Merge branch 'develop' into enhancement/OP-5808_Enhancement-3dsmax-rendering-time-data-from-instance

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Ondřej Samohel 2023-05-15 18:22:30 +02:00 committed by GitHub
commit f90dea5e26
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32 changed files with 264 additions and 162 deletions

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@ -82,7 +82,8 @@
"png": {
"ext": "png",
"tags": [
"ftrackreview"
"ftrackreview",
"kitsureview"
],
"burnins": [],
"ffmpeg_args": {

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@ -734,6 +734,7 @@
"ValidateShaderName": {
"enabled": false,
"optional": true,
"active": true,
"regex": "(?P<asset>.*)_(.*)_SHD"
},
"ValidateShadingEngine": {

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@ -126,6 +126,11 @@
"key": "optional",
"label": "Optional"
},
{
"type": "boolean",
"key": "active",
"label": "Active"
},
{
"type": "label",
"label": "Shader name regex can use named capture group <b>asset</b> to validate against current asset name.<p><b>Example:</b><br/><code>^.*(?P=&lt;asset&gt;.+)_SHD</code></p>"