Blender: Add model publisher validator to ensure uv set is map1

(Disabled by default)
This commit is contained in:
Roy Nieterau 2024-03-24 12:04:33 +01:00
parent 47cb00b433
commit e5bc1fd3b7
2 changed files with 103 additions and 0 deletions

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@ -89,6 +89,10 @@ class PublishPuginsModel(BaseSettingsModel):
default_factory=ValidatePluginModel,
title="Validate Mesh No Negative Scale"
)
ValidateModelMeshUvMap1: ValidatePluginModel = SettingsField(
default_factory=ValidatePluginModel,
title="Validate Model Mesh Has UV map named map1"
)
ValidateTransformZero: ValidatePluginModel = SettingsField(
default_factory=ValidatePluginModel,
title="Validate Transform Zero"
@ -181,6 +185,11 @@ DEFAULT_BLENDER_PUBLISH_SETTINGS = {
"optional": False,
"active": True
},
"ValidateModelMeshUvMap1": {
"enabled": False,
"optional": True,
"active": True
},
"ValidateTransformZero": {
"enabled": False,
"optional": True,