From fc10b26ea0610dc5d32ed7c2ce285dac8fdef9eb Mon Sep 17 00:00:00 2001 From: Simone Barbieri Date: Thu, 8 Dec 2022 11:20:24 +0000 Subject: [PATCH] Implemented creator and extractor for uasset --- .../unreal/plugins/create/create_uasset.py | 61 +++++++++++++++++++ .../unreal/plugins/publish/extract_uasset.py | 45 ++++++++++++++ openpype/plugins/publish/integrate.py | 3 +- 3 files changed, 108 insertions(+), 1 deletion(-) create mode 100644 openpype/hosts/unreal/plugins/create/create_uasset.py create mode 100644 openpype/hosts/unreal/plugins/publish/extract_uasset.py diff --git a/openpype/hosts/unreal/plugins/create/create_uasset.py b/openpype/hosts/unreal/plugins/create/create_uasset.py new file mode 100644 index 0000000000..ee584ac00c --- /dev/null +++ b/openpype/hosts/unreal/plugins/create/create_uasset.py @@ -0,0 +1,61 @@ +"""Create UAsset.""" +from pathlib import Path + +import unreal + +from openpype.hosts.unreal.api import pipeline +from openpype.pipeline import LegacyCreator + + +class CreateUAsset(LegacyCreator): + """UAsset.""" + + name = "UAsset" + label = "UAsset" + family = "uasset" + icon = "cube" + + root = "/Game/OpenPype" + suffix = "_INS" + + def __init__(self, *args, **kwargs): + super(CreateUAsset, self).__init__(*args, **kwargs) + + def process(self): + ar = unreal.AssetRegistryHelpers.get_asset_registry() + + subset = self.data["subset"] + path = f"{self.root}/PublishInstances/" + + unreal.EditorAssetLibrary.make_directory(path) + + selection = [] + if (self.options or {}).get("useSelection"): + sel_objects = unreal.EditorUtilityLibrary.get_selected_assets() + selection = [a.get_path_name() for a in sel_objects] + + if len(selection) != 1: + raise RuntimeError("Please select only one object.") + + obj = selection[0] + + asset = ar.get_asset_by_object_path(obj).get_asset() + sys_path = unreal.SystemLibrary.get_system_path(asset) + + if not sys_path: + raise RuntimeError( + f"{Path(obj).name} is not on the disk. Likely it needs to" + "be saved first.") + + if Path(sys_path).suffix != ".uasset": + raise RuntimeError(f"{Path(sys_path).name} is not a UAsset.") + + unreal.log("selection: {}".format(selection)) + container_name = f"{subset}{self.suffix}" + pipeline.create_publish_instance( + instance=container_name, path=path) + + data = self.data.copy() + data["members"] = selection + + pipeline.imprint(f"{path}/{container_name}", data) diff --git a/openpype/hosts/unreal/plugins/publish/extract_uasset.py b/openpype/hosts/unreal/plugins/publish/extract_uasset.py new file mode 100644 index 0000000000..99279e38a1 --- /dev/null +++ b/openpype/hosts/unreal/plugins/publish/extract_uasset.py @@ -0,0 +1,45 @@ +from pathlib import Path +import shutil + +import unreal +from unreal import EditorLevelLibrary as ell +from unreal import EditorAssetLibrary as eal + +from openpype.client import get_representation_by_name +from openpype.pipeline import legacy_io, publish + + +class ExtractUAsset(publish.Extractor): + """Extract a UAsset.""" + + label = "Extract UAsset" + hosts = ["unreal"] + families = ["uasset"] + optional = True + + def process(self, instance): + ar = unreal.AssetRegistryHelpers.get_asset_registry() + + self.log.info("Performing extraction..") + + staging_dir = self.staging_dir(instance) + filename = "{}.uasset".format(instance.name) + + obj = instance[0] + + asset = ar.get_asset_by_object_path(obj).get_asset() + sys_path = unreal.SystemLibrary.get_system_path(asset) + filename = Path(sys_path).name + + shutil.copy(sys_path, staging_dir) + + if "representations" not in instance.data: + instance.data["representations"] = [] + + representation = { + 'name': 'uasset', + 'ext': 'uasset', + 'files': filename, + "stagingDir": staging_dir, + } + instance.data["representations"].append(representation) diff --git a/openpype/plugins/publish/integrate.py b/openpype/plugins/publish/integrate.py index 6a85a87129..6efff8440c 100644 --- a/openpype/plugins/publish/integrate.py +++ b/openpype/plugins/publish/integrate.py @@ -130,7 +130,8 @@ class IntegrateAsset(pyblish.api.InstancePlugin): "mvUsdComposition", "mvUsdOverride", "simpleUnrealTexture", - "online" + "online", + "uasset" ] default_template_name = "publish"