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Merge pull request #261 from BigRoy/enhancement/maya_prompt_save_task_change
Maya: Prompt reset scene context on saving to another task
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commit
ecc9ad4b41
2 changed files with 109 additions and 11 deletions
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@ -2651,31 +2651,114 @@ def reset_scene_resolution():
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set_scene_resolution(width, height, pixelAspect)
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def set_context_settings():
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def set_context_settings(
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fps=True,
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resolution=True,
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frame_range=True,
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colorspace=True
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):
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"""Apply the project settings from the project definition
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Settings can be overwritten by an folder if the folder.attrib contains
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Settings can be overwritten by an asset if the asset.data contains
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any information regarding those settings.
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Examples of settings:
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fps
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resolution
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renderer
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Args:
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fps (bool): Whether to set the scene FPS.
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resolution (bool): Whether to set the render resolution.
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frame_range (bool): Whether to reset the time slide frame ranges.
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colorspace (bool): Whether to reset the colorspace.
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Returns:
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None
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"""
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# Set project fps
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set_scene_fps(get_fps_for_current_context())
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if fps:
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# Set project fps
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set_scene_fps(get_fps_for_current_context())
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reset_scene_resolution()
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if resolution:
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reset_scene_resolution()
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# Set frame range.
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reset_frame_range()
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if frame_range:
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reset_frame_range(fps=False)
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# Set colorspace
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set_colorspace()
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if colorspace:
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set_colorspace()
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def prompt_reset_context():
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"""Prompt the user what context settings to reset.
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This prompt is used on saving to a different task to allow the scene to
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get matched to the new context.
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"""
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# TODO: Cleanup this prototyped mess of imports and odd dialog
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from ayon_core.tools.attribute_defs.dialog import (
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AttributeDefinitionsDialog
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)
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from ayon_core.style import load_stylesheet
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from ayon_core.lib import BoolDef, UILabelDef
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definitions = [
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UILabelDef(
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label=(
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"You are saving your workfile into a different folder or task."
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"\n\n"
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"Would you like to update some settings to the new context?\n"
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)
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),
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BoolDef(
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"fps",
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label="FPS",
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tooltip="Reset workfile FPS",
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default=True
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),
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BoolDef(
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"frame_range",
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label="Frame Range",
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tooltip="Reset workfile start and end frame ranges",
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default=True
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),
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BoolDef(
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"resolution",
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label="Resolution",
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tooltip="Reset workfile resolution",
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default=True
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),
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BoolDef(
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"colorspace",
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label="Colorspace",
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tooltip="Reset workfile resolution",
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default=True
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),
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BoolDef(
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"instances",
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label="Publish instances",
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tooltip="Update all publish instance's folder and task to match "
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"the new folder and task",
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default=True
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),
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]
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dialog = AttributeDefinitionsDialog(definitions)
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dialog.setWindowTitle("Saving to different context.")
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dialog.setStyleSheet(load_stylesheet())
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if not dialog.exec_():
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return None
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options = dialog.get_values()
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with suspended_refresh():
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set_context_settings(
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fps=options["fps"],
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resolution=options["resolution"],
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frame_range=options["frame_range"],
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colorspace=options["colorspace"]
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)
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if options["instances"]:
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update_content_on_context_change()
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dialog.deleteLater()
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# Valid FPS
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@ -67,6 +67,9 @@ INVENTORY_PATH = os.path.join(PLUGINS_DIR, "inventory")
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AVALON_CONTAINERS = ":AVALON_CONTAINERS"
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# Track whether the workfile tool is about to save
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ABOUT_TO_SAVE = False
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class MayaHost(HostBase, IWorkfileHost, ILoadHost, IPublishHost):
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name = "maya"
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@ -581,6 +584,10 @@ def on_save():
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for node, new_id in lib.generate_ids(nodes):
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lib.set_id(node, new_id, overwrite=False)
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# We are now starting the actual save directly
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global ABOUT_TO_SAVE
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ABOUT_TO_SAVE = False
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def on_open():
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"""On scene open let's assume the containers have changed."""
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@ -650,6 +657,11 @@ def on_task_changed():
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lib.set_context_settings()
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lib.update_content_on_context_change()
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global ABOUT_TO_SAVE
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if not lib.IS_HEADLESS and ABOUT_TO_SAVE:
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# Let's prompt the user to update the context settings or not
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lib.prompt_reset_context()
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def before_workfile_open():
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if handle_workfile_locks():
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@ -664,6 +676,9 @@ def before_workfile_save(event):
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if workdir_path:
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create_workspace_mel(workdir_path, project_name)
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global ABOUT_TO_SAVE
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ABOUT_TO_SAVE = True
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def workfile_save_before_xgen(event):
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"""Manage Xgen external files when switching context.
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