbx"
|
||||
filepath = os.path.join(stagingdir, filename)
|
||||
|
||||
context = bpy.context
|
||||
scene = context.scene
|
||||
view_layer = context.view_layer
|
||||
|
||||
# Perform extraction
|
||||
self.log.info("Performing extraction..")
|
||||
|
||||
collections = [
|
||||
obj for obj in instance if type(obj) is bpy.types.Collection]
|
||||
|
||||
assert len(collections) == 1, "There should be one and only one " \
|
||||
"collection collected for this asset"
|
||||
|
||||
old_active_layer_collection = view_layer.active_layer_collection
|
||||
|
||||
layers = view_layer.layer_collection.children
|
||||
|
||||
# Get the layer collection from the collection we need to export.
|
||||
# This is needed because in Blender you can only set the active
|
||||
# collection with the layer collection, and there is no way to get
|
||||
# the layer collection from the collection
|
||||
# (but there is the vice versa).
|
||||
layer_collections = [
|
||||
layer for layer in layers if layer.collection == collections[0]]
|
||||
|
||||
assert len(layer_collections) == 1
|
||||
|
||||
view_layer.active_layer_collection = layer_collections[0]
|
||||
|
||||
old_scale = scene.unit_settings.scale_length
|
||||
|
||||
# We set the scale of the scene for the export
|
||||
scene.unit_settings.scale_length = 0.01
|
||||
|
||||
# We export the fbx
|
||||
bpy.ops.export_scene.fbx(
|
||||
filepath=filepath,
|
||||
use_active_collection=True,
|
||||
mesh_smooth_type='FACE',
|
||||
add_leaf_bones=False
|
||||
)
|
||||
|
||||
view_layer.active_layer_collection = old_active_layer_collection
|
||||
|
||||
scene.unit_settings.scale_length = old_scale
|
||||
|
||||
if "representations" not in instance.data:
|
||||
instance.data["representations"] = []
|
||||
|
||||
representation = {
|
||||
'name': 'fbx',
|
||||
'ext': 'fbx',
|
||||
'files': filename,
|
||||
"stagingDir": stagingdir,
|
||||
}
|
||||
instance.data["representations"].append(representation)
|
||||
|
||||
self.log.info("Extracted instance '%s' to: %s",
|
||||
instance.name, representation)
|
||||
139
pype/plugins/blender/publish/extract_fbx_animation.py
Normal file
139
pype/plugins/blender/publish/extract_fbx_animation.py
Normal file
|
|
@ -0,0 +1,139 @@
|
|||
import os
|
||||
|
||||
import pype.api
|
||||
|
||||
import bpy
|
||||
import bpy_extras
|
||||
import bpy_extras.anim_utils
|
||||
|
||||
|
||||
class ExtractAnimationFBX(pype.api.Extractor):
|
||||
"""Extract as animation."""
|
||||
|
||||
label = "Extract FBX"
|
||||
hosts = ["blender"]
|
||||
families = ["animation"]
|
||||
optional = True
|
||||
|
||||
def process(self, instance):
|
||||
# Define extract output file path
|
||||
|
||||
stagingdir = self.staging_dir(instance)
|
||||
filename = f"{instance.name}.fbx"
|
||||
filepath = os.path.join(stagingdir, filename)
|
||||
|
||||
context = bpy.context
|
||||
scene = context.scene
|
||||
view_layer = context.view_layer
|
||||
|
||||
# Perform extraction
|
||||
self.log.info("Performing extraction..")
|
||||
|
||||
collections = [
|
||||
obj for obj in instance if type(obj) is bpy.types.Collection]
|
||||
|
||||
assert len(collections) == 1, "There should be one and only one " \
|
||||
"collection collected for this asset"
|
||||
|
||||
old_active_layer_collection = view_layer.active_layer_collection
|
||||
|
||||
layers = view_layer.layer_collection.children
|
||||
|
||||
# Get the layer collection from the collection we need to export.
|
||||
# This is needed because in Blender you can only set the active
|
||||
# collection with the layer collection, and there is no way to get
|
||||
# the layer collection from the collection
|
||||
# (but there is the vice versa).
|
||||
layer_collections = [
|
||||
layer for layer in layers if layer.collection == collections[0]]
|
||||
|
||||
assert len(layer_collections) == 1
|
||||
|
||||
view_layer.active_layer_collection = layer_collections[0]
|
||||
|
||||
old_scale = scene.unit_settings.scale_length
|
||||
|
||||
# We set the scale of the scene for the export
|
||||
scene.unit_settings.scale_length = 0.01
|
||||
|
||||
armatures = [
|
||||
obj for obj in collections[0].objects if obj.type == 'ARMATURE']
|
||||
|
||||
object_action_pairs = []
|
||||
original_actions = []
|
||||
|
||||
starting_frames = []
|
||||
ending_frames = []
|
||||
|
||||
# For each armature, we make a copy of the current action
|
||||
for obj in armatures:
|
||||
|
||||
curr_action = None
|
||||
copy_action = None
|
||||
|
||||
if obj.animation_data and obj.animation_data.action:
|
||||
|
||||
curr_action = obj.animation_data.action
|
||||
copy_action = curr_action.copy()
|
||||
|
||||
curr_frame_range = curr_action.frame_range
|
||||
|
||||
starting_frames.append(curr_frame_range[0])
|
||||
ending_frames.append(curr_frame_range[1])
|
||||
|
||||
object_action_pairs.append((obj, copy_action))
|
||||
original_actions.append(curr_action)
|
||||
|
||||
# We compute the starting and ending frames
|
||||
max_frame = min(starting_frames)
|
||||
min_frame = max(ending_frames)
|
||||
|
||||
# We bake the copy of the current action for each object
|
||||
bpy_extras.anim_utils.bake_action_objects(
|
||||
object_action_pairs,
|
||||
frames=range(int(min_frame), int(max_frame)),
|
||||
do_object=False,
|
||||
do_clean=False
|
||||
)
|
||||
|
||||
# We export the fbx
|
||||
bpy.ops.export_scene.fbx(
|
||||
filepath=filepath,
|
||||
use_active_collection=True,
|
||||
bake_anim_use_nla_strips=False,
|
||||
bake_anim_use_all_actions=False,
|
||||
add_leaf_bones=False
|
||||
)
|
||||
|
||||
view_layer.active_layer_collection = old_active_layer_collection
|
||||
|
||||
scene.unit_settings.scale_length = old_scale
|
||||
|
||||
# We delete the baked action and set the original one back
|
||||
for i in range(0, len(object_action_pairs)):
|
||||
|
||||
pair = object_action_pairs[i]
|
||||
action = original_actions[i]
|
||||
|
||||
if action:
|
||||
|
||||
pair[0].animation_data.action = action
|
||||
|
||||
if pair[1]:
|
||||
|
||||
pair[1].user_clear()
|
||||
bpy.data.actions.remove(pair[1])
|
||||
|
||||
if "representations" not in instance.data:
|
||||
instance.data["representations"] = []
|
||||
|
||||
representation = {
|
||||
'name': 'fbx',
|
||||
'ext': 'fbx',
|
||||
'files': filename,
|
||||
"stagingDir": stagingdir,
|
||||
}
|
||||
instance.data["representations"].append(representation)
|
||||
|
||||
self.log.info("Extracted instance '%s' to: %s",
|
||||
instance.name, representation)
|
||||
|
|
@ -35,12 +35,15 @@ class ValidateMeshHasUvs(pyblish.api.InstancePlugin):
|
|||
invalid = []
|
||||
# TODO (jasper): only check objects in the collection that will be published?
|
||||
for obj in [
|
||||
obj for obj in bpy.data.objects if obj.type == 'MESH'
|
||||
]:
|
||||
# Make sure we are in object mode.
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
if not cls.has_uvs(obj):
|
||||
invalid.append(obj)
|
||||
obj for obj in instance]:
|
||||
try:
|
||||
if obj.type == 'MESH':
|
||||
# Make sure we are in object mode.
|
||||
bpy.ops.object.mode_set(mode='OBJECT')
|
||||
if not cls.has_uvs(obj):
|
||||
invalid.append(obj)
|
||||
except:
|
||||
continue
|
||||
return invalid
|
||||
|
||||
def process(self, instance):
|
||||
|
|
|
|||
|
|
@ -82,6 +82,7 @@ class IntegrateAssetNew(pyblish.api.InstancePlugin):
|
|||
"source",
|
||||
"assembly",
|
||||
"textures"
|
||||
"action"
|
||||
]
|
||||
exclude_families = ["clip"]
|
||||
db_representation_context_keys = [
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue