Merge pull request #5693 from ynput/enhancement/OP-6854_Maya-resolution-validator

Maya: Optional Resolution Validator for Render
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Kayla Man 2023-10-09 18:37:31 +08:00 committed by GitHub
commit f6b2ff764b
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5 changed files with 136 additions and 1 deletions

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@ -0,0 +1,117 @@
import pyblish.api
from openpype.pipeline import (
PublishValidationError,
OptionalPyblishPluginMixin
)
from maya import cmds
from openpype.pipeline.publish import RepairAction
from openpype.hosts.maya.api import lib
from openpype.hosts.maya.api.lib import reset_scene_resolution
class ValidateResolution(pyblish.api.InstancePlugin,
OptionalPyblishPluginMixin):
"""Validate the render resolution setting aligned with DB"""
order = pyblish.api.ValidatorOrder
families = ["renderlayer"]
hosts = ["maya"]
label = "Validate Resolution"
actions = [RepairAction]
optional = True
def process(self, instance):
if not self.is_active(instance.data):
return
invalid = self.get_invalid_resolution(instance)
if invalid:
raise PublishValidationError(
"Render resolution is invalid. See log for details.",
description=(
"Wrong render resolution setting. "
"Please use repair button to fix it.\n\n"
"If current renderer is V-Ray, "
"make sure vraySettings node has been created."
)
)
@classmethod
def get_invalid_resolution(cls, instance):
width, height, pixelAspect = cls.get_db_resolution(instance)
current_renderer = instance.data["renderer"]
layer = instance.data["renderlayer"]
invalid = False
if current_renderer == "vray":
vray_node = "vraySettings"
if cmds.objExists(vray_node):
current_width = lib.get_attr_in_layer(
"{}.width".format(vray_node), layer=layer)
current_height = lib.get_attr_in_layer(
"{}.height".format(vray_node), layer=layer)
current_pixelAspect = lib.get_attr_in_layer(
"{}.pixelAspect".format(vray_node), layer=layer
)
else:
cls.log.error(
"Can't detect VRay resolution because there is no node "
"named: `{}`".format(vray_node)
)
return True
else:
current_width = lib.get_attr_in_layer(
"defaultResolution.width", layer=layer)
current_height = lib.get_attr_in_layer(
"defaultResolution.height", layer=layer)
current_pixelAspect = lib.get_attr_in_layer(
"defaultResolution.pixelAspect", layer=layer
)
if current_width != width or current_height != height:
cls.log.error(
"Render resolution {}x{} does not match "
"asset resolution {}x{}".format(
current_width, current_height,
width, height
))
invalid = True
if current_pixelAspect != pixelAspect:
cls.log.error(
"Render pixel aspect {} does not match "
"asset pixel aspect {}".format(
current_pixelAspect, pixelAspect
))
invalid = True
return invalid
@classmethod
def get_db_resolution(cls, instance):
asset_doc = instance.data["assetEntity"]
project_doc = instance.context.data["projectEntity"]
for data in [asset_doc["data"], project_doc["data"]]:
if (
"resolutionWidth" in data and
"resolutionHeight" in data and
"pixelAspect" in data
):
width = data["resolutionWidth"]
height = data["resolutionHeight"]
pixelAspect = data["pixelAspect"]
return int(width), int(height), float(pixelAspect)
# Defaults if not found in asset document or project document
return 1920, 1080, 1.0
@classmethod
def repair(cls, instance):
# Usually without renderlayer overrides the renderlayers
# all share the same resolution value - so fixing the first
# will have fixed all the others too. It's much faster to
# check whether it's invalid first instead of switching
# into all layers individually
if not cls.get_invalid_resolution(instance):
cls.log.debug(
"Nothing to repair on instance: {}".format(instance)
)
return
layer_node = instance.data['setMembers']
with lib.renderlayer(layer_node):
reset_scene_resolution()

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@ -829,6 +829,11 @@
"redshift_render_attributes": [],
"renderman_render_attributes": []
},
"ValidateResolution": {
"enabled": true,
"optional": true,
"active": true
},
"ValidateCurrentRenderLayerIsRenderable": {
"enabled": true,
"optional": false,

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@ -431,6 +431,10 @@
"type": "schema_template",
"name": "template_publish_plugin",
"template_data": [
{
"key": "ValidateResolution",
"label": "Validate Resolution Settings"
},
{
"key": "ValidateCurrentRenderLayerIsRenderable",
"label": "Validate Current Render Layer Has Renderable Camera"

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@ -433,6 +433,10 @@ class PublishersModel(BaseSettingsModel):
default_factory=ValidateRenderSettingsModel,
title="Validate Render Settings"
)
ValidateResolution: BasicValidateModel = Field(
default_factory=BasicValidateModel,
title="Validate Resolution Setting"
)
ValidateCurrentRenderLayerIsRenderable: BasicValidateModel = Field(
default_factory=BasicValidateModel,
title="Validate Current Render Layer Has Renderable Camera"
@ -902,6 +906,11 @@ DEFAULT_PUBLISH_SETTINGS = {
"redshift_render_attributes": [],
"renderman_render_attributes": []
},
"ValidateResolution": {
"enabled": True,
"optional": True,
"active": True
},
"ValidateCurrentRenderLayerIsRenderable": {
"enabled": True,
"optional": False,

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@ -1,3 +1,3 @@
# -*- coding: utf-8 -*-
"""Package declaring addon version."""
__version__ = "0.1.4"
__version__ = "0.1.5"