From e127e08be4bc7ca1c05c3e5b560cf3e00dd53590 Mon Sep 17 00:00:00 2001 From: Simone Barbieri Date: Tue, 8 Mar 2022 12:08:56 +0000 Subject: [PATCH] Fix paths for loading animations --- openpype/hosts/unreal/plugins/load/load_animation.py | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/openpype/hosts/unreal/plugins/load/load_animation.py b/openpype/hosts/unreal/plugins/load/load_animation.py index bc4a42c84b..c1f7942ef0 100644 --- a/openpype/hosts/unreal/plugins/load/load_animation.py +++ b/openpype/hosts/unreal/plugins/load/load_animation.py @@ -134,7 +134,7 @@ class AnimationFBXLoader(plugin.Loader): # Create directory for asset and avalon container hierarchy = context.get('asset').get('data').get('parents') - root = "/Game/Avalon" + root = "/Game/OpenPype" asset = context.get('asset').get('name') suffix = "_CON" if asset: @@ -144,7 +144,7 @@ class AnimationFBXLoader(plugin.Loader): tools = unreal.AssetToolsHelpers().get_asset_tools() asset_dir, container_name = tools.create_unique_asset_name( - f"{root}/Assets/{asset}/{name}", suffix="") + f"{root}/Animations/{asset}/{name}", suffix="") hierarchy_dir = root for h in hierarchy: