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Blender: Add model publisher validator to ensure uv set is map1
(Disabled by default)
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2 changed files with 103 additions and 0 deletions
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@ -89,6 +89,10 @@ class PublishPuginsModel(BaseSettingsModel):
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default_factory=ValidatePluginModel,
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title="Validate Mesh No Negative Scale"
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)
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ValidateModelMeshUvMap1: ValidatePluginModel = SettingsField(
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default_factory=ValidatePluginModel,
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title="Validate Model Mesh Has UV map named map1"
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)
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ValidateTransformZero: ValidatePluginModel = SettingsField(
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default_factory=ValidatePluginModel,
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title="Validate Transform Zero"
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@ -181,6 +185,11 @@ DEFAULT_BLENDER_PUBLISH_SETTINGS = {
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"optional": False,
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"active": True
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},
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"ValidateModelMeshUvMap1": {
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"enabled": False,
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"optional": True,
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"active": True
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},
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"ValidateTransformZero": {
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"enabled": False,
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"optional": True,
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