Merge pull request #474 from ynput/enhancement/AY-1001_validate-render-settings-optional

Maya: make render settings validator optional
This commit is contained in:
Ondřej Samohel 2024-05-03 12:22:32 +02:00 committed by GitHub
commit f6df3d104d
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GPG key ID: B5690EEEBB952194
2 changed files with 17 additions and 7 deletions

View file

@ -10,6 +10,7 @@ from ayon_core.pipeline.publish import (
RepairAction,
ValidateContentsOrder,
PublishValidationError,
OptionalPyblishPluginMixin
)
from ayon_core.hosts.maya.api import lib
from ayon_core.hosts.maya.api.lib_rendersettings import RenderSettings
@ -37,7 +38,8 @@ def get_redshift_image_format_labels():
return mel.eval("{0}={0}".format(var))
class ValidateRenderSettings(pyblish.api.InstancePlugin):
class ValidateRenderSettings(pyblish.api.InstancePlugin,
OptionalPyblishPluginMixin):
"""Validates the global render settings
* File Name Prefix must start with: `<Scene>`
@ -55,7 +57,7 @@ class ValidateRenderSettings(pyblish.api.InstancePlugin):
* Frame Padding must be:
* default: 4
* Animation must be toggle on, in Render Settings - Common tab:
* Animation must be toggled on, in Render Settings - Common tab:
* vray: Animation on standard of specific
* arnold: Frame / Animation ext: Any choice without "(Single Frame)"
* redshift: Animation toggled on
@ -67,10 +69,11 @@ class ValidateRenderSettings(pyblish.api.InstancePlugin):
"""
order = ValidateContentsOrder
label = "Render Settings"
label = "Validate Render Settings"
hosts = ["maya"]
families = ["renderlayer"]
actions = [RepairAction]
optional = True
ImagePrefixes = {
'mentalray': 'defaultRenderGlobals.imageFilePrefix',
@ -112,6 +115,8 @@ class ValidateRenderSettings(pyblish.api.InstancePlugin):
DEFAULT_PREFIX = "<Scene>/<RenderLayer>/<RenderLayer>_<RenderPass>"
def process(self, instance):
if not self.is_active(instance.data):
return
invalid = self.get_invalid(instance)
if invalid:

View file

@ -229,7 +229,7 @@ class ValidateAttributesModel(BaseSettingsModel):
if not success:
raise BadRequestException(
"The attibutes can't be parsed as json object"
"The attributes can't be parsed as json object"
)
return value
@ -265,7 +265,7 @@ class ValidateUnrealStaticMeshNameModel(BaseSettingsModel):
enabled: bool = SettingsField(title="ValidateUnrealStaticMeshName")
optional: bool = SettingsField(title="Optional")
validate_mesh: bool = SettingsField(title="Validate mesh names")
validate_collision: bool = SettingsField(title="Validate collison names")
validate_collision: bool = SettingsField(title="Validate collision names")
class ValidateCycleErrorModel(BaseSettingsModel):
@ -288,7 +288,7 @@ class ValidatePluginPathAttributesModel(BaseSettingsModel):
and the node attribute is <b>abc_file</b>
"""
enabled: bool = True
enabled: bool = SettingsField(title="Enabled")
optional: bool = SettingsField(title="Optional")
active: bool = SettingsField(title="Active")
attribute: list[ValidatePluginPathAttributesAttrModel] = SettingsField(
@ -310,6 +310,9 @@ class RendererAttributesModel(BaseSettingsModel):
class ValidateRenderSettingsModel(BaseSettingsModel):
enabled: bool = SettingsField(title="Enabled")
optional: bool = SettingsField(title="Optional")
active: bool = SettingsField(title="Active")
arnold_render_attributes: list[RendererAttributesModel] = SettingsField(
default_factory=list, title="Arnold Render Attributes")
vray_render_attributes: list[RendererAttributesModel] = SettingsField(
@ -613,7 +616,7 @@ class ExtractGPUCacheModel(BaseSettingsModel):
title="Optimize Animations For Motion Blur"
)
writeMaterials: bool = SettingsField(title="Write Materials")
useBaseTessellation: bool = SettingsField(title="User Base Tesselation")
useBaseTessellation: bool = SettingsField(title="User Based Tessellation")
class PublishersModel(BaseSettingsModel):
@ -1171,6 +1174,8 @@ DEFAULT_PUBLISH_SETTINGS = {
]
},
"ValidateRenderSettings": {
"enabled": True,
"optional": False,
"arnold_render_attributes": [],
"vray_render_attributes": [],
"redshift_render_attributes": [],