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Simplify logic that falls back to first valid name.
- This fixes an issue with Maya 2022.0 where the maya web button was not yet renamed - Tested in Maya 2019.3.1, Maya 2020.4 and Maya 2022.1
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1 changed files with 11 additions and 11 deletions
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@ -78,22 +78,22 @@ def override_toolbox_ui():
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icons = resources.get_resource("icons")
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# Ensure the maya web icon on toolbox exists
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maya_version = int(cmds.about(version=True))
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if maya_version >= 2022:
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# Maya 2022+ has an updated toolbox with a different web
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# button name and type
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web_button = "ToolBox|MainToolboxLayout|mayaHomeToolboxButton"
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button_fn = cmds.iconTextStaticLabel
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button_names = [
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# Maya 2022.1+ with maya.cmds.iconTextStaticLabel
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"ToolBox|MainToolboxLayout|mayaHomeToolboxButton",
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# Older with maya.cmds.iconTextButton
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"ToolBox|MainToolboxLayout|mayaWebButton"
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]
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for name in button_names:
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if cmds.control(name, query=True, exists=True):
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web_button = name
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break
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else:
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web_button = "ToolBox|MainToolboxLayout|mayaWebButton"
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button_fn = cmds.iconTextButton
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if not button_fn(web_button, query=True, exists=True):
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# Button does not exist
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log.warning("Can't find Maya Home/Web button to override toolbox ui..")
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return
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button_fn(web_button, edit=True, visible=False)
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cmds.control(web_button, edit=True, visible=False)
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# real = 32, but 36 with padding - according to toolbox mel script
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icon_size = 36
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