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Merge pull request #5836 from BigRoy/chore/maya_remove_renderlayer_observers
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commit
f6723fa157
2 changed files with 0 additions and 200 deletions
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@ -102,8 +102,6 @@ _alembic_options = {
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INT_FPS = {15, 24, 25, 30, 48, 50, 60, 44100, 48000}
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FLOAT_FPS = {23.98, 23.976, 29.97, 47.952, 59.94}
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RENDERLIKE_INSTANCE_FAMILIES = ["rendering", "vrayscene"]
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DISPLAY_LIGHTS_ENUM = [
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{"label": "Use Project Settings", "value": "project_settings"},
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@ -3021,194 +3019,6 @@ class shelf():
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cmds.shelfLayout(self.name, p="ShelfLayout")
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def _get_render_instances():
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"""Return all 'render-like' instances.
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This returns list of instance sets that needs to receive information
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about render layer changes.
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Returns:
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list: list of instances
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"""
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objectset = cmds.ls("*.id", long=True, exactType="objectSet",
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recursive=True, objectsOnly=True)
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instances = []
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for objset in objectset:
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if not cmds.attributeQuery("id", node=objset, exists=True):
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continue
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id_attr = "{}.id".format(objset)
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if cmds.getAttr(id_attr) != "pyblish.avalon.instance":
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continue
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has_family = cmds.attributeQuery("family",
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node=objset,
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exists=True)
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if not has_family:
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continue
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if cmds.getAttr(
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"{}.family".format(objset)) in RENDERLIKE_INSTANCE_FAMILIES:
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instances.append(objset)
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return instances
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renderItemObserverList = []
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class RenderSetupListObserver:
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"""Observer to catch changes in render setup layers."""
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def listItemAdded(self, item):
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print("--- adding ...")
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self._add_render_layer(item)
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def listItemRemoved(self, item):
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print("--- removing ...")
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self._remove_render_layer(item.name())
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def _add_render_layer(self, item):
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render_sets = _get_render_instances()
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layer_name = item.name()
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for render_set in render_sets:
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members = cmds.sets(render_set, query=True) or []
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namespace_name = "_{}".format(render_set)
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if not cmds.namespace(exists=namespace_name):
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index = 1
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namespace_name = "_{}".format(render_set)
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try:
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cmds.namespace(rm=namespace_name)
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except RuntimeError:
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# namespace is not empty, so we leave it untouched
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pass
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orignal_namespace_name = namespace_name
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while(cmds.namespace(exists=namespace_name)):
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namespace_name = "{}{}".format(
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orignal_namespace_name, index)
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index += 1
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namespace = cmds.namespace(add=namespace_name)
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if members:
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# if set already have namespaced members, use the same
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# namespace as others.
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namespace = members[0].rpartition(":")[0]
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else:
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namespace = namespace_name
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render_layer_set_name = "{}:{}".format(namespace, layer_name)
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if render_layer_set_name in members:
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continue
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print(" - creating set for {}".format(layer_name))
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maya_set = cmds.sets(n=render_layer_set_name, empty=True)
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cmds.sets(maya_set, forceElement=render_set)
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rio = RenderSetupItemObserver(item)
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print("- adding observer for {}".format(item.name()))
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item.addItemObserver(rio.itemChanged)
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renderItemObserverList.append(rio)
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def _remove_render_layer(self, layer_name):
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render_sets = _get_render_instances()
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for render_set in render_sets:
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members = cmds.sets(render_set, query=True)
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if not members:
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continue
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# all sets under set should have the same namespace
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namespace = members[0].rpartition(":")[0]
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render_layer_set_name = "{}:{}".format(namespace, layer_name)
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if render_layer_set_name in members:
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print(" - removing set for {}".format(layer_name))
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cmds.delete(render_layer_set_name)
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class RenderSetupItemObserver:
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"""Handle changes in render setup items."""
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def __init__(self, item):
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self.item = item
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self.original_name = item.name()
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def itemChanged(self, *args, **kwargs):
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"""Item changed callback."""
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if self.item.name() == self.original_name:
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return
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render_sets = _get_render_instances()
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for render_set in render_sets:
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members = cmds.sets(render_set, query=True)
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if not members:
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continue
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# all sets under set should have the same namespace
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namespace = members[0].rpartition(":")[0]
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render_layer_set_name = "{}:{}".format(
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namespace, self.original_name)
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if render_layer_set_name in members:
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print(" <> renaming {} to {}".format(self.original_name,
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self.item.name()))
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cmds.rename(render_layer_set_name,
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"{}:{}".format(
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namespace, self.item.name()))
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self.original_name = self.item.name()
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renderListObserver = RenderSetupListObserver()
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def add_render_layer_change_observer():
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import maya.app.renderSetup.model.renderSetup as renderSetup
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rs = renderSetup.instance()
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render_sets = _get_render_instances()
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layers = rs.getRenderLayers()
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for render_set in render_sets:
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members = cmds.sets(render_set, query=True)
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if not members:
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continue
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# all sets under set should have the same namespace
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namespace = members[0].rpartition(":")[0]
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for layer in layers:
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render_layer_set_name = "{}:{}".format(namespace, layer.name())
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if render_layer_set_name not in members:
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continue
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rio = RenderSetupItemObserver(layer)
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print("- adding observer for {}".format(layer.name()))
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layer.addItemObserver(rio.itemChanged)
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renderItemObserverList.append(rio)
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def add_render_layer_observer():
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import maya.app.renderSetup.model.renderSetup as renderSetup
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print("> adding renderSetup observer ...")
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rs = renderSetup.instance()
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rs.addListObserver(renderListObserver)
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pass
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def remove_render_layer_observer():
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import maya.app.renderSetup.model.renderSetup as renderSetup
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print("< removing renderSetup observer ...")
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rs = renderSetup.instance()
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try:
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rs.removeListObserver(renderListObserver)
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except ValueError:
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# no observer set yet
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pass
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def update_content_on_context_change():
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"""
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This will update scene content to match new asset on context change
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@ -580,20 +580,11 @@ def on_save():
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lib.set_id(node, new_id, overwrite=False)
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def _update_render_layer_observers():
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# Helper to trigger update for all renderlayer observer logic
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lib.remove_render_layer_observer()
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lib.add_render_layer_observer()
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lib.add_render_layer_change_observer()
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def on_open():
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"""On scene open let's assume the containers have changed."""
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from openpype.widgets import popup
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utils.executeDeferred(_update_render_layer_observers)
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# Validate FPS after update_task_from_path to
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# ensure it is using correct FPS for the asset
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lib.validate_fps()
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@ -630,7 +621,6 @@ def on_new():
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with lib.suspended_refresh():
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lib.set_context_settings()
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utils.executeDeferred(_update_render_layer_observers)
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_remove_workfile_lock()
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