diff --git a/openpype/hosts/unreal/__init__.py b/openpype/hosts/unreal/__init__.py index 533f315df3..bedf5a29f7 100644 --- a/openpype/hosts/unreal/__init__.py +++ b/openpype/hosts/unreal/__init__.py @@ -9,7 +9,8 @@ def add_implementation_envs(env, _app): os.path.dirname(os.path.abspath(openpype.hosts.__file__)), "unreal", "integration" ) - env["OPENPYPE_UNREAL_PLUGIN"] = unreal_plugin_path + if not env.get("OPENPYPE_UNREAL_PLUGIN"): + env["OPENPYPE_UNREAL_PLUGIN"] = unreal_plugin_path # Set default environments if are not set via settings defaults = { diff --git a/openpype/hosts/unreal/hooks/pre_workfile_preparation.py b/openpype/hosts/unreal/hooks/pre_workfile_preparation.py index f07e96551c..fa0562a3a0 100644 --- a/openpype/hosts/unreal/hooks/pre_workfile_preparation.py +++ b/openpype/hosts/unreal/hooks/pre_workfile_preparation.py @@ -25,7 +25,7 @@ class UnrealPrelaunchHook(PreLaunchHook): def __init__(self, *args, **kwargs): super().__init__(*args, **kwargs) - self.signature = "( {} )".format(self.__class__.__name__) + self.signature = f"( {self.__class__.__name__} )" def _get_work_filename(self): # Use last workfile if was found @@ -99,6 +99,7 @@ class UnrealPrelaunchHook(PreLaunchHook): f"character ({unreal_project_name}). Appending 'P'" )) unreal_project_name = f"P{unreal_project_name}" + unreal_project_filename = f'{unreal_project_name}.uproject' project_path = Path(os.path.join(workdir, unreal_project_name)) @@ -138,6 +139,11 @@ class UnrealPrelaunchHook(PreLaunchHook): )) # Set "OPENPYPE_UNREAL_PLUGIN" to current process environment for # execution of `create_unreal_project` + if self.launch_context.env.get("OPENPYPE_UNREAL_PLUGIN"): + self.log.info(( + f"{self.signature} using OpenPype plugin from " + f"{self.launch_context.env.get('OPENPYPE_UNREAL_PLUGIN')}" + )) env_key = "OPENPYPE_UNREAL_PLUGIN" if self.launch_context.env.get(env_key): os.environ[env_key] = self.launch_context.env[env_key] diff --git a/openpype/hosts/unreal/lib.py b/openpype/hosts/unreal/lib.py index 906002b38f..fdf3acb37b 100644 --- a/openpype/hosts/unreal/lib.py +++ b/openpype/hosts/unreal/lib.py @@ -280,7 +280,7 @@ def create_unreal_project(project_name: str, python_path = None if platform.system().lower() == "windows": python_path = engine_path / ("Engine/Binaries/ThirdParty/" - "Python3/Win64/pythonw.exe") + "Python3/Win64/python.exe") if platform.system().lower() == "linux": python_path = engine_path / ("Engine/Binaries/ThirdParty/" @@ -294,8 +294,8 @@ def create_unreal_project(project_name: str, raise NotImplementedError("Unsupported platform") if not python_path.exists(): raise RuntimeError(f"Unreal Python not found at {python_path}") - subprocess.run( - [python_path.as_posix(), "-m", "pip", "install", "pyside2"]) + out = subprocess.check_call( + [python_path.as_posix(), "-m", "pip", "install", "--user", "pyside2"]) if dev_mode or preset["dev_mode"]: _prepare_cpp_project(project_file, engine_path)