Improved generation of custom context

This commit is contained in:
Simone Barbieri 2020-09-30 10:48:28 +01:00
parent c80dfdf9a2
commit f95f997406

View file

@ -63,20 +63,20 @@ def create_blender_context(active: Optional[bpy.types.Object] = None,
if not isinstance(selected, list):
selected = [selected]
override_context = bpy.context.copy()
for win in bpy.context.window_manager.windows:
for area in win.screen.areas:
if area.type == 'VIEW_3D':
for region in area.regions:
if region.type == 'WINDOW':
override_context = {
'window': win,
'screen': win.screen,
'area': area,
'region': region,
'scene': bpy.context.scene,
'active_object': active,
'selected_objects': selected
}
override_context['window'] = win
override_context['screen'] = win.screen
override_context['area'] = area
override_context['region'] = region
override_context['scene'] = bpy.context.scene
override_context['active_object'] = active
override_context['selected_objects'] = selected
return override_context
raise Exception("Could not create a custom Blender context.")