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add option to work with arnold standins and simple proxies
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6 changed files with 337 additions and 1 deletions
148
pype/plugins/maya/load/load_ass.py
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148
pype/plugins/maya/load/load_ass.py
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from avalon import api
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import pype.maya.plugin
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import os
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class AssProxyLoader(pype.maya.plugin.ReferenceLoader):
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"""Load the Proxy"""
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families = ["ass"]
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representations = ["ass"]
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label = "Reference .ASS standin with Proxy"
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order = -10
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icon = "code-fork"
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color = "orange"
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def process_reference(self, context, name, namespace, data):
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import maya.cmds as cmds
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from avalon import maya
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import pymel.core as pm
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with maya.maintained_selection():
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groupName = "{}:{}".format(namespace, name)
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path = self.fname
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proxyPath = os.path.splitext(path)[0] + ".ma"
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nodes = cmds.file(proxyPath,
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namespace=namespace,
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reference=True,
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returnNewNodes=True,
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groupReference=True,
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groupName=groupName)
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cmds.makeIdentity(groupName, apply=False, rotate=True, translate=True, scale=True)
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# Set attributes
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proxyShape = pm.ls(nodes, type="mesh")[0]
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proxyShape = pm.ls(nodes, type="mesh")[0]
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proxyShape.aiTranslator.set('procedural')
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proxyShape.dso.set(path)
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proxyShape.aiOverrideShaders.set(0)
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self[:] = nodes
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return nodes
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def switch(self, container, representation):
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self.update(container, representation)
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class AssStandinLoader(api.Loader):
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"""Load .ASS file as standin"""
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families = ["ass"]
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representations = ["ass"]
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label = "Load .ASS file as standin"
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order = -5
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icon = "code-fork"
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color = "orange"
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def load(self, context, name, namespace, data):
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import maya.cmds as cmds
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import avalon.maya.lib as lib
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from avalon.maya.pipeline import containerise
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import mtoa.ui.arnoldmenu
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import pymel.core as pm
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asset = context['asset']['name']
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namespace = namespace or lib.unique_namespace(
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asset + "_",
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prefix="_" if asset[0].isdigit() else "",
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suffix="_",
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)
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# cmds.loadPlugin("gpuCache", quiet=True)
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# Root group
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label = "{}:{}".format(namespace, name)
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root = pm.group(name=label, empty=True)
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# Create transform with shape
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transform_name = label + "_ASS"
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# transform = pm.createNode("transform", name=transform_name,
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# parent=root)
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standinShape = pm.PyNode(mtoa.ui.arnoldmenu.createStandIn())
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standin = standinShape.getParent()
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standin.rename(transform_name)
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pm.parent(standin, root)
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# Set the standin filepath
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standinShape.dso.set(self.fname)
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# Lock parenting of the transform and standin
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cmds.lockNode([root, standin], lock=True)
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nodes = [root, standin]
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self[:] = nodes
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return containerise(
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name=name,
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namespace=namespace,
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nodes=nodes,
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context=context,
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loader=self.__class__.__name__)
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def update(self, container, representation):
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import pymel.core as pm
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path = api.get_representation_path(representation)
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# Update the standin
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members = pm.sets(container['objectName'], query=True)
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standins = pm.ls(members, type="AiStandIn", long=True)
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assert len(caches) == 1, "This is a bug"
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for standin in standins:
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standin.cacheFileName.set(path)
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container = pm.PyNode(container["objectName"])
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container.representation.set(str(representation["_id"]))
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def switch(self, container, representation):
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self.update(container, representation)
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def remove(self, container):
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import maya.cmds as cmds
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members = cmds.sets(container['objectName'], query=True)
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cmds.lockNode(members, lock=False)
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cmds.delete([container['objectName']] + members)
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# Clean up the namespace
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try:
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cmds.namespace(removeNamespace=container['namespace'],
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deleteNamespaceContent=True)
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except RuntimeError:
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pass
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