Fix #4109: Unify menu labels for "Set Frame Range" and "Set Resolution"

This commit is contained in:
Roy Nieterau 2023-03-11 20:49:26 +01:00
parent 47de52bb03
commit e2902e8623
5 changed files with 13 additions and 13 deletions

View file

@ -382,8 +382,8 @@ class TOPBAR_MT_avalon(bpy.types.Menu):
layout.operator(LaunchLibrary.bl_idname, text="Library...")
layout.separator()
layout.operator(LaunchWorkFiles.bl_idname, text="Work Files...")
# TODO (jasper): maybe add 'Reload Pipeline', 'Reset Frame Range' and
# 'Reset Resolution'?
# TODO (jasper): maybe add 'Reload Pipeline', 'Set Frame Range' and
# 'Set Resolution'?
def draw_avalon_menu(self, context):

View file

@ -67,7 +67,7 @@ host_tools.show_workfiles(parent)
</scriptItem>
<scriptItem id="reset_frame_range">
<label>Reset Frame Range</label>
<label>Set Frame Range</label>
<scriptCode><![CDATA[
import openpype.hosts.houdini.api.lib
openpype.hosts.houdini.api.lib.reset_framerange()

View file

@ -111,12 +111,12 @@ def install():
)
cmds.menuItem(
"Reset Frame Range",
"Set Frame Range",
command=lambda *args: lib.reset_frame_range()
)
cmds.menuItem(
"Reset Resolution",
"Set Resolution",
command=lambda *args: lib.reset_scene_resolution()
)

View file

@ -69,7 +69,7 @@ class OpenPypeMenu(QtWidgets.QWidget):
# "Set colorspace from presets", self
# )
# reset_resolution_btn = QtWidgets.QPushButton(
# "Reset Resolution from peresets", self
# "Set Resolution from presets", self
# )
layout = QtWidgets.QVBoxLayout(self)
@ -108,7 +108,7 @@ class OpenPypeMenu(QtWidgets.QWidget):
libload_btn.clicked.connect(self.on_libload_clicked)
# rename_btn.clicked.connect(self.on_rename_clicked)
# set_colorspace_btn.clicked.connect(self.on_set_colorspace_clicked)
# reset_resolution_btn.clicked.connect(self.on_reset_resolution_clicked)
# reset_resolution_btn.clicked.connect(self.on_set_resolution_clicked)
experimental_btn.clicked.connect(self.on_experimental_clicked)
def on_workfile_clicked(self):
@ -145,8 +145,8 @@ class OpenPypeMenu(QtWidgets.QWidget):
def on_set_colorspace_clicked(self):
print("Clicked Set Colorspace")
def on_reset_resolution_clicked(self):
print("Clicked Reset Resolution")
def on_set_resolution_clicked(self):
print("Clicked Set Resolution")
def on_experimental_clicked(self):
host_tools.show_experimental_tools_dialog()

View file

@ -230,8 +230,8 @@ Maya settings concerning framerate, resolution and frame range are handled by
OpenPype. If set correctly in Ftrack, Maya will validate you have correct fps on
scene save and publishing offering way to fix it for you.
For resolution and frame range, use **OpenPype → Reset Frame Range** and
**OpenPype → Reset Resolution**
For resolution and frame range, use **OpenPype → Set Frame Range** and
**OpenPype → Set Resolution**
## Creating rigs with OpenPype
@ -386,7 +386,7 @@ Lets start with empty scene. First I'll pull in my favorite Buddha model.
there just click on **Reference (abc)**.
Next, I want to be sure that I have same frame range as is set on shot I am working
on. To do this just **OpenPype → Reset Frame Range**. This should set Maya timeline to same
on. To do this just **OpenPype → Set Frame Range**. This should set Maya timeline to same
values as they are set on shot in *Ftrack* for example.
I have my time set, so lets create some animation. We'll turn Buddha model around for
@ -500,7 +500,7 @@ and for vray:
maya/<Layer>/<Layer>
```
Doing **OpenPype → Reset Resolution** will set correct resolution on camera.
Doing **OpenPype → Set Resolution** will set correct resolution on camera.
Scene is now ready for submission and should publish without errors.