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Merge branch 'develop' into bugfix/extract_oiio_transcode_apply_scene_display_view
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commit
f1cbd3436a
7 changed files with 48 additions and 44 deletions
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@ -500,7 +500,7 @@ class CollectUSDLayerContributions(pyblish.api.InstancePlugin,
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"asset"
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if profile.get("contribution_target_product") == "usdAsset"
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else "shot")
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init_as_visible = False
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init_as_visible = True
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# Attributes logic
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publish_attributes = instance["publish_attributes"].get(
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@ -844,6 +844,7 @@ class ExtractUSDAssetContribution(publish.Extractor):
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# If no existing publish of this product exists then we initialize
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# the layer as either a default asset or shot structure.
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init_type = instance.data["contribution_target_product_init"]
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self.log.debug("Initializing layer as type: %s", init_type)
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asset_layer, payload_layer = self.init_layer(
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asset_name=asset_name, init_type=init_type
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)
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@ -925,7 +926,7 @@ class ExtractUSDAssetContribution(publish.Extractor):
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payload_layer.Export(payload_path, args={"format": "usda"})
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self.add_relative_file(instance, payload_path)
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def init_layer(self, asset_name, init_type):
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def init_layer(self, asset_name: str, init_type: str):
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"""Initialize layer if no previous version exists"""
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if init_type == "asset":
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