Merge branch 'develop' into chore/maya_create_yeti_cache_duplicate_class_name

This commit is contained in:
Ondřej Samohel 2024-03-27 12:08:30 +01:00 committed by GitHub
commit dfe7cc4f57
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3 changed files with 1 additions and 13 deletions

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@ -166,7 +166,7 @@ class HoudiniHost(HostBase, IWorkfileHost, ILoadHost, IPublishHost):
if not op_ctx:
op_ctx = self.create_context_node()
lib.imprint(op_ctx, data)
lib.imprint(op_ctx, data, update=True)
def get_context_data(self):
op_ctx = hou.node(CONTEXT_CONTAINER)

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@ -20,13 +20,6 @@ class CreateUnrealSkeletalMesh(plugin.MayaCreator):
# Defined in settings
joint_hints = set()
def apply_settings(self, project_settings):
"""Apply project settings to creator"""
settings = (
project_settings["maya"]["create"]["CreateUnrealSkeletalMesh"]
)
self.joint_hints = set(settings.get("joint_hints", []))
def get_dynamic_data(
self,
project_name,

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@ -15,11 +15,6 @@ class CreateUnrealStaticMesh(plugin.MayaCreator):
# Defined in settings
collision_prefixes = []
def apply_settings(self, project_settings):
"""Apply project settings to creator"""
settings = project_settings["maya"]["create"]["CreateUnrealStaticMesh"]
self.collision_prefixes = settings["collision_prefixes"]
def get_dynamic_data(
self,
project_name,