diff --git a/openpype/hosts/blender/plugins/load/load_camera_fbx.py b/openpype/hosts/blender/plugins/load/load_camera_fbx.py index 88a8931784..c6d491870d 100644 --- a/openpype/hosts/blender/plugins/load/load_camera_fbx.py +++ b/openpype/hosts/blender/plugins/load/load_camera_fbx.py @@ -185,7 +185,7 @@ class FbxCameraLoader(plugin.AssetLoader): mat = asset_group.matrix_basis.copy() self._remove(asset_group) - self._process(str(libpath), asset_group, object_name, action) + self._process(str(libpath), asset_group, object_name) asset_group.matrix_basis = mat diff --git a/openpype/hosts/blender/plugins/load/load_layout_json.py b/openpype/hosts/blender/plugins/load/load_layout_json.py index dac74ec5f0..9c7a75ad7f 100644 --- a/openpype/hosts/blender/plugins/load/load_layout_json.py +++ b/openpype/hosts/blender/plugins/load/load_layout_json.py @@ -110,7 +110,7 @@ class JsonLayoutLoader(plugin.AssetLoader): creator_plugin = lib.get_creator_by_name("CreateCamera") if not creator_plugin: raise ValueError("Creator plugin \"CreateCamera\" was " - "not found.") + "not found.") api.create( creator_plugin, diff --git a/openpype/hosts/unreal/plugins/create/create_camera.py b/openpype/hosts/unreal/plugins/create/create_camera.py index 74a3c2876b..eda2b52be3 100644 --- a/openpype/hosts/unreal/plugins/create/create_camera.py +++ b/openpype/hosts/unreal/plugins/create/create_camera.py @@ -27,27 +27,14 @@ class CreateCamera(Creator): name = data["subset"] - # selection = [] - # # if (self.options or {}).get("useSelection"): - # # sel_objects = unreal.EditorUtilityLibrary.get_selected_assets() - # # selection = [a.get_path_name() for a in sel_objects] - - # data["level"] = ell.get_editor_world().get_path_name() - data["level"] = ell.get_editor_world().get_path_name() - # if (self.options or {}).get("useSelection"): - # # Set as members the selected actors - # for actor in ell.get_selected_level_actors(): - # data["members"].append("{}.{}".format( - # actor.get_outer().get_name(), actor.get_name())) - if not eal.does_directory_exist(self.root): eal.make_directory(self.root) factory = unreal.LevelSequenceFactoryNew() tools = unreal.AssetToolsHelpers().get_asset_tools() - asset = tools.create_asset(name, f"{self.root}/{name}", None, factory) + tools.create_asset(name, f"{self.root}/{name}", None, factory) asset_name = f"{self.root}/{name}/{name}.{name}" diff --git a/openpype/hosts/unreal/plugins/publish/extract_camera.py b/openpype/hosts/unreal/plugins/publish/extract_camera.py index fe5326cf02..10862fc0ef 100644 --- a/openpype/hosts/unreal/plugins/publish/extract_camera.py +++ b/openpype/hosts/unreal/plugins/publish/extract_camera.py @@ -5,7 +5,6 @@ from unreal import EditorAssetLibrary as eal from unreal import EditorLevelLibrary as ell import openpype.api -from avalon import io class ExtractCamera(openpype.api.Extractor):