From eb981d83c2a2df8a537ea29479c0439a700b5076 Mon Sep 17 00:00:00 2001 From: Kayla Man Date: Thu, 14 Mar 2024 19:49:51 +0800 Subject: [PATCH] use setMembers instead of renderlayer --- .../ayon_core/hosts/maya/plugins/publish/collect_inputs.py | 7 +------ 1 file changed, 1 insertion(+), 6 deletions(-) diff --git a/client/ayon_core/hosts/maya/plugins/publish/collect_inputs.py b/client/ayon_core/hosts/maya/plugins/publish/collect_inputs.py index 6dff64681f..d084804e05 100644 --- a/client/ayon_core/hosts/maya/plugins/publish/collect_inputs.py +++ b/client/ayon_core/hosts/maya/plugins/publish/collect_inputs.py @@ -172,7 +172,7 @@ class CollectUpstreamInputs(pyblish.api.InstancePlugin): """Collects inputs from nodes in renderlayer, incl. shaders + camera""" # Get the renderlayer - renderlayer = instance.data.get("renderlayer") + renderlayer = instance.data.get("setMembers") if renderlayer == "defaultRenderLayer": # Assume all loaded containers in the scene are inputs @@ -180,11 +180,6 @@ class CollectUpstreamInputs(pyblish.api.InstancePlugin): return copy.deepcopy(scene_containers) else: # Get the members of the layer - renderlayer = next((i for i in cmds.ls(type='renderLayer') - if i.endswith(renderlayer)), None) - if renderlayer is None: - return copy.deepcopy(scene_containers) - members = cmds.editRenderLayerMembers(renderlayer, query=True, fullNames=True) or []