mirror of
https://github.com/ynput/ayon-core.git
synced 2025-12-24 21:04:40 +01:00
Added support for loading FBX models in Blender and fixed alembic
This commit is contained in:
parent
0fd34c6aca
commit
f19bcc61bb
5 changed files with 368 additions and 108 deletions
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@ -44,7 +44,7 @@ def get_unique_number(
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def prepare_data(data, container_name):
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name = data.name
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local_data = data.make_local()
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local_data.name = f"{name}:{container_name}"
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local_data.name = f"{container_name}:{name}"
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return local_data
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@ -4,9 +4,14 @@ from pathlib import Path
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from pprint import pformat
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from typing import Dict, List, Optional
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from avalon import api, blender
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import bpy
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import openpype.hosts.blender.api.plugin as plugin
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from avalon import api
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from avalon.blender import lib
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from avalon.blender.pipeline import AVALON_CONTAINERS
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from avalon.blender.pipeline import AVALON_CONTAINER_ID
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from avalon.blender.pipeline import AVALON_PROPERTY
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from openpype.hosts.blender.api import plugin
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class CacheModelLoader(plugin.AssetLoader):
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@ -21,59 +26,94 @@ class CacheModelLoader(plugin.AssetLoader):
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families = ["model", "pointcache"]
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representations = ["abc"]
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label = "Link Alembic"
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label = "Load Alembic"
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icon = "code-fork"
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color = "orange"
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def _remove(self, objects, container):
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for obj in list(objects):
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def _remove(self, asset_group):
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objects = list(asset_group.children)
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empties = []
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for obj in objects:
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if obj.type == 'MESH':
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for material_slot in list(obj.material_slots):
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bpy.data.materials.remove(material_slot.material)
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bpy.data.meshes.remove(obj.data)
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elif obj.type == 'EMPTY':
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bpy.data.objects.remove(obj)
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objects.extend(obj.children)
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empties.append(obj)
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bpy.data.collections.remove(container)
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for empty in empties:
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bpy.data.objects.remove(empty)
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def _process(self, libpath, container_name, parent_collection):
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def _process(self, libpath, asset_group, group_name):
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bpy.ops.object.select_all(action='DESELECT')
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view_layer = bpy.context.view_layer
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view_layer_collection = view_layer.active_layer_collection.collection
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collection = bpy.context.view_layer.active_layer_collection.collection
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relative = bpy.context.preferences.filepaths.use_relative_paths
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context = plugin.create_blender_context()
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bpy.ops.wm.alembic_import(
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context,
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filepath=libpath,
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relative_path=relative
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)
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parent = parent_collection
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parent = bpy.context.scene.collection
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if parent is None:
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parent = bpy.context.scene.collection
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imported = lib.get_selection()
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model_container = bpy.data.collections.new(container_name)
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parent.children.link(model_container)
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for obj in bpy.context.selected_objects:
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model_container.objects.link(obj)
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view_layer_collection.objects.unlink(obj)
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empties = [obj for obj in imported if obj.type == 'EMPTY']
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container = None
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for empty in empties:
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if not empty.parent:
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container = empty
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break
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assert container, "No asset group found"
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# Children must be linked before parents,
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# otherwise the hierarchy will break
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objects = []
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nodes = list(container.children)
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for obj in nodes:
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obj.parent = asset_group
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bpy.data.objects.remove(container)
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for obj in nodes:
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objects.append(obj)
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nodes.extend(list(obj.children))
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objects.reverse()
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for obj in objects:
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parent.objects.link(obj)
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collection.objects.unlink(obj)
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for obj in objects:
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name = obj.name
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obj.name = f"{name}:{container_name}"
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obj.name = f"{group_name}:{name}"
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if obj.type != 'EMPTY':
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name_data = obj.data.name
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obj.data.name = f"{group_name}:{name_data}"
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# Groups are imported as Empty objects in Blender
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if obj.type == 'MESH':
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data_name = obj.data.name
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obj.data.name = f"{data_name}:{container_name}"
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for material_slot in obj.material_slots:
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name_mat = material_slot.material.name
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material_slot.material.name = f"{group_name}:{name_mat}"
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if not obj.get(blender.pipeline.AVALON_PROPERTY):
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obj[blender.pipeline.AVALON_PROPERTY] = dict()
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if not obj.get(AVALON_PROPERTY):
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obj[AVALON_PROPERTY] = dict()
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avalon_info = obj[blender.pipeline.AVALON_PROPERTY]
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avalon_info.update({"container_name": container_name})
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avalon_info = obj[AVALON_PROPERTY]
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avalon_info.update({"container_name": group_name})
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bpy.ops.object.select_all(action='DESELECT')
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return model_container
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return objects
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def process_asset(
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self, context: dict, name: str, namespace: Optional[str] = None,
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@ -91,43 +131,37 @@ class CacheModelLoader(plugin.AssetLoader):
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asset = context["asset"]["name"]
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subset = context["subset"]["name"]
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lib_container = plugin.asset_name(
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asset, subset
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)
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unique_number = plugin.get_unique_number(
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asset, subset
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)
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asset_name = plugin.asset_name(asset, subset)
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unique_number = plugin.get_unique_number(asset, subset)
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group_name = plugin.asset_name(asset, subset, unique_number)
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namespace = namespace or f"{asset}_{unique_number}"
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container_name = plugin.asset_name(
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asset, subset, unique_number
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)
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container = bpy.data.collections.new(lib_container)
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container.name = container_name
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blender.pipeline.containerise_existing(
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container,
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name,
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namespace,
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context,
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self.__class__.__name__,
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)
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avalon_container = bpy.data.collections.get(AVALON_CONTAINERS)
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if not avalon_container:
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avalon_container = bpy.data.collections.new(name=AVALON_CONTAINERS)
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bpy.context.scene.collection.children.link(avalon_container)
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container_metadata = container.get(
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blender.pipeline.AVALON_PROPERTY)
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asset_group = bpy.data.objects.new(group_name, object_data=None)
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avalon_container.objects.link(asset_group)
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container_metadata["libpath"] = libpath
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container_metadata["lib_container"] = lib_container
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objects = self._process(libpath, asset_group, group_name)
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obj_container = self._process(
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libpath, container_name, None)
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bpy.context.scene.collection.objects.link(asset_group)
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container_metadata["obj_container"] = obj_container
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asset_group[AVALON_PROPERTY] = {
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"schema": "openpype:container-2.0",
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"id": AVALON_CONTAINER_ID,
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"name": name,
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"namespace": namespace or '',
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"loader": str(self.__class__.__name__),
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"representation": str(context["representation"]["_id"]),
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"libpath": libpath,
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"asset_name": asset_name,
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"parent": str(context["representation"]["parent"]),
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"family": context["representation"]["context"]["family"]
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}
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# Save the list of objects in the metadata container
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container_metadata["objects"] = obj_container.all_objects
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nodes = list(container.objects)
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nodes.append(container)
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nodes = objects
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self[:] = nodes
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return nodes
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@ -143,9 +177,8 @@ class CacheModelLoader(plugin.AssetLoader):
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Warning:
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No nested collections are supported at the moment!
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"""
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collection = bpy.data.collections.get(
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container["objectName"]
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)
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object_name = container["objectName"]
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asset_group = bpy.data.objects.get(object_name)
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libpath = Path(api.get_representation_path(representation))
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extension = libpath.suffix.lower()
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@ -155,12 +188,9 @@ class CacheModelLoader(plugin.AssetLoader):
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pformat(representation, indent=2),
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)
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assert collection, (
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assert asset_group, (
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f"The asset is not loaded: {container['objectName']}"
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)
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assert not (collection.children), (
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"Nested collections are not supported."
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)
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assert libpath, (
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"No existing library file found for {container['objectName']}"
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)
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@ -171,43 +201,32 @@ class CacheModelLoader(plugin.AssetLoader):
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f"Unsupported file: {libpath}"
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)
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collection_metadata = collection.get(
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blender.pipeline.AVALON_PROPERTY)
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collection_libpath = collection_metadata["libpath"]
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metadata = asset_group.get(AVALON_PROPERTY)
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group_libpath = metadata["libpath"]
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obj_container = plugin.get_local_collection_with_name(
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collection_metadata["obj_container"].name
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)
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objects = obj_container.all_objects
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container_name = obj_container.name
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normalized_collection_libpath = (
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str(Path(bpy.path.abspath(collection_libpath)).resolve())
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normalized_group_libpath = (
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str(Path(bpy.path.abspath(group_libpath)).resolve())
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)
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normalized_libpath = (
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str(Path(bpy.path.abspath(str(libpath))).resolve())
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)
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self.log.debug(
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"normalized_collection_libpath:\n %s\nnormalized_libpath:\n %s",
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normalized_collection_libpath,
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"normalized_group_libpath:\n %s\nnormalized_libpath:\n %s",
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normalized_group_libpath,
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normalized_libpath,
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)
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if normalized_collection_libpath == normalized_libpath:
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if normalized_group_libpath == normalized_libpath:
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self.log.info("Library already loaded, not updating...")
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return
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parent = plugin.get_parent_collection(obj_container)
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mat = asset_group.matrix_basis.copy()
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self._remove(asset_group)
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self._remove(objects, obj_container)
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self._process(str(libpath), asset_group, object_name)
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asset_group.matrix_basis = mat
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obj_container = self._process(
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str(libpath), container_name, parent)
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collection_metadata["obj_container"] = obj_container
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collection_metadata["objects"] = obj_container.all_objects
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collection_metadata["libpath"] = str(libpath)
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collection_metadata["representation"] = str(representation["_id"])
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metadata["libpath"] = str(libpath)
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metadata["representation"] = str(representation["_id"])
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def remove(self, container: Dict) -> bool:
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"""Remove an existing container from a Blender scene.
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@ -222,25 +241,14 @@ class CacheModelLoader(plugin.AssetLoader):
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Warning:
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No nested collections are supported at the moment!
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"""
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collection = bpy.data.collections.get(
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container["objectName"]
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)
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if not collection:
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object_name = container["objectName"]
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asset_group = bpy.data.objects.get(object_name)
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if not asset_group:
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return False
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assert not (collection.children), (
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"Nested collections are not supported."
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)
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collection_metadata = collection.get(
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blender.pipeline.AVALON_PROPERTY)
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self._remove(asset_group)
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obj_container = plugin.get_local_collection_with_name(
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collection_metadata["obj_container"].name
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)
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objects = obj_container.all_objects
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self._remove(objects, obj_container)
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bpy.data.collections.remove(collection)
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bpy.data.objects.remove(asset_group)
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return True
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250
openpype/hosts/blender/plugins/load/load_fbx_model.py
Normal file
250
openpype/hosts/blender/plugins/load/load_fbx_model.py
Normal file
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@ -0,0 +1,250 @@
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"""Load an asset in Blender from an Alembic file."""
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from pathlib import Path
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from pprint import pformat
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from typing import Dict, List, Optional
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import bpy
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from avalon import api
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from avalon.blender import lib
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from avalon.blender.pipeline import AVALON_CONTAINERS
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from avalon.blender.pipeline import AVALON_CONTAINER_ID
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from avalon.blender.pipeline import AVALON_PROPERTY
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from openpype.hosts.blender.api import plugin
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class FbxModelLoader(plugin.AssetLoader):
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"""Load FBX models.
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Stores the imported asset in an empty named after the asset.
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"""
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families = ["model"]
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representations = ["fbx"]
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label = "Load FBX"
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icon = "code-fork"
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color = "orange"
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def _remove(self, asset_group):
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objects = list(asset_group.children)
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empties = []
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for obj in objects:
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if obj.type == 'MESH':
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for material_slot in list(obj.material_slots):
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if material_slot.material:
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bpy.data.materials.remove(material_slot.material)
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bpy.data.meshes.remove(obj.data)
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elif obj.type == 'EMPTY':
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objects.extend(obj.children)
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empties.append(obj)
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for empty in empties:
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bpy.data.objects.remove(empty)
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def _process(self, libpath, asset_group, group_name):
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bpy.ops.object.select_all(action='DESELECT')
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collection = bpy.context.view_layer.active_layer_collection.collection
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context = plugin.create_blender_context()
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bpy.ops.import_scene.fbx(
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context,
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filepath=libpath
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)
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parent = bpy.context.scene.collection
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imported = lib.get_selection()
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empties = [obj for obj in imported if obj.type == 'EMPTY']
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container = None
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for empty in empties:
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if not empty.parent:
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container = empty
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break
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assert container, "No asset group found"
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# Children must be linked before parents,
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# otherwise the hierarchy will break
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objects = []
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nodes = list(container.children)
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for obj in nodes:
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obj.parent = asset_group
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bpy.data.objects.remove(container)
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for obj in nodes:
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objects.append(obj)
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nodes.extend(list(obj.children))
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objects.reverse()
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for obj in objects:
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parent.objects.link(obj)
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collection.objects.unlink(obj)
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for obj in objects:
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name = obj.name
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obj.name = f"{group_name}:{name}"
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if obj.type != 'EMPTY':
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name_data = obj.data.name
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obj.data.name = f"{group_name}:{name_data}"
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for material_slot in obj.material_slots:
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name_mat = material_slot.material.name
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material_slot.material.name = f"{group_name}:{name_mat}"
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if not obj.get(AVALON_PROPERTY):
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obj[AVALON_PROPERTY] = dict()
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avalon_info = obj[AVALON_PROPERTY]
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avalon_info.update({"container_name": group_name})
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bpy.ops.object.select_all(action='DESELECT')
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return objects
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def process_asset(
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self, context: dict, name: str, namespace: Optional[str] = None,
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options: Optional[Dict] = None
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) -> Optional[List]:
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"""
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Arguments:
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name: Use pre-defined name
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namespace: Use pre-defined namespace
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context: Full parenthood of representation to load
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options: Additional settings dictionary
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"""
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libpath = self.fname
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asset = context["asset"]["name"]
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subset = context["subset"]["name"]
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asset_name = plugin.asset_name(asset, subset)
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unique_number = plugin.get_unique_number(asset, subset)
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group_name = plugin.asset_name(asset, subset, unique_number)
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namespace = namespace or f"{asset}_{unique_number}"
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avalon_container = bpy.data.collections.get(AVALON_CONTAINERS)
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if not avalon_container:
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avalon_container = bpy.data.collections.new(name=AVALON_CONTAINERS)
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bpy.context.scene.collection.children.link(avalon_container)
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asset_group = bpy.data.objects.new(group_name, object_data=None)
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avalon_container.objects.link(asset_group)
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objects = self._process(libpath, asset_group, group_name)
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bpy.context.scene.collection.objects.link(asset_group)
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asset_group[AVALON_PROPERTY] = {
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"schema": "openpype:container-2.0",
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"id": AVALON_CONTAINER_ID,
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"name": name,
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"namespace": namespace or '',
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"loader": str(self.__class__.__name__),
|
||||
"representation": str(context["representation"]["_id"]),
|
||||
"libpath": libpath,
|
||||
"asset_name": asset_name,
|
||||
"parent": str(context["representation"]["parent"]),
|
||||
"family": context["representation"]["context"]["family"]
|
||||
}
|
||||
|
||||
nodes = objects
|
||||
self[:] = nodes
|
||||
return nodes
|
||||
|
||||
def update(self, container: Dict, representation: Dict):
|
||||
"""Update the loaded asset.
|
||||
|
||||
This will remove all objects of the current collection, load the new
|
||||
ones and add them to the collection.
|
||||
If the objects of the collection are used in another collection they
|
||||
will not be removed, only unlinked. Normally this should not be the
|
||||
case though.
|
||||
|
||||
Warning:
|
||||
No nested collections are supported at the moment!
|
||||
"""
|
||||
object_name = container["objectName"]
|
||||
asset_group = bpy.data.objects.get(object_name)
|
||||
libpath = Path(api.get_representation_path(representation))
|
||||
extension = libpath.suffix.lower()
|
||||
|
||||
self.log.info(
|
||||
"Container: %s\nRepresentation: %s",
|
||||
pformat(container, indent=2),
|
||||
pformat(representation, indent=2),
|
||||
)
|
||||
|
||||
assert asset_group, (
|
||||
f"The asset is not loaded: {container['objectName']}"
|
||||
)
|
||||
assert libpath, (
|
||||
"No existing library file found for {container['objectName']}"
|
||||
)
|
||||
assert libpath.is_file(), (
|
||||
f"The file doesn't exist: {libpath}"
|
||||
)
|
||||
assert extension in plugin.VALID_EXTENSIONS, (
|
||||
f"Unsupported file: {libpath}"
|
||||
)
|
||||
|
||||
metadata = asset_group.get(AVALON_PROPERTY)
|
||||
group_libpath = metadata["libpath"]
|
||||
|
||||
normalized_group_libpath = (
|
||||
str(Path(bpy.path.abspath(group_libpath)).resolve())
|
||||
)
|
||||
normalized_libpath = (
|
||||
str(Path(bpy.path.abspath(str(libpath))).resolve())
|
||||
)
|
||||
self.log.debug(
|
||||
"normalized_group_libpath:\n %s\nnormalized_libpath:\n %s",
|
||||
normalized_group_libpath,
|
||||
normalized_libpath,
|
||||
)
|
||||
if normalized_group_libpath == normalized_libpath:
|
||||
self.log.info("Library already loaded, not updating...")
|
||||
return
|
||||
|
||||
mat = asset_group.matrix_basis.copy()
|
||||
self._remove(asset_group)
|
||||
|
||||
self._process(str(libpath), asset_group, object_name)
|
||||
asset_group.matrix_basis = mat
|
||||
|
||||
metadata["libpath"] = str(libpath)
|
||||
metadata["representation"] = str(representation["_id"])
|
||||
|
||||
def remove(self, container: Dict) -> bool:
|
||||
"""Remove an existing container from a Blender scene.
|
||||
|
||||
Arguments:
|
||||
container (openpype:container-1.0): Container to remove,
|
||||
from `host.ls()`.
|
||||
|
||||
Returns:
|
||||
bool: Whether the container was deleted.
|
||||
|
||||
Warning:
|
||||
No nested collections are supported at the moment!
|
||||
"""
|
||||
object_name = container["objectName"]
|
||||
asset_group = bpy.data.objects.get(object_name)
|
||||
|
||||
if not asset_group:
|
||||
return False
|
||||
|
||||
self._remove(asset_group)
|
||||
|
||||
bpy.data.objects.remove(asset_group)
|
||||
|
||||
return True
|
||||
|
|
@ -200,9 +200,11 @@ class BlendModelLoader(plugin.AssetLoader):
|
|||
self.log.info("Library already loaded, not updating...")
|
||||
return
|
||||
|
||||
mat = asset_group.matrix_basis.copy()
|
||||
self._remove(asset_group)
|
||||
|
||||
self._process(str(libpath), asset_group, object_name)
|
||||
asset_group.matrix_basis = mat
|
||||
|
||||
metadata["libpath"] = str(libpath)
|
||||
metadata["representation"] = str(representation["_id"])
|
||||
|
|
|
|||
|
|
@ -47,7 +47,7 @@ class ExtractABC(api.Extractor):
|
|||
context,
|
||||
filepath=filepath,
|
||||
selected=True,
|
||||
flatten=True
|
||||
flatten=False
|
||||
)
|
||||
|
||||
bpy.ops.object.select_all(action='DESELECT')
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue