added collect and validate aovs for extend logic

This commit is contained in:
wijnand 2018-07-12 14:26:10 +02:00
parent 0cbbed43b1
commit f43253c773
2 changed files with 151 additions and 0 deletions

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from maya import cmds
import pyblish.api
import colorbleed.maya.lib as lib
class CollectRenderLayerAOVS(pyblish.api.InstancePlugin):
"""Validate all render layer's AOVs / Render Elements are registered in
the database
This validator is important to be able to Extend Frames
Technical information:
Each renderer uses different logic to work with render passes.
VRay - RenderElement
Simple node connection to the actual renderLayer node
Arnold - AOV:
Uses its own render settings node and connects an aiOAV to it
Redshift - AOV:
Uses its own render settings node and RedshiftAOV node. It is not
connected but all AOVs are enabled for all render layers by default.
"""
order = pyblish.api.CollectorOrder + 0.01
label = "Render Elements / AOVs"
hosts = ["maya"]
families = ["colorbleed.renderlayer"]
def process(self, instance):
# Get renderer
renderer = cmds.getAttr("defaultRenderGlobals.currentRenderer")
self.log.info("Renderer found: {}".format(renderer))
rp_node_types = {"vray": "VRayRenderElement",
"arnold": "aiAOV",
"redshift": "RedshiftAOV"}
if renderer not in rp_node_types.keys():
self.log.error("Unsupported renderer found: '{}'".format(renderer))
return
result = []
# Collect all AOVs / Render Elements
with lib.renderlayer(instance.name):
node_type = rp_node_types[renderer]
render_elements = cmds.ls(type=node_type)
# Check if AOVs / Render Elements are enabled
for element in render_elements:
enabled = cmds.getAttr("{}.enabled".format(element))
if not enabled:
continue
pass_name = self.get_pass_name(renderer, element)
render_pass = "%s.%s" % (instance.name, pass_name)
result.append(render_pass)
self.log.info("Found {} render elements / AOVs for "
"'{}'".format(len(result), instance.name))
instance.data["renderPasses"] = result
def get_pass_name(self, renderer, node):
if renderer == "vray":
vray_node_attr = next(attr for attr in cmds.listAttr(node)
if attr.startswith("vray_name"))
pass_type = vray_node_attr.rsplit("_", 1)[-1]
if pass_type == "extratex":
vray_node_attr = "vray_explicit_name_extratex"
# Node type is in the attribute name but we need to check if value
# of the attribute as it can be changed
pass_name = cmds.getAttr("{}.{}".format(node, vray_node_attr))
elif renderer in ["arnold", "redshift"]:
pass_name = cmds.getAttr("{}.name".format(node))
else:
raise RuntimeError("Unsupported renderer: '{}'".format(renderer))
return pass_name

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import pyblish.api
from avalon import io, api
import colorbleed.api
class ValidateRenderLayerAOVs(pyblish.api.InstancePlugin):
"""Validate created AOVs / RenderElement is registered in the database
Each render element is registered as a subset which is formatted based on
the render layer and the render element, example:
<render layer>.<render element>
This translates to something like this:
CHAR.diffuse
This check is only used when the Extend Frames in 'renderGlobalsDefault'
is toggled on.
This check is needed to ensure the render output is still complete
"""
order = pyblish.api.ValidatorOrder + 0.1
label = "Render Passes / AOVs Are Registered"
hosts = ["maya"]
families = ["colorbleed.renderlayer"]
actions = [colorbleed.api.SelectInvalidAction]
def process(self, instance):
invalid = self.get_invalid(instance)
if invalid:
raise RuntimeError("Found unregistered subsets: {}".format(invalid))
def get_invalid(self, instance):
invalid = []
asset_name = api.Session["AVALON_ASSET"]
render_passses = instance.data.get("renderPasses", [])
for render_pass in render_passses:
is_valid = self.validate_subset_registered(asset_name, render_pass)
if not is_valid:
invalid.append(render_pass)
return invalid
def validate_subset_registered(self, asset_name, subset_name):
"""Check if subset is registered in the database under the asset"""
asset = io.find_one({"type": "asset", "name": asset_name})
is_valid = io.find_one({"type": "subset",
"name": subset_name,
"parent": asset["_id"]})
return is_valid