From f3ed8d8403104655aa216d71f53b71d4e9ca3802 Mon Sep 17 00:00:00 2001 From: Simone Barbieri Date: Fri, 22 Apr 2022 11:22:00 +0100 Subject: [PATCH] Use anatomy for the render path --- openpype/hosts/unreal/api/rendering.py | 14 +++++++++++++- 1 file changed, 13 insertions(+), 1 deletion(-) diff --git a/openpype/hosts/unreal/api/rendering.py b/openpype/hosts/unreal/api/rendering.py index 376e1b75ce..dadfe77f45 100644 --- a/openpype/hosts/unreal/api/rendering.py +++ b/openpype/hosts/unreal/api/rendering.py @@ -1,5 +1,8 @@ +import os + import unreal +from openpype.api import Anatomy from openpype.hosts.unreal.api import pipeline @@ -46,6 +49,15 @@ def start_rendering(): if data["family"] == "render": inst_data.append(data) + try: + project = os.environ.get("AVALON_PROJECT") + anatomy = Anatomy(project) + root = anatomy.roots['renders'] + except: + raise("Could not find render root in anatomy settings.") + + render_dir = f"{root}/{project}" + # subsystem = unreal.get_editor_subsystem( # unreal.MoviePipelineQueueSubsystem) # queue = subsystem.get_queue() @@ -105,7 +117,7 @@ def start_rendering(): settings.custom_end_frame = r.get("frame_range")[1] settings.use_custom_playback_range = True settings.file_name_format = "{sequence_name}.{frame_number}" - settings.output_directory.path += r.get('output') + settings.output_directory.path = f"{render_dir}/{r.get('output')}" renderPass = job.get_configuration().find_or_add_setting_by_class( unreal.MoviePipelineDeferredPassBase)