mirror of
https://github.com/ynput/ayon-core.git
synced 2025-12-24 21:04:40 +01:00
Scene inventory: Model refresh fix with cherry picking (#4895)
* fix bug in model refresh * fix signal callbacks * rename '_refresh_callback' to '_on_refresh_request'
This commit is contained in:
parent
f669e7d453
commit
ed1fd82ff2
2 changed files with 98 additions and 80 deletions
|
|
@ -199,90 +199,103 @@ class InventoryModel(TreeModel):
|
|||
"""Refresh the model"""
|
||||
|
||||
host = registered_host()
|
||||
if not items: # for debugging or testing, injecting items from outside
|
||||
# for debugging or testing, injecting items from outside
|
||||
if items is None:
|
||||
if isinstance(host, ILoadHost):
|
||||
items = host.get_containers()
|
||||
else:
|
||||
elif hasattr(host, "ls"):
|
||||
items = host.ls()
|
||||
else:
|
||||
items = []
|
||||
|
||||
self.clear()
|
||||
|
||||
if self._hierarchy_view and selected:
|
||||
if not hasattr(host.pipeline, "update_hierarchy"):
|
||||
# If host doesn't support hierarchical containers, then
|
||||
# cherry-pick only.
|
||||
self.add_items((item for item in items
|
||||
if item["objectName"] in selected))
|
||||
return
|
||||
|
||||
# Update hierarchy info for all containers
|
||||
items_by_name = {item["objectName"]: item
|
||||
for item in host.pipeline.update_hierarchy(items)}
|
||||
|
||||
selected_items = set()
|
||||
|
||||
def walk_children(names):
|
||||
"""Select containers and extend to chlid containers"""
|
||||
for name in [n for n in names if n not in selected_items]:
|
||||
selected_items.add(name)
|
||||
item = items_by_name[name]
|
||||
yield item
|
||||
|
||||
for child in walk_children(item["children"]):
|
||||
yield child
|
||||
|
||||
items = list(walk_children(selected)) # Cherry-picked and extended
|
||||
|
||||
# Cut unselected upstream containers
|
||||
for item in items:
|
||||
if not item.get("parent") in selected_items:
|
||||
# Parent not in selection, this is root item.
|
||||
item["parent"] = None
|
||||
|
||||
parents = [self._root_item]
|
||||
|
||||
# The length of `items` array is the maximum depth that a
|
||||
# hierarchy could be.
|
||||
# Take this as an easiest way to prevent looping forever.
|
||||
maximum_loop = len(items)
|
||||
count = 0
|
||||
while items:
|
||||
if count > maximum_loop:
|
||||
self.log.warning("Maximum loop count reached, possible "
|
||||
"missing parent node.")
|
||||
break
|
||||
|
||||
_parents = list()
|
||||
for parent in parents:
|
||||
_unparented = list()
|
||||
|
||||
def _children():
|
||||
"""Child item provider"""
|
||||
for item in items:
|
||||
if item.get("parent") == parent.get("objectName"):
|
||||
# (NOTE)
|
||||
# Since `self._root_node` has no "objectName"
|
||||
# entry, it will be paired with root item if
|
||||
# the value of key "parent" is None, or not
|
||||
# having the key.
|
||||
yield item
|
||||
else:
|
||||
# Not current parent's child, try next
|
||||
_unparented.append(item)
|
||||
|
||||
self.add_items(_children(), parent)
|
||||
|
||||
items[:] = _unparented
|
||||
|
||||
# Parents of next level
|
||||
for group_node in parent.children():
|
||||
_parents += group_node.children()
|
||||
|
||||
parents[:] = _parents
|
||||
count += 1
|
||||
|
||||
else:
|
||||
if not selected or not self._hierarchy_view:
|
||||
self.add_items(items)
|
||||
return
|
||||
|
||||
if (
|
||||
not hasattr(host, "pipeline")
|
||||
or not hasattr(host.pipeline, "update_hierarchy")
|
||||
):
|
||||
# If host doesn't support hierarchical containers, then
|
||||
# cherry-pick only.
|
||||
self.add_items((
|
||||
item
|
||||
for item in items
|
||||
if item["objectName"] in selected
|
||||
))
|
||||
return
|
||||
|
||||
# TODO find out what this part does. Function 'update_hierarchy' is
|
||||
# available only in 'blender' at this moment.
|
||||
|
||||
# Update hierarchy info for all containers
|
||||
items_by_name = {
|
||||
item["objectName"]: item
|
||||
for item in host.pipeline.update_hierarchy(items)
|
||||
}
|
||||
|
||||
selected_items = set()
|
||||
|
||||
def walk_children(names):
|
||||
"""Select containers and extend to chlid containers"""
|
||||
for name in [n for n in names if n not in selected_items]:
|
||||
selected_items.add(name)
|
||||
item = items_by_name[name]
|
||||
yield item
|
||||
|
||||
for child in walk_children(item["children"]):
|
||||
yield child
|
||||
|
||||
items = list(walk_children(selected)) # Cherry-picked and extended
|
||||
|
||||
# Cut unselected upstream containers
|
||||
for item in items:
|
||||
if not item.get("parent") in selected_items:
|
||||
# Parent not in selection, this is root item.
|
||||
item["parent"] = None
|
||||
|
||||
parents = [self._root_item]
|
||||
|
||||
# The length of `items` array is the maximum depth that a
|
||||
# hierarchy could be.
|
||||
# Take this as an easiest way to prevent looping forever.
|
||||
maximum_loop = len(items)
|
||||
count = 0
|
||||
while items:
|
||||
if count > maximum_loop:
|
||||
self.log.warning("Maximum loop count reached, possible "
|
||||
"missing parent node.")
|
||||
break
|
||||
|
||||
_parents = list()
|
||||
for parent in parents:
|
||||
_unparented = list()
|
||||
|
||||
def _children():
|
||||
"""Child item provider"""
|
||||
for item in items:
|
||||
if item.get("parent") == parent.get("objectName"):
|
||||
# (NOTE)
|
||||
# Since `self._root_node` has no "objectName"
|
||||
# entry, it will be paired with root item if
|
||||
# the value of key "parent" is None, or not
|
||||
# having the key.
|
||||
yield item
|
||||
else:
|
||||
# Not current parent's child, try next
|
||||
_unparented.append(item)
|
||||
|
||||
self.add_items(_children(), parent)
|
||||
|
||||
items[:] = _unparented
|
||||
|
||||
# Parents of next level
|
||||
for group_node in parent.children():
|
||||
_parents += group_node.children()
|
||||
|
||||
parents[:] = _parents
|
||||
count += 1
|
||||
|
||||
def add_items(self, items, parent=None):
|
||||
"""Add the items to the model.
|
||||
|
|
|
|||
|
|
@ -107,8 +107,8 @@ class SceneInventoryWindow(QtWidgets.QDialog):
|
|||
view.hierarchy_view_changed.connect(
|
||||
self._on_hierarchy_view_change
|
||||
)
|
||||
view.data_changed.connect(self.refresh)
|
||||
refresh_button.clicked.connect(self.refresh)
|
||||
view.data_changed.connect(self._on_refresh_request)
|
||||
refresh_button.clicked.connect(self._on_refresh_request)
|
||||
update_all_button.clicked.connect(self._on_update_all)
|
||||
|
||||
self._update_all_button = update_all_button
|
||||
|
|
@ -139,6 +139,11 @@ class SceneInventoryWindow(QtWidgets.QDialog):
|
|||
|
||||
"""
|
||||
|
||||
def _on_refresh_request(self):
|
||||
"""Signal callback to trigger 'refresh' without any arguments."""
|
||||
|
||||
self.refresh()
|
||||
|
||||
def refresh(self, items=None):
|
||||
with preserve_expanded_rows(
|
||||
tree_view=self._view,
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue