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Merge pull request #24 from ynput/enhancement/OP-7120-blender_output-node-exr
Blender: output node and EXR
This commit is contained in:
commit
eb715cc31d
6 changed files with 240 additions and 64 deletions
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@ -47,6 +47,22 @@ def get_multilayer(settings):
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["multilayer_exr"])
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def get_renderer(settings):
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"""Get renderer from blender settings."""
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return (settings["blender"]
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["RenderSettings"]
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["renderer"])
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def get_compositing(settings):
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"""Get compositing from blender settings."""
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return (settings["blender"]
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["RenderSettings"]
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["compositing"])
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def get_render_product(output_path, name, aov_sep):
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"""
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Generate the path to the render product. Blender interprets the `#`
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@ -91,66 +107,120 @@ def set_render_format(ext, multilayer):
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image_settings.file_format = "TIFF"
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def set_render_passes(settings):
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aov_list = (settings["blender"]
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["RenderSettings"]
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["aov_list"])
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custom_passes = (settings["blender"]
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["RenderSettings"]
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["custom_passes"])
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def set_render_passes(settings, renderer):
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aov_list = set(settings["blender"]["RenderSettings"]["aov_list"])
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custom_passes = settings["blender"]["RenderSettings"]["custom_passes"]
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# Common passes for both renderers
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vl = bpy.context.view_layer
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# Data Passes
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vl.use_pass_combined = "combined" in aov_list
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vl.use_pass_z = "z" in aov_list
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vl.use_pass_mist = "mist" in aov_list
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vl.use_pass_normal = "normal" in aov_list
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# Light Passes
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vl.use_pass_diffuse_direct = "diffuse_light" in aov_list
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vl.use_pass_diffuse_color = "diffuse_color" in aov_list
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vl.use_pass_glossy_direct = "specular_light" in aov_list
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vl.use_pass_glossy_color = "specular_color" in aov_list
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vl.eevee.use_pass_volume_direct = "volume_light" in aov_list
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vl.use_pass_emit = "emission" in aov_list
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vl.use_pass_environment = "environment" in aov_list
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vl.use_pass_shadow = "shadow" in aov_list
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vl.use_pass_ambient_occlusion = "ao" in aov_list
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cycles = vl.cycles
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# Cryptomatte Passes
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vl.use_pass_cryptomatte_object = "cryptomatte_object" in aov_list
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vl.use_pass_cryptomatte_material = "cryptomatte_material" in aov_list
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vl.use_pass_cryptomatte_asset = "cryptomatte_asset" in aov_list
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cycles.denoising_store_passes = "denoising" in aov_list
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cycles.use_pass_volume_direct = "volume_direct" in aov_list
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cycles.use_pass_volume_indirect = "volume_indirect" in aov_list
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if renderer == "BLENDER_EEVEE":
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# Eevee exclusive passes
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eevee = vl.eevee
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# Light Passes
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vl.use_pass_shadow = "shadow" in aov_list
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eevee.use_pass_volume_direct = "volume_light" in aov_list
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# Effects Passes
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eevee.use_pass_bloom = "bloom" in aov_list
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eevee.use_pass_transparent = "transparent" in aov_list
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# Cryptomatte Passes
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vl.use_pass_cryptomatte_accurate = "cryptomatte_accurate" in aov_list
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elif renderer == "CYCLES":
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# Cycles exclusive passes
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cycles = vl.cycles
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# Data Passes
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vl.use_pass_position = "position" in aov_list
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vl.use_pass_vector = "vector" in aov_list
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vl.use_pass_uv = "uv" in aov_list
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cycles.denoising_store_passes = "denoising" in aov_list
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vl.use_pass_object_index = "object_index" in aov_list
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vl.use_pass_material_index = "material_index" in aov_list
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cycles.pass_debug_sample_count = "sample_count" in aov_list
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# Light Passes
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vl.use_pass_diffuse_indirect = "diffuse_indirect" in aov_list
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vl.use_pass_glossy_indirect = "specular_indirect" in aov_list
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vl.use_pass_transmission_direct = "transmission_direct" in aov_list
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vl.use_pass_transmission_indirect = "transmission_indirect" in aov_list
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vl.use_pass_transmission_color = "transmission_color" in aov_list
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cycles.use_pass_volume_direct = "volume_light" in aov_list
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cycles.use_pass_volume_indirect = "volume_indirect" in aov_list
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cycles.use_pass_shadow_catcher = "shadow" in aov_list
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aovs_names = [aov.name for aov in vl.aovs]
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for cp in custom_passes:
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cp_name = cp[0]
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cp_name = cp["attribute"]
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if cp_name not in aovs_names:
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aov = vl.aovs.add()
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aov.name = cp_name
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else:
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aov = vl.aovs[cp_name]
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aov.type = cp[1].get("type", "VALUE")
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aov.type = cp["value"]
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return aov_list, custom_passes
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return list(aov_list), custom_passes
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def set_node_tree(output_path, name, aov_sep, ext, multilayer):
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def _create_aov_slot(name, aov_sep, slots, rpass_name, multi_exr, output_path):
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filename = f"{name}{aov_sep}{rpass_name}.####"
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slot = slots.new(rpass_name if multi_exr else filename)
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filepath = str(output_path / filename.lstrip("/"))
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return slot, filepath
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def set_node_tree(
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output_path, render_product, name, aov_sep, ext, multilayer, compositing
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):
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# Set the scene to use the compositor node tree to render
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bpy.context.scene.use_nodes = True
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tree = bpy.context.scene.node_tree
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# Get the Render Layers node
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rl_node = None
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comp_layer_type = "CompositorNodeRLayers"
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output_type = "CompositorNodeOutputFile"
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compositor_type = "CompositorNodeComposite"
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# Get the Render Layer, Composite and the previous output nodes
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render_layer_node = None
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composite_node = None
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old_output_node = None
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for node in tree.nodes:
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if node.bl_idname == "CompositorNodeRLayers":
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rl_node = node
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if node.bl_idname == comp_layer_type:
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render_layer_node = node
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elif node.bl_idname == compositor_type:
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composite_node = node
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elif node.bl_idname == output_type and "AYON" in node.name:
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old_output_node = node
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if render_layer_node and composite_node and old_output_node:
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break
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# If there's not a Render Layers node, we create it
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if not rl_node:
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rl_node = tree.nodes.new("CompositorNodeRLayers")
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if not render_layer_node:
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render_layer_node = tree.nodes.new(comp_layer_type)
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# Get the enabled output sockets, that are the active passes for the
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# render.
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@ -158,48 +228,81 @@ def set_node_tree(output_path, name, aov_sep, ext, multilayer):
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exclude_sockets = ["Image", "Alpha", "Noisy Image"]
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passes = [
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socket
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for socket in rl_node.outputs
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for socket in render_layer_node.outputs
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if socket.enabled and socket.name not in exclude_sockets
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]
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# Remove all output nodes
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for node in tree.nodes:
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if node.bl_idname == "CompositorNodeOutputFile":
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tree.nodes.remove(node)
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# Create a new output node
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output = tree.nodes.new("CompositorNodeOutputFile")
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output = tree.nodes.new(output_type)
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image_settings = bpy.context.scene.render.image_settings
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output.format.file_format = image_settings.file_format
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slots = None
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# In case of a multilayer exr, we don't need to use the output node,
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# because the blender render already outputs a multilayer exr.
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if ext == "exr" and multilayer:
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output.layer_slots.clear()
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return []
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multi_exr = ext == "exr" and multilayer
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slots = output.layer_slots if multi_exr else output.file_slots
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output.base_path = render_product if multi_exr else str(output_path)
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output.file_slots.clear()
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output.base_path = str(output_path)
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slots.clear()
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aov_file_products = []
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old_links = {
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link.from_socket.name: link for link in tree.links
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if link.to_node == old_output_node}
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# Create a new socket for the beauty output
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pass_name = "rgba" if multi_exr else "beauty"
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slot, _ = _create_aov_slot(
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name, aov_sep, slots, pass_name, multi_exr, output_path)
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tree.links.new(render_layer_node.outputs["Image"], slot)
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if compositing:
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# Create a new socket for the composite output
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pass_name = "composite"
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comp_socket, filepath = _create_aov_slot(
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name, aov_sep, slots, pass_name, multi_exr, output_path)
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aov_file_products.append(("Composite", filepath))
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# For each active render pass, we add a new socket to the output node
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# and link it
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for render_pass in passes:
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filepath = f"{name}{aov_sep}{render_pass.name}.####"
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for rpass in passes:
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slot, filepath = _create_aov_slot(
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name, aov_sep, slots, rpass.name, multi_exr, output_path)
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aov_file_products.append((rpass.name, filepath))
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output.file_slots.new(filepath)
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# If the rpass was not connected with the old output node, we connect
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# it with the new one.
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if not old_links.get(rpass.name):
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tree.links.new(rpass, slot)
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filename = str(output_path / filepath.lstrip("/"))
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for link in list(old_links.values()):
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# Check if the socket is still available in the new output node.
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socket = output.inputs.get(link.to_socket.name)
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# If it is, we connect it with the new output node.
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if socket:
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tree.links.new(link.from_socket, socket)
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# Then, we remove the old link.
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tree.links.remove(link)
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aov_file_products.append((render_pass.name, filename))
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# If there's a composite node, we connect its input with the new output
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if compositing and composite_node:
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for link in tree.links:
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if link.to_node == composite_node:
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tree.links.new(link.from_socket, comp_socket)
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break
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node_input = output.inputs[-1]
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if old_output_node:
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output.location = old_output_node.location
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tree.nodes.remove(old_output_node)
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tree.links.new(render_pass, node_input)
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output.name = "AYON File Output"
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output.label = "AYON File Output"
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return aov_file_products
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return [] if multi_exr else aov_file_products
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def imprint_render_settings(node, data):
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@ -228,17 +331,23 @@ def prepare_rendering(asset_group):
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aov_sep = get_aov_separator(settings)
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ext = get_image_format(settings)
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multilayer = get_multilayer(settings)
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renderer = get_renderer(settings)
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compositing = get_compositing(settings)
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set_render_format(ext, multilayer)
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aov_list, custom_passes = set_render_passes(settings)
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bpy.context.scene.render.engine = renderer
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aov_list, custom_passes = set_render_passes(settings, renderer)
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output_path = Path.joinpath(dirpath, render_folder, file_name)
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render_product = get_render_product(output_path, name, aov_sep)
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aov_file_product = set_node_tree(
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output_path, name, aov_sep, ext, multilayer)
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output_path, render_product, name, aov_sep,
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ext, multilayer, compositing)
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bpy.context.scene.render.filepath = render_product
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# Clear the render filepath, so that the output is handled only by the
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# output node in the compositor.
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bpy.context.scene.render.filepath = ""
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render_settings = {
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"render_folder": render_folder,
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@ -1,8 +1,10 @@
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"""Create render."""
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import bpy
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from ayon_core.lib import version_up
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from ayon_core.hosts.blender.api import plugin
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from ayon_core.hosts.blender.api.render_lib import prepare_rendering
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from ayon_core.hosts.blender.api.workio import save_file
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class CreateRenderlayer(plugin.BaseCreator):
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@ -37,6 +39,7 @@ class CreateRenderlayer(plugin.BaseCreator):
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# settings. Even the validator to check that the file is saved will
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# detect the file as saved, even if it isn't. The only solution for
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# now it is to force the file to be saved.
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bpy.ops.wm.save_as_mainfile(filepath=bpy.data.filepath)
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filepath = version_up(bpy.data.filepath)
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save_file(filepath, copy=False)
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return collection
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@ -28,15 +28,27 @@ class ValidateDeadlinePublish(pyblish.api.InstancePlugin,
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def process(self, instance):
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if not self.is_active(instance.data):
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return
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tree = bpy.context.scene.node_tree
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output_type = "CompositorNodeOutputFile"
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output_node = None
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# Remove all output nodes that inlcude "AYON" in the name.
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# There should be only one.
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for node in tree.nodes:
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if node.bl_idname == output_type and "AYON" in node.name:
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output_node = node
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break
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if not output_node:
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raise PublishValidationError(
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"No output node found in the compositor tree."
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)
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filepath = bpy.data.filepath
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file = os.path.basename(filepath)
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filename, ext = os.path.splitext(file)
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if filename not in bpy.context.scene.render.filepath:
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if filename not in output_node.base_path:
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raise PublishValidationError(
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"Render output folder "
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"doesn't match the blender scene name! "
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"Use Repair action to "
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"fix the folder file path."
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"Render output folder doesn't match the blender scene name! "
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"Use Repair action to fix the folder file path."
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)
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@classmethod
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@ -22,7 +22,8 @@
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"aov_separator": "underscore",
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"image_format": "exr",
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"multilayer_exr": true,
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"aov_list": [],
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"renderer": "CYCLES",
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"aov_list": ["combined"],
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"custom_passes": []
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},
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"workfile_builder": {
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@ -23,6 +23,13 @@ def image_format_enum():
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]
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def renderers_enum():
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return [
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{"value": "CYCLES", "label": "Cycles"},
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{"value": "BLENDER_EEVEE", "label": "Eevee"},
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]
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def aov_list_enum():
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return [
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{"value": "empty", "label": "< none >"},
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@ -30,18 +37,52 @@ def aov_list_enum():
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{"value": "z", "label": "Z"},
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{"value": "mist", "label": "Mist"},
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{"value": "normal", "label": "Normal"},
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{"value": "diffuse_light", "label": "Diffuse Light"},
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{"value": "position", "label": "Position (Cycles Only)"},
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{"value": "vector", "label": "Vector (Cycles Only)"},
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{"value": "uv", "label": "UV (Cycles Only)"},
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{"value": "denoising", "label": "Denoising Data (Cycles Only)"},
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{"value": "object_index", "label": "Object Index (Cycles Only)"},
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{"value": "material_index", "label": "Material Index (Cycles Only)"},
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{"value": "sample_count", "label": "Sample Count (Cycles Only)"},
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{"value": "diffuse_light", "label": "Diffuse Light/Direct"},
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{
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"value": "diffuse_indirect",
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"label": "Diffuse Indirect (Cycles Only)"
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},
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{"value": "diffuse_color", "label": "Diffuse Color"},
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{"value": "specular_light", "label": "Specular Light"},
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{"value": "specular_color", "label": "Specular Color"},
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{"value": "volume_light", "label": "Volume Light"},
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{"value": "specular_light", "label": "Specular (Glossy) Light/Direct"},
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{
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"value": "specular_indirect",
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"label": "Specular (Glossy) Indirect (Cycles Only)"
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},
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{"value": "specular_color", "label": "Specular (Glossy) Color"},
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{
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"value": "transmission_light",
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"label": "Transmission Light/Direct (Cycles Only)"
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},
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{
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"value": "transmission_indirect",
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"label": "Transmission Indirect (Cycles Only)"
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},
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{
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"value": "transmission_color",
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"label": "Transmission Color (Cycles Only)"
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},
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{"value": "volume_light", "label": "Volume Light/Direct"},
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{"value": "volume_indirect", "label": "Volume Indirect (Cycles Only)"},
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{"value": "emission", "label": "Emission"},
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{"value": "environment", "label": "Environment"},
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{"value": "shadow", "label": "Shadow"},
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{"value": "shadow", "label": "Shadow/Shadow Catcher"},
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{"value": "ao", "label": "Ambient Occlusion"},
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{"value": "denoising", "label": "Denoising"},
|
||||
{"value": "volume_direct", "label": "Direct Volumetric Scattering"},
|
||||
{"value": "volume_indirect", "label": "Indirect Volumetric Scattering"}
|
||||
{"value": "bloom", "label": "Bloom (Eevee Only)"},
|
||||
{"value": "transparent", "label": "Transparent (Eevee Only)"},
|
||||
{"value": "cryptomatte_object", "label": "Cryptomatte Object"},
|
||||
{"value": "cryptomatte_material", "label": "Cryptomatte Material"},
|
||||
{"value": "cryptomatte_asset", "label": "Cryptomatte Asset"},
|
||||
{
|
||||
"value": "cryptomatte_accurate",
|
||||
"label": "Cryptomatte Accurate Mode (Eevee Only)"
|
||||
},
|
||||
]
|
||||
|
||||
|
||||
|
|
@ -81,6 +122,14 @@ class RenderSettingsModel(BaseSettingsModel):
|
|||
multilayer_exr: bool = SettingsField(
|
||||
title="Multilayer (EXR)"
|
||||
)
|
||||
renderer: str = SettingsField(
|
||||
"CYCLES",
|
||||
title="Renderer",
|
||||
enum_resolver=renderers_enum
|
||||
)
|
||||
compositing: bool = SettingsField(
|
||||
title="Enable Compositing"
|
||||
)
|
||||
aov_list: list[str] = SettingsField(
|
||||
default_factory=list,
|
||||
enum_resolver=aov_list_enum,
|
||||
|
|
@ -102,6 +151,8 @@ DEFAULT_RENDER_SETTINGS = {
|
|||
"aov_separator": "underscore",
|
||||
"image_format": "exr",
|
||||
"multilayer_exr": True,
|
||||
"aov_list": [],
|
||||
"renderer": "CYCLES",
|
||||
"compositing": True,
|
||||
"aov_list": ["combined"],
|
||||
"custom_passes": []
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
__version__ = "0.1.5"
|
||||
__version__ = "0.1.6"
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue